ConductCognition
  • Domains

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    • Processing speed43
    • Attention113
    • Working memory50
    • Executive function143
    • Episodic memory72
    • Response inhibition9
    • Social cognition75
    • Language42

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    Evidence

    1. Verbal Fluency TestGradeA
    2. Stroop Color-Word TestGradeA
    3. Trail Making TestGradeA
    4. N-Back TaskGradeA
    5. Go/No-Go TaskGradeA
    6. Digit Span TestGradeA
    7. Symbol Coding TestGradeA
    8. Verbal Learning TestGradeA
    REDTry it nowStroop Color-Word Test
    All 547 tests

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    • Phone290
    • Tablet323
    • Untimed326
    • Up to 5 minutes69
    • Evidence grade A40
  • First studies

    Grade, length

    • Reaction Time StudyGradeA7 min
    • Pilot ScreeningGradeA15 min
    • Medication StudiesGradeA−26 min
    • Language-Minimized ScreeningGradeA−30 min

    Age groups

    • Older Adult Executive SpeedGradeA20 min
    • School-AgeGradeA−33 min

    Memory

    • At-Home MemoryGradeA26 min
    • Working Memory and LearningGradeA−19 min
    • Associative MemoryGradeB32 min
    • Working Memory CapacityGradeB34 min

    Language and perception

    • LanguageGradeA−33 min
    • Visual PerceptionGradeB27 min
    • Listening and Auditory ProcessingGradeB31 min

    Executive function and attention

    • Executive ControlGradeA18 min
    • Attention and ImpulsivityGradeA−26 min
    • Visual AttentionGradeB27 min
    • Creativity and Flexible ThinkingGradeB30 min
    • Reasoning and SpatialGradeB32 min

    Movement

    • Motor and AttentionGradeA−29 min
    • Motor LearningGradeB34 min

    Behavior, mood and choice

    • Food Choice and Self-ControlGradeA−29 min
    • Sleep and FatigueGradeB23 min
    • Social CognitionGradeB23 min
    • Impulsivity and Substance UseGradeB26 min
    • Emotion and MoodGradeB28 min
    • Decisions and RewardGradeB29 min
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  • Use and evidence

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    • By test101
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    Registered studies

    • Dementia and Alzheimer's1,673
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    • Parkinson's disease892
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    All 25 conditions
    16,361Registered studies name a cognitive test in an outcome measure11,688 name a test you can run hereExplore the studies
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    Tests used in each

    • Aging and dementia188
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    Latest post10 November 2026What you can do in ConductCognition todayA short tour of ConductCognition as it stands on 10 November. After this, we'll post when something changes how you run a study.Read the post
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Cognitive tests you can run online

547 tests across 8 cognitive domains, each scored automatically when it ends. 221 are timed. Every account can run any test, with 10 free participants to start. We also build custom tests for your study.

Prefer a ready-made set? See test batteries

All 547 tests

Time per participant
Participant device
Timing

Timed tests depend on exact timing, so they run only on desktops and laptops.

Evidence grade
What the grades mean
A
at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome
B
at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers
C
at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies
D
little published measurement evidence found

Grades describe the published research on each task, not ConductCognition's version of it.

Use grade
What the grades mean
A
1,000 or more papers from 2021 to 2025
B
300 to 999 papers from 2021 to 2025
C
100 to 299 papers from 2021 to 2025
D
30 to 99 papers from 2021 to 2025
E
fewer than 30 papers from 2021 to 2025

Grades describe the published research on each task, not ConductCognition's version of it.

Research area
Main score
Participant language
More

Filter and sort

Time per participant
Participant device
Timing

Timed tests depend on exact timing, so they run only on desktops and laptops.

Evidence grade
What the grades mean
A
at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome
B
at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers
C
at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies
D
little published measurement evidence found

Grades describe the published research on each task, not ConductCognition's version of it.

Use grade
What the grades mean
A
1,000 or more papers from 2021 to 2025
B
300 to 999 papers from 2021 to 2025
C
100 to 299 papers from 2021 to 2025
D
30 to 99 papers from 2021 to 2025
E
fewer than 30 papers from 2021 to 2025

Grades describe the published research on each task, not ConductCognition's version of it.

Research area
Main score
Participant language
More

547 tests

  • Time left 0:45F
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    1. 1.farm
    2. 2.forest
    3. 3.frame
    4. 4.fern
    Type words that start with the letter
    Most used, strongest evidence

    Verbal Fluency

    Measures letter fluency. Participants type as many words as they can that start with F, A and S, with 60 seconds per letter by default.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    AEvidence5,242 papers, up 21%
  • REDBLUEGREEN
    Name the INK COLOR

    Stroop Color-Word Test

    Measures cognitive inhibition by asking participants to identify the ink color of color words, creating interference between reading and color naming.

    Executive function · 4 to 6 minutes · Desktop or laptop

    AEvidence4,956 papers, up 14%
  • 1
    2
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    4
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    Connect numbers in order
    Shortest

    Trail Making Test A

    Measures processing speed and visual scanning by asking participants to connect numbered circles in ascending order as quickly as possible.

    Processing speed · 2 to 3 minutes · Desktop or laptop

    Counted with Trail Making Test B

    AEvidence3,944 papers, up 22%
  • 1
    A
    2
    B
    3
    C
    Alternate: 1-A-2-B-3-C...

    Trail Making Test B

    Measures executive function and cognitive flexibility by asking participants to alternate between numbers and letters (1-A-2-B-3-C...).

    Executive function · 3 to 5 minutes · Desktop or laptop

    Counted with Trail Making Test A

    AEvidence3,944 papers, up 22%
  • H
    J
    JMatch!
    K
    Is this the same as 1 back?

    1-Back Task

    Measures working memory by requiring participants to indicate whether the current stimulus matches the one presented N items ago.

    Working memory · 3 to 4 minutes · Desktop or laptop

    Counted with 2-Back Task

    AEvidence3,210 papers, up 22%
  • H
    J
    HMatch!
    K
    Is this the same as 2 back?

    2-Back Task

    Measures working memory by requiring participants to indicate whether the current stimulus matches the one presented N items ago.

    Working memory · 3 to 4 minutes · Desktop or laptop

    Counted with 1-Back Task

    AEvidence3,210 papers, up 22%
  • GNG Game

    Go/No-Go Game

    A picture game for children aged 3 to 6, with an adult reading the screens aloud. The child taps an orange circle and waits when a blue star appears. Scores report how often the child held back for the star, how often the child tapped the circle and how fast. They are raw research measures with no percentile.

    Response inhibition · 4 to 6 minutes · Desktop or laptop

    Counted with Go/No-Go Task

    AEvidence3,039 papers, up 7%
  • GNG

    Go/No-Go Task

    Measures response inhibition by requiring participants to respond to 'go' stimuli and withhold responses to 'no-go' stimuli.

    Response inhibition · 4 to 5 minutes · Desktop or laptop

    Counted with Go/No-Go Game

    AEvidence3,039 papers, up 7%
  • DS

    Digit Span Test

    Measures verbal working memory capacity by asking participants to recall sequences of digits in forward and backward order.

    Working memory · 5 to 7 minutes · Desktop, tablet or phone

    AEvidence2,755 papers, up 16%
  • SC

    Symbol Coding

    Measures processing speed and visual-motor mapping by requiring rapid symbol-to-key matching under time pressure.

    Processing speed · 4 to 5 minutes · Desktop or laptop

    Counted with Symbol Key Game

    AEvidence2,557 papers, up 48%
  • Symbol Key Game

    Symbol Key Game

    A timed matching game for research on processing speed in older adults. A key of nine symbols, each with its number, stays at the top of the screen. One symbol at a time appears in the middle, and the player taps or clicks its number, or presses the number key. The score counts the symbols matched in 90 seconds. It is a raw research measure with no percentile.

    Processing speed · 3 to 4 minutes · Desktop or laptop

    Counted with Symbol Coding

    AEvidence2,557 papers, up 48%
  • Grocery Trip

    Grocery Trip Game

    A game-format measure of everyday planning and list memory. Participants study a list of pictured things, then buy them from memory in a shop seen from above, where a walker fetches each item chosen. The main score is the share of list items bought. It is a new measure: its reliability and norms come from use.

    Episodic memory · 8 to 12 minutes · Desktop, laptop or tablet

    Counted with Verbal Learning

    AEvidence2,503 papers, up 14%
  • VLT

    Verbal Learning

    Measures list-learning across repeated study and recall trials, followed by recognition questions in the participant language.

    Episodic memory · 6 to 8 minutes · Desktop, tablet or phone

    Counted with Grocery Trip Game

    AEvidence2,503 papers, up 14%
  • Category Fluency

    Category Fluency

    Measures semantic category fluency. Participants type as many animals, and then fruits and vegetables, as they can, with 60 seconds per category by default.

    Episodic memory · 3 to 5 minutes · Desktop, tablet or phone

    AEvidence2,471 papers, up 54%
  • Discount

    Delay Discounting

    Measures how much a delay lowers the value of money, using adjusting choices between an amount today and $100 later.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    Counted with Food Delay Discounting

    AEvidence2,088 papers, down 4%
  • Food Discount

    Food Delay Discounting

    Measures how much a delay lowers the value of a favorite snack food, using adjusting choices between an amount today and 100 later. The food is hypothetical.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    Counted with Delay Discounting

    AEvidence2,088 papers, down 4%
  • Picture Naming

    Picture Naming Test

    Measures how well people find the names of familiar things. Pictures of objects and animals appear one at a time and participants type each name. The pictures are emoji from one freely licensed set, and the names span three bands of word frequency.

    Language · 6 to 10 minutes · Desktop, tablet or phone

    AEvidence1,759 papers, down 1%
  • TST

    Task Switching Test

    Measures task-set switching by cueing participants to classify digits by parity or magnitude.

    Executive function · 6 to 8 minutes · Desktop or laptop · Published norm

    BEvidence1,508 papers, up 7%
  • IAT

    Implicit Association Test (IAT)

    Measures how strongly two concepts are linked in memory from how fast people sort words when the concepts share a response key. The default version pairs flowers and insects with pleasant and unpleasant words.

    Social cognition · 5 to 7 minutes · Desktop or laptop

    AEvidence1,497 papers, down 3%
  • Flanker

    Eriksen Flanker Task

    Measures selective attention and cognitive control by requiring participants to identify the direction of a central arrow while ignoring flanking arrows.

    Attention · 4 to 5 minutes · Desktop or laptop

    AEvidence1,472 papers, up 17%
  • Lexical Decision

    Lexical Decision Task

    Measures how quickly people recognize written words. A string of letters appears and participants decide whether it is an English word, pressing F or J. Half the strings are common or rare words and half are pronounceable nonwords.

    Language · 3 to 5 minutes · Desktop or laptop

    BEvidence1,412 papers, down 10%
  • Oddball

    Oddball Target Detection

    Measures how fast and how reliably people detect a rare target. Shapes appear one at a time at a steady pace, and participants press the spacebar only for the rare star. This test records key presses and records no brain activity.

    Attention · 6 to 7 minutes · Desktop or laptop

    AEvidence1,392 papers, down 1%
  • Berg Card Sort

    Card Sorting Test (Berg)

    Measures set shifting and perseveration. Participants sort cards by color, shape or number, learn the rule from Right and Wrong feedback, and have to notice when it changes without warning.

    Executive function · 6 to 10 minutes · Desktop, tablet or phone

    AEvidence1,227 papers, down 8%
  • Emoji Emotions

    Emoji Emotion Recognition

    Measures how accurately people name the emotion a face shows. The faces are emoji from one freely licensed set, shown one at a time, and participants choose happy, sad, angry, afraid, surprised, disgusted or neutral.

    Social cognition · 4 to 6 minutes · Desktop, tablet or phone

    BEvidence1,197 papers, up 47%
  • Grammaticality

    Grammaticality Judgment Task

    Measures sensitivity to grammatical errors in English. Participants read 60 sentences one at a time and press one key when a sentence is correct and another when it has an error. Half the sentences have one error in agreement, tense, plural, word order, verb structure or pronoun case.

    Language · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence1,140 papers, up 4%
  • VST

    Visual Search Test

    Measures selective visual attention by asking participants to detect a target among distractors across set sizes.

    Attention · 5 to 7 minutes · Desktop or laptop

    BEvidence1,132 papers, down 2%
  • Matrix

    Matrix Reasoning

    Measures nonverbal reasoning with 3 by 3 visual matrices generated for each session. Shapes change in number, size, rotation, fill and color by row and column rules.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    AEvidence1,106 papers, down 1%
  • Reversal

    Probabilistic Reversal Learning

    Measures reward learning and flexibility when the better of two symbols switches without warning.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    BEvidence1,072 papers, up 12%
  • SSR

    Short Story Recall

    Measures verbal episodic memory with a brief narrative, free recall, and recognition questions in the participant language.

    Episodic memory · 4 to 6 minutes · Desktop, tablet or phone

    AEvidence1,038 papers, up 10%
  • CPT

    Continuous Performance Test

    Measures sustained attention by asking participants to respond to target letters and withhold responses to non-target letters across a continuous stream.

    Attention · 6 to 9 minutes · Desktop or laptop

    AEvidence1,014 papers, down 12%
  • PVT

    Psychomotor Vigilance Task

    Measures sustained attention by requiring rapid responses to infrequent visual targets over variable waiting intervals.

    Attention · 4 to 6 minutes · Desktop or laptop

    AEvidence972 papers, up 32%
  • CDT

    Clock Drawing Task

    Captures command and optional copy clock drawings as timestamped browser-native strokes for reproducible process analysis.

    Executive function · 3 to 6 minutes · Desktop, laptop or tablet

    AEvidence971 papers, up 11%
  • SST

    Stop-Signal Task

    Measures action cancellation by asking participants to make speeded left/right responses and withhold the response when a stop signal appears.

    Response inhibition · 5 to 7 minutes · Desktop or laptop

    BEvidence897 papers, about the same
  • Prisoner's Dilemma

    Repeated Prisoner's Dilemma

    Measures cooperation over time: in repeated rounds, the participant and a programmed partner each choose to cooperate or defect, where defecting pays more in any one round but mutual cooperation pays more than mutual defection.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence865 papers, down 2%
  • Trust

    Trust Game

    Measures trust and trustworthiness: the participant sends points to programmed partners, who receive three times the amount, and decides how much to send back when a partner sends to them.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    CEvidence794 papers, up 3%
  • Public Goods

    Public Goods Game

    Measures cooperation in a group: in each round the participant and three programmed members each put part of 20 points into a project that is multiplied by 1.6 and shared equally.

    Social cognition · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence778 papers, up 10%
  • Dictator

    Dictator Game

    Measures giving: the participant splits an amount between themselves and an anonymous person who has no say in the split.

    Social cognition · 1 to 3 minutes · Desktop, tablet or phone

    BEvidence771 papers, up 8%
  • Self-Paced Reading

    Self-Paced Reading Task

    Measures where English sentences become hard to read. Participants read 60 sentences one word at a time, pressing the space bar for each word, and answer yes or no questions after some of them. Reading times on garden-path sentences, against the same sentences made unambiguous, show the cost of revising a first reading.

    Language · 6 to 9 minutes · Desktop or laptop

    CEvidence740 papers, up 46%
  • RMT

    Recognition Memory Test

    Measures episodic recognition by asking participants to identify studied words among matched new words.

    Episodic memory · 5 to 7 minutes · Desktop or laptop

    BEvidence642 papers, down 3%
  • Food Cue Reactivity

    Food Cue Reactivity Task

    Measures how much pictures of food draw a wish to eat. Participants look at pictures of food and of everyday objects, rate how much they want each one right now, and report their hunger before and after. No food is offered.

    Executive function · 6 to 8 minutes · Desktop, tablet or phone

    CEvidence639 papers, up 11%
  • Biological Motion

    Biological Motion Task

    Measures how well a person sees a walking figure made of dots among moving noise dots. The walker faces left or right and participants press an arrow key for its direction. A staircase on the number of noise dots finds how much noise the person tolerates at about 71% correct.

    Attention · 4 to 6 minutes · Desktop or laptop

    CEvidence624 papers, down 2%
  • Dot-Probe

    Dot-Probe Task

    Measures whether attention is drawn toward threatening words. A threat word and a neutral word flash above and below a cross, then a dot appears where one of them was and participants report its position with the arrow keys.

    Attention · 3 to 5 minutes · Desktop or laptop

    Counted with Food-Picture Dot-Probe

    AEvidence608 papers, down 19%
  • Food Dot-Probe

    Food-Picture Dot-Probe

    Measures whether attention is drawn toward food. A food picture and a non-food picture appear side by side for 3 seconds, then a dot replaces one of them and participants press the left or right arrow for its side.

    Attention · 10 to 12 minutes · Desktop or laptop

    Counted with Dot-Probe Task

    AEvidence608 papers, down 19%
  • Uncanny Valley

    Uncanny Valley Task

    Measures how human and how eerie faces look as their appearance changes from stylized to photographic. Participants give two ratings for each face. Real photographs provide a comparison.

    Attention · 5 to 7 minutes · Desktop, tablet or phone

    CEvidence593 papers, up 59%
  • Ultimatum

    Ultimatum Game

    Measures responses to unfair offers: the participant accepts or rejects splits of 10 points offered by programmed partners, where a rejection leaves both with nothing.

    Social cognition · 3 to 6 minutes · Desktop, tablet or phone

    CEvidence592 papers, about the same
  • Anchoring

    Anchoring Task

    Measures how far estimates move toward a number considered just before. Pictures of dots are shown for 2 seconds; the participant says whether there were more or fewer than a number, then estimates how many there were. Every number of dots is shown twice, with a low and a high number. The main score is the anchoring index: the gap between the two estimates over the gap between the two numbers.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence586 papers, up 41%
  • IGT Lite

    Iowa Gambling Lite

    Measures decision making under uncertainty with four card decks that differ in long-run gains and losses.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    BEvidence576 papers, down 17%
  • Complex Figure

    Complex Figure Copy and Recall

    A research measure of visual memory and drawing. Participants copy a detailed line figure and later draw it from memory, on figures ConductScience drew for this task. A stated geometric rule gives up to 2 points for each of 18 parts, and every stroke is saved so raters can score the drawings too.

    Episodic memory · 8 to 12 minutes · Desktop, laptop or tablet

    BEvidence566 papers, up 4%
  • Time Trade-Off

    Time Trade-Off Task

    Values ten imaginary health states through choices between years in a described state and fewer years in full health. A lead-time follow-up measures values below zero. Reports values for each state and the mean across the fixed set.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    AEvidence566 papers, down 11%
  • ANT

    Attention Network Test

    Measures three attention functions in one task: alerting, orienting and executive control. A row of five arrows appears above or below a cross, sometimes after a brief star cue. Participants press the left or right arrow key for the direction of the middle arrow.

    Attention · 20 to 25 minutes · Desktop or laptop

    AEvidence562 papers, up 14%
  • Antisaccade

    Antisaccade Task

    Measures the ability to stop a reflexive glance toward a sudden cue. A small square flashes on one side, then a brief arrow appears and is covered. In the antisaccade block the arrow appears on the opposite side, so participants must look away from the cue at once to read it. They answer with the arrow keys.

    Response inhibition · 10 to 12 minutes · Desktop or laptop

    AEvidence557 papers, down 8%
  • Vocabulary

    Vocabulary Test

    Measures English vocabulary knowledge. Each item shows a word and five others, and participants choose the one that means the same. The 40 items run from common to rare words in four frequency bands.

    Language · 5 to 8 minutes · Desktop, tablet or phone

    AEvidence550 papers, down 22%
  • Cueing

    Posner Cueing

    Measures how quickly attention shifts to a location that briefly flashes. Response times to a dot in the flashed box (valid cue) are compared with the other box (invalid cue) and with trials where both boxes flash (neutral cue).

    Attention · 3 to 4 minutes · Desktop or laptop

    BEvidence538 papers, down 6%
  • Retrieval Practice

    Retrieval Practice Task

    Measures the testing effect: how much better word pairs are remembered after a practice test than after restudy. Participants study 24 word pairs, restudy half and recall the other half with feedback, then recall all pairs after a short break.

    Episodic memory · 10 to 12 minutes · Desktop, tablet or phone

    BEvidence522 papers, down 6%
  • Corsi

    Corsi Block-Tapping Test

    Measures visuospatial short-term and working memory by asking participants to reproduce sequences across a fixed nine-block layout.

    Working memory · 5 to 8 minutes · Desktop, tablet or phone

    Counted with Star Places Game

    BEvidence514 papers, up 46%
  • Star Places Game

    Star Places Game

    Measures visuospatial working memory in children aged 3 to 6, with an adult reading the screens aloud. Stars show on a board for 5 seconds, the screen is blank for 4 seconds, and the child taps the places where the stars were. The number of stars grows by one while the child gets at least 3 of 5 trials right. The main score is the levels passed, with a fifth of a point for each trial right in the first level not passed.

    Working memory · 4 to 8 minutes · Desktop, laptop or tablet

    Counted with Corsi Block-Tapping Test

    BEvidence514 papers, up 46%
  • Alternative Uses

    Alternative Uses Task

    Measures divergent thinking. Participants see the name of an everyday object and type as many creative uses for it as they can, one at a time, with 3 minutes for each of 2 objects by default. The main score is fluency, the mean number of different uses per object. Every answer is kept for originality ratings.

    Executive function · 8 to 9 minutes · Desktop, tablet or phone

    BEvidence509 papers, up 56%
  • Moral Dilemmas

    Moral Dilemma Task

    Measures judgments about causing harm for a greater good. Participants read 10 sacrificial dilemmas, each in a version where the harmful action saves five people and a version where it brings only a minor benefit, and judge whether the action is appropriate. The scenarios are in English.

    Social cognition · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence508 papers, up 50%
  • Tower

    Tower Planning

    Measures planning with Tower of London puzzles. Participants move three balls between pegs to match a goal in as few moves as possible.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    AEvidence495 papers, down 20%
  • Arithmetic

    Arithmetic Fluency Task

    Measures how quickly and accurately people solve simple arithmetic. Single-digit addition, subtraction and multiplication problems appear one at a time in three timed blocks, one per operation, and participants type each answer.

    Processing speed · 4 to 5 minutes · Desktop or laptop

    BEvidence485 papers, up 12%
  • CRT

    Choice Reaction Time

    Measures attention and decision speed by requiring participants to select the correct response based on which stimulus appears.

    Attention · 3 to 4 minutes · Desktop or laptop

    AEvidence478 papers, down 12%
  • Rotation

    Mental Rotation

    Measures mental rotation. Participants judge whether a turned shape is the same as an upright shape or its mirror image.

    Working memory · 3 to 5 minutes · Desktop or laptop

    BEvidence468 papers, down 3%
  • Contrast Sensitivity

    Contrast Sensitivity Test

    A research measure of contrast sensitivity on the participant's own screen. After a short screen calibration, faint striped patches tilt left or right at five stripe widths, and participants press an arrow key for the tilt. A staircase for each stripe width finds the faintest patch the person sees.

    Attention · 8 to 10 minutes · Desktop or laptop

    AEvidence463 papers, up 6%
  • Cancellation

    Cancellation Test

    Measures visual search and how attention spreads across the left and right of a display. Participants mark every star among other shapes, then press Done. Scores include stars found, misses on each side and the center of cancellation.

    Attention · 3 to 6 minutes · Desktop, laptop or tablet

    AEvidence459 papers, up 10%
  • Finger Tapping

    Finger Tapping Task

    Measures motor speed. Participants tap one key as fast as they can with one index finger for 10 seconds at a time, the F key with the left hand and the J key with the right. The main score is the mean number of taps per trial with the hand they write with.

    Processing speed · 4 to 6 minutes · Desktop or laptop

    AEvidence447 papers, up 11%
  • Simon

    Simon Task

    Measures interference from a location that is irrelevant to the task. Participants press the key for a red or blue square's color while the square appears left or right of center. Half of sessions use F for red and J for blue, the other half the reverse.

    Executive function · 2 to 4 minutes · Desktop or laptop

    BEvidence439 papers, down 1%
  • Metaphor Interference

    Metaphor Interference Task

    Measures how hard it is to ignore a metaphor. Participants press F or J to judge 96 short English sentences, such as "Some fruits are mangoes", as literally true or false. Metaphors such as "Some offices are zoos" are literally false, and the score is how much longer they take to reject than the same words scrambled. Twelve multiple-choice questions on what metaphors and idioms mean follow unless the study leaves them out.

    Language · 6 to 8 minutes · Desktop or laptop

    CEvidence436 papers, up 9%
  • Endowment Effect

    Endowment Effect Task

    Measures the endowment effect: people ask more to give up a thing they own than they would pay for one they do not own. Of 12 pictured everyday items in 6 pairs, one of each pair is the participant's in the task and the other is for sale. Participants set the least they would sell each of their items for and the most they would pay for each item for sale, out of 100 points, against a random offer that makes stating the true value best. The main score is the mean selling price minus the mean buying price.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence427 papers, up 21%
  • SRTT

    Serial Reaction Time

    Measures implicit sequence learning. One of four boxes lights up and participants press its key. A repeating 10-step sequence is replaced by a random block near the end, and the slowdown in that block shows how much of the sequence was learned.

    Processing speed · 3 to 4 minutes · Desktop or laptop

    BEvidence418 papers, down 10%
  • Quick Circles Game

    Quick Circles Game

    A timed tapping game for research on processing speed in older adults. Orange circles and blue squares appear one at a time at different places. The player taps each circle and leaves the squares alone. Scores report the median tap time on circles, missed circles and taps on squares. They are raw research measures with no percentile.

    Processing speed · 3 to 5 minutes · Desktop or laptop

    Counted with Simple Reaction Time

    AEvidence417 papers, down 21%
  • SRT

    Simple Reaction Time

    Measures basic processing speed by asking participants to respond as quickly as possible when a stimulus appears on screen.

    Processing speed · 2 to 3 minutes · Desktop or laptop

    Counted with Quick Circles Game

    AEvidence417 papers, down 21%
  • Cloze

    Cloze Test

    Measures reading comprehension. Participants read 3 short English passages with every seventh word taken out and fill in each missing word.

    Language · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence415 papers, up 7%
  • Serial Naming

    Serial Naming Task

    Measures naming speed, as in rapid automatized naming. Participants name grids of colors, pictures, digits or letters aloud and press the space bar at the end of each row. The score is the time per item. No sound is recorded, so the test cannot hear the names and errors are not scored.

    Language · 6 to 10 minutes · Desktop or laptop

    CEvidence415 papers, up 28%
  • Visuomotor

    Visuomotor Adaptation Task

    Measures motor adaptation. Participants move a cursor from a center circle through targets with a mouse or trackpad while the cursor is turned by a fixed angle, then reach without seeing it. The main score is adaptation: how far the hand turns to make up for the rotation.

    Processing speed · 8 to 10 minutes · Desktop or laptop

    CEvidence405 papers, up 10%
  • PVSAT

    Paced Visual Serial Addition Test

    Measures information processing speed and working memory. Digits appear one at a time at a fixed pace, and participants type the sum of each digit and the one before it before the next digit appears. This is the visual version: digits are shown and sums are typed.

    Processing speed · 5 to 7 minutes · Desktop or laptop

    AEvidence397 papers, down 20%
  • Algorithm Advice

    Algorithm Advice Task

    Measures how seeing an algorithm's errors relates to the use of its advice. Participants forecast fictional daily counts, choose their own or a programmed forecast, and see both errors. Scores algorithm use after exact and erroneous forecasts.

    Executive function · 6 to 10 minutes · Desktop, tablet or phone

    CEvidence396 papers, up 620%
  • Motor Sequence

    Motor Sequence Task

    Measures motor skill learning. Participants type the sequence 4 1 3 2 4 on the number keys with the left hand, as quickly and accurately as they can, in 12 trials of 30 seconds with 30 seconds of rest between them. The main score is the number of correct sequences per trial over the last three trials.

    Processing speed · 13 to 14 minutes · Desktop or laptop

    BEvidence380 papers, up 21%
  • Judgments of Learning

    Judgments of Learning Task

    Measures how well people predict their own memory. Participants study 30 word pairs, rate the chance of recalling each second word, then recall the pairs after a short break.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence379 papers, up 11%
  • Automation Aid

    Automation Aid Task

    Measures errors made with an imperfect automated aid. Participants check three readings with and without programmed alerts. Scores wrong actions after false alerts and missed actions when the aid stays silent.

    Executive function · 5 to 8 minutes · Desktop or laptop

    CEvidence378 papers, up 440%
  • Effort Discounting

    Effort Discounting Task

    Measures how much mental effort lowers the value of a reward. Participants learn the n-back at 1, 2 and 3 back, each level named by a color, then choose between redoing the 1-back for fewer points and redoing a harder level for 640 points. Adjusting choices give the subjective value of each harder level.

    Executive function · 7 to 9 minutes · Desktop or laptop

    BEvidence373 papers, up 79%
  • DR

    Delayed Recall Module

    Measures delayed verbal recall and retention after an encoded word list and delay interval.

    Episodic memory · 6 to 10 minutes · Desktop, tablet or phone

    Counted with Week Later Game

    BEvidence367 papers, up 21%
  • Structural Priming

    Structural Priming Task

    Measures structural priming: people tend to reuse a sentence structure they have just used. Participants type the ends of English sentences about pictures of one animal giving an object to another. Each prime's start invites "to the rabbit" or "the apple", and the next sentence allows either. The main score is the share of those next sentences that repeat the prime's structure.

    Language · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence367 papers, up 6%
  • Week Later Game

    Week Later Game

    A picture memory game for repeated visits in research with adults aged 50 and over. At one visit the player studies 10 pictures and checks them until all are right. A week later the player rates 20 pictures, 10 studied and 10 new, as seen or not. Scores are raw research measures with no percentile.

    Episodic memory · 3 to 5 minutes · Desktop, tablet or phone

    Counted with Delayed Recall Module

    BEvidence367 papers, up 21%
  • Ball Toss

    Ball-Toss Game

    Studies responses to being included or left out: the participant tosses a ball with two programmed players, who share the throws or stop throwing to the participant, then estimates the share of throws they got.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence358 papers, up 15%
  • Balloon

    Balloon Risk

    Measures risk taking as participants pump balloons for points and decide when to collect before a pop.

    Executive function · 5 to 9 minutes · Desktop, tablet or phone

    BEvidence358 papers, up 8%
  • Bandit

    Four-Armed Bandit

    Measures how people balance exploring and exploiting: they choose among four machines whose payoffs drift slowly and independently.

    Executive function · 11 to 15 minutes · Desktop, tablet or phone

    BEvidence357 papers, up 114%
  • Foraging

    Patch Foraging Task

    Measures when people leave a source that is running out: they harvest apple trees whose yield shrinks or walk to a new tree, in orchards with short and long walks.

    Executive function · 9 to 11 minutes · Desktop, tablet or phone

    CEvidence356 papers, up 36%
  • SVO

    Social Value Orientation

    Measures how a person weighs points for themselves against points for another person: six choices along lines of nine splits give an angle in degrees and one of four types.

    Social cognition · 2 to 4 minutes · Desktop, tablet or phone

    CEvidence348 papers, up 20%
  • MID

    Monetary Incentive Delay

    Measures how the chance to win or the threat of losing points speeds responses to a brief target, a behavioral index of reward anticipation.

    Executive function · 6 to 9 minutes · Desktop or laptop

    BEvidence342 papers, up 24%
  • Attentional Blink

    Attentional Blink Task

    Measures the attentional blink: after spotting one target in a rapid stream, people often miss a second target that follows within about half a second. Letters flash at 10 per second; participants report the two digits hidden in the stream.

    Attention · 8 to 10 minutes · Desktop or laptop

    CEvidence332 papers, down 10%
  • PAL

    Paired Associate Learning

    Measures visuospatial episodic memory by asking participants to learn and recall the locations of patterns hidden in boxes on a grid.

    Episodic memory · 6 to 8 minutes · Desktop, tablet or phone

    Counted with Picture Partners Game

    BEvidence332 papers, down 9%
  • Picture Partners Game

    Picture Partners Game

    A short picture-pair memory game for repeated sessions in research with adults aged 50 and over. The player sees 8 pairs of pictures, answers simple sums for 30 seconds, then picks each picture's partner from four cards. Each session takes the next of 12 alternate sets of pairs. Scores report the share of pairs recalled and the median choice time. They are raw research measures with no percentile.

    Episodic memory · 2 to 4 minutes · Desktop, tablet or phone

    Counted with Paired Associate Learning

    BEvidence332 papers, down 9%
  • Semantic Priming

    Semantic Priming Task

    Measures how a word's meaning speeds recognition of a related word. A prime word flashes for 150 ms, then participants decide whether the next string of letters is an English word. Word targets follow a related or an unrelated prime.

    Language · 3 to 5 minutes · Desktop or laptop

    CEvidence326 papers, down 26%
  • Evaluative Conditioning

    Evaluative Conditioning Task

    Measures how liking for a shape changes after it appears beside a liked or disliked picture. Participants rate abstract shapes, watch each one beside pictures of food, spoiled food or everyday objects, and rate the shapes again. Some pictures show spoiled food.

    Social cognition · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence315 papers, down 22%
  • Selective Reminding

    Selective Reminding Task

    Measures how a word list is learned over repeated tries. After each try, only the words not recalled are shown again, and the participant types the whole list each time; a delayed recall ends the test.

    Episodic memory · 9 to 12 minutes · Desktop, tablet or phone

    BEvidence310 papers, down 2%
  • Confidence

    Perceptual Confidence Task

    Measures how well confidence tracks accuracy (metacognitive sensitivity). Two boxes of dots flash briefly; participants choose the box with more dots and rate how sure they are. A staircase keeps accuracy near 71%.

    Attention · 8 to 10 minutes · Desktop or laptop

    CEvidence306 papers, up 87%
  • DMS

    Delayed Match-to-Sample

    Measures visual recognition memory by showing a sample pattern, imposing a delay, then asking participants to identify the matching pattern among alternatives.

    Episodic memory · 5 to 6 minutes · Desktop, tablet or phone

    BEvidence305 papers, down 13%
  • Gaze Cueing

    Gaze Cueing Task

    Measures how attention follows where a face looks. A line drawing of a face looks left or right, then a letter appears on the side it looks at or on the other side. The gaze does not predict the side, yet responses are usually faster when the letter appears where the face looks.

    Social cognition · 8 to 10 minutes · Desktop or laptop

    CEvidence304 papers, up 2%
  • Novel Words

    Novel Word Learning Task

    Measures how well people learn new words. Participants learn 12 made-up words, each the name of a new shape, then pick each word's shape from four. The list and the test come three times and the test once more after a short break. The main score is the number of words matched to their shapes over the three rounds.

    Language · 9 to 11 minutes · Desktop, tablet or phone

    CEvidence304 papers, up 16%
  • Crossmodal Correspondence

    Crossmodal Correspondence Task

    A measure of how a sound's pitch is linked with what people see. A white disc flashes above or below a cross while a high or a low tone plays, or no tone, and participants press F or J for the disc's place as fast as they can. A high tone fits a high disc and a low tone a low one; a setting asks about the disc's size instead. The score is the congruency effect: how much slower correct answers are when the tone clashes with the disc than when it fits.

    Attention · 5 to 7 minutes · Desktop or laptop

    CEvidence298 papers, up 12%
  • Cognitive Reflection

    Cognitive Reflection Test

    Measures the tendency to stop a fast answer that comes to mind and work out the right one. Participants type answers to 8 short questions, 4 that need simple arithmetic and 4 that need none, each written to invite a tempting wrong answer. The questions are in English.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence297 papers, about the same
  • Dot Motion

    Random Dot Motion Task

    Measures how much coherent motion a person needs to judge its direction. In a field of moving dots, a share of the dots drifts left or right while the rest move at random. Participants press an arrow key for the direction as soon as they have decided.

    Attention · 7 to 9 minutes · Desktop or laptop

    BEvidence291 papers, down 7%
  • Retro-Cue

    Retro-Cue Task

    Measures how much attention to one item held in visual working memory improves memory for it. Colored squares appear for 250 ms; during the delay an arrow points to the square that will be tested, or arrows point to every square, and participants report whether one square came back in the same color.

    Working memory · 8 to 10 minutes · Desktop or laptop

    CEvidence288 papers, up 46%
  • Cognitive Offloading

    Cognitive Offloading Task

    Measures when people set reminders instead of relying on memory, and what reminders gain them. Numbered circles are dragged in order to the bottom of a box, and a few special circles to another side. In some rounds any circle can be moved early, next to its side, as a reminder.

    Episodic memory · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence286 papers, up 309%
  • DRM False Memory

    DRM False Memory Task

    Measures false memory. Participants study 8 lists of related words, then judge whether test words were shown, including a related word that never was.

    Episodic memory · 9 to 12 minutes · Desktop, tablet or phone

    CEvidence284 papers, up 4%
  • Dichotic Listening

    Dichotic Listening Task

    Measures the ear advantage for speech sounds. Through headphones, a different syllable such as ba or ka plays in each ear at the same moment, and participants choose the one they heard, first with no instruction and then attending to the right or the left ear. The main score is the laterality index: how much more often the right ear's syllable was reported than the left's.

    Attention · 8 to 11 minutes · Desktop, tablet or phone

    BEvidence280 papers, down 18%
  • Ensemble Averaging

    Ensemble Averaging Task

    A measure of seeing the gist of a set. Eight circles of four sizes flash for 500 ms, and one circle then appears in the middle. In some blocks participants press F or J for whether it is smaller or larger than the set's average size; in others, for whether the set held a circle of that size. The main score is the size difference, in percent, at which 75 percent of average judgments are right, with memory for single members beside it.

    Attention · 6 to 8 minutes · Desktop or laptop

    DEvidence280 papers, up 19%
  • Hindsight Bias

    Hindsight Bias Task

    Measures how far knowing the true number moves the memory of an earlier estimate. Pictures of many copies of one object are shown for 2 seconds and the participant estimates how many there were; later each object comes back, half with the true number, and the participant recalls the estimate. The main score is the hindsight bias index: how much closer recalls move toward the true numbers that were shown than toward those that were not.

    Executive function · 6 to 8 minutes · Desktop, tablet or phone

    CEvidence280 papers, down 2%
  • Levels of Processing

    Levels of Processing Task

    Measures how the way a word is processed affects memory. Participants answer questions about each word's letters, sound or meaning, then take a surprise recognition test.

    Episodic memory · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence278 papers, down 20%
  • Social Discounting

    Social Discounting Task

    Measures how much the value of a gift falls with social distance. Participants imagine a list of the 100 people closest to them and choose between money for themselves alone and $75 for person #N alone, at seven distances from #1 to #100. Adjusting choices give the amount worth as much as each gift, and a hyperbola fitted to those amounts gives the social discount rate k.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence277 papers, down 3%
  • Everyday Intent

    Everyday Intent Task

    Measures how often people choose a hostile explanation for an ambiguous act. Participants read short scenes about everyday mishaps and choose the explanation that seems more likely. The score describes choices on these scenes.

    Social cognition · 4 to 6 minutes · Desktop, tablet or phone

    BEvidence275 papers, up 17%
  • Masked Priming

    Masked Priming Task

    Measures how a word too brief to see speeds recognition of the same word. A row of hashes, a lower-case prime for about 50 ms, then an upper-case target: participants decide whether the target is an English word. A short check after the task shows how visible the primes were.

    Language · 5 to 7 minutes · Desktop or laptop

    CEvidence270 papers, down 18%
  • Emotional Stroop

    Emotional Stroop Task

    Measures how much emotional words slow color naming. Negative, positive and neutral words appear in red, green, blue or yellow ink, and participants press the key for the ink color, ignoring the word.

    Attention · 3 to 5 minutes · Desktop or laptop

    BEvidence263 papers, down 14%
  • Event Segmentation

    Event Segmentation Task

    Participants watch short films of hands doing everyday tasks and press a key each time one meaningful unit of activity ends and another begins, once marking the smallest units and once the largest. Records the number and film time of every boundary.

    Attention · 8 to 10 minutes · Desktop, laptop or tablet

    CEvidence262 papers, up 96%
  • Free Recall

    Free Recall Task

    Measures memory for word lists. Participants see lists of words one at a time and type the words they remember from each list, in any order.

    Episodic memory · 10 to 12 minutes · Desktop, tablet or phone

    CEvidence258 papers, up 17%
  • Third-Party Punishment

    Third-Party Punishment Game

    Measures costly punishment by an unaffected observer: programmed allocators split 100 points with programmed receivers, and the participant may spend points to deduct three times as many from the allocator.

    Social cognition · 3 to 6 minutes · Desktop, tablet or phone

    DEvidence256 papers, up 72%
  • Real or AI Face

    Real or AI Face Task

    Measures how people distinguish photographs from AI-generated faces. Participants judge each face with no time limit. Scores include sensitivity, accuracy and how often each kind of face is judged real.

    Attention · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence255 papers, up 750%
  • Sunk Cost

    Sunk Cost Task

    Measures the sunk cost effect. Participants choose between going on with something and switching to a better option in 12 everyday situations, half after points or time were already spent on it and half after nothing was. The main score is how much more often people go on when something was already spent.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence255 papers, up 33%
  • False Belief

    False Belief Stories

    Measures how well adults keep track of what someone wrongly believes. Participants read short stories in which a person's belief, or a photo, map or sign, goes out of date, and mark one statement after each story as true or false. The main score is percent correct on the belief stories. The stories are in English.

    Social cognition · 8 minutes · Desktop, tablet or phone

    CEvidence253 papers, down 22%
  • Approach-Avoidance

    Approach-Avoidance Task

    Measures the pull to approach pleasant words and avoid unpleasant ones. A small figure stands above or below a word, and participants walk it toward the word or away with the arrow keys. In one part they approach pleasant words and in the other unpleasant words; responses are usually faster when the movement matches the word's valence.

    Social cognition · 7 to 9 minutes · Desktop or laptop

    CEvidence251 papers, up 6%
  • Decoy Choice

    Decoy Choice Task

    Measures the decoy effect: how a third option changes a choice between two others. Participants choose which version of a pictured everyday thing they would buy, each version with a price in points and a quality score out of 100, in 40 choices over 8 kinds of thing. Each kind's pair is shown alone and beside a third version that one of the pair beats on both scores (the attraction effect) or that makes one of the pair the middle choice (the compromise effect). The main score is the change in that version's share of the choices.

    Executive function · 5 to 7 minutes · Desktop, tablet or phone

    CEvidence251 papers, up 5%
  • Temporal Order

    Temporal Order Judgment Task

    Measures how far apart in time two brief flashes must be for a person to tell which came first. Two disks flash left and right of a cross, 17 to 200 ms apart, and participants press an arrow key for the side that flashed first.

    Attention · 7 to 9 minutes · Desktop or laptop

    CEvidence251 papers, down 24%
  • Choice Set Size

    Choice Set Size Task

    Measures how the number of options changes decision satisfaction. Participants choose a geometric pattern from sets of 3 or 9, or put off choosing, then rate satisfaction and difficulty. The main score compares satisfaction after small and large sets.

    Executive function · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence250 papers, up 13%
  • Scalar Implicature

    Scalar Implicature Task

    Measures how often people read "some" as "some but not all". Participants press F or J to judge 48 short English sentences about everyday facts, such as "Some boots have laces" or "All cows have wings", as true or false. Twelve, such as "Some ducks have feathers", are true in logic but say less than they could; judging them false is the pragmatic reading, and neither reading is wrong. The score is the share read that way, with response times against plainly true and false sentences.

    Language · 4 to 5 minutes · Desktop or laptop

    DEvidence250 papers, down 10%
  • SART

    Sustained Attention to Response

    Measures sustained attention and response inhibition. Digits 1 to 9 appear at a fixed pace, and participants press for every digit except 3, which appears on about 11% of trials.

    Attention · 5 to 7 minutes · Desktop or laptop

    BEvidence250 papers, up 56%
  • Card Sort Game

    Card Sort Game

    Measures cognitive flexibility in children aged 3 to 6, with an adult reading the screens aloud. The child taps one of two boxes to sort each card, first by one rule, then by the other. A child who sorts the cards after the switch well goes on to a border game. The main score is the number of cards sorted correctly after the switch.

    Executive function · 3 to 5 minutes · Desktop, laptop or tablet

    Counted with Dimensional Change Card Sort

    BEvidence247 papers, up 55%
  • DCCS

    Dimensional Change Card Sort

    Measures cognitive flexibility by asking participants to match cards by color or shape as the sorting rule changes.

    Executive function · 5 to 7 minutes · Desktop or laptop

    Counted with Card Sort Game

    BEvidence247 papers, up 55%
  • Ordered Number Search

    Ordered Number Search Task

    Measures attention and visual search speed. Participants select numbers from 1 to 25 in order on five shuffled grids. Scores completion time, wrong selections and time between numbers.

    Attention · 4 to 7 minutes · Desktop or laptop

    CEvidence244 papers, up 122%
  • Evaluative Priming

    Evaluative Priming

    Measures how a brief good or bad picture speeds or slows the judgment of the next one. A prime emoji flashes for 200 ms, and participants then judge a target emoji as good or bad. The main score is the response time difference between mismatched and matched trials.

    Social cognition · 5 to 6 minutes · Desktop or laptop

    CEvidence243 papers, down 17%
  • Backward Masking

    Backward Masking Task

    A measure of early visual processing speed. A ring with a gap on one side flashes for about 33 ms, and a pattern of lines then covers the same place after one of six fixed intervals, each shown equally often. Participants press the arrow key that points to the gap. The score is the target-to-mask interval at which 75 percent of answers are right.

    Attention · 4 to 6 minutes · Desktop or laptop

    CEvidence240 papers, down 32%
  • Categorical Perception

    Categorical Perception Task

    Measures how sharply people sort speech sounds into categories. Through headphones, synthetic syllables step by step from ba to da: participants hear two and say whether they were the same or different, then label each one as ba or da. The main score is the slope of the labels at the boundary.

    Attention · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence240 papers, down 30%
  • OSPAN

    Operation Span

    Measures working memory capacity with the automated operation span procedure. Participants check simple math problems while remembering letters, then recall the letters in order.

    Working memory · 15 to 25 minutes · Desktop, tablet or phone · Published norm

    BEvidence237 papers, down 1%
  • Beat Tapping

    Beat Tapping Task

    Measures how steadily people tap in time with a beat. Participants tap the space bar with a steady series of tones at two tempos, then keep tapping at the same pace after the tones stop. The main score is the variability of the taps' timing against the tones.

    Processing speed · 7 to 9 minutes · Desktop or laptop

    BEvidence236 papers, up 27%
  • Visual Illusions

    Visual Illusions Test

    A measure of how strongly three classic illusions change judged size. In the Muller-Lyer, Ebbinghaus and Ponzo figures, participants choose the longer line or the larger circle, and staircases find the size at which the two look equal. The same pairs with nothing around them measure any side bias. A larger illusion is not a better score.

    Attention · 8 to 9 minutes · Desktop, tablet or phone

    CEvidence234 papers, up 4%
  • Syllogistic Reasoning

    Syllogistic Reasoning Task

    Measures logical reasoning and how far belief pulls on it. Participants read two statements and a conclusion and answer whether the conclusion must be true, on 32 problems that cross valid and invalid logic with believable and unbelievable conclusions. The problems are in English.

    Executive function · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence232 papers, up 12%
  • Gap Detection

    Gap Detection Task

    Measures how short a silence people can hear. Participants hear two bursts of noise and choose the one with a brief silent gap, at eight gap lengths from 1 to 16 ms. The main score is the gap threshold, the gap at which 75 percent of answers are right.

    Processing speed · 6 to 9 minutes · Desktop, tablet or phone

    BEvidence231 papers, up 1%
  • Navon

    Navon Global-Local Task

    Measures attention to the whole and to its parts. A large H or S is made of small H or S letters. Participants name the large letter in one block and the small letters in the other, pressing S or H.

    Attention · 3 to 5 minutes · Desktop or laptop

    CEvidence231 papers, down 18%
  • Face Impressions

    Face Impressions Task

    Measures first impressions of faces. Participants rate how trustworthy and dominant each face looks, then rate it again. Scores show agreement and consistency between repeated ratings.

    Social cognition · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence226 papers, up 32%
  • Illusory Truth

    Illusory Truth Task

    Measures the illusory truth effect: statements read once before seem more true. Participants rate trivia statements about nature and science for how interesting they are, then rate how true they are among new ones; half are false. The main score is the truth boost: mean truth rating of repeated statements minus new ones. The last screen names the false statements and their corrections.

    Episodic memory · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence224 papers, up 113%
  • Line Bisection

    Line Bisection Test

    Measures how attention is spread between the left and right of space. Lines of six lengths appear one at a time on the left, in the center and on the right, and participants mark the middle of each. The main score is the mean deviation of the marks from the true middle, with rightward deviations positive.

    Attention · 3 to 5 minutes · Desktop, laptop or tablet

    BEvidence224 papers, down 22%
  • Real Effort

    Real-Effort Slider Task

    Measures effort on a repetitive task that needs no knowledge. In each round participants set as many of 48 sliders as they can to exactly 50 in a fixed time, with a mouse or trackpad. The main score is the mean number at exactly 50 at the end of a round.

    Executive function · 9 to 11 minutes · Desktop or laptop

    DEvidence223 papers, up 2%
  • Picture Matching

    Picture Matching Task

    Measures comprehension of who does what to whom in a sentence. Participants see two pictures of the same two animals and the same action with the roles reversed, then read a sentence such as "The pig is pushed by the cat" and choose the picture it describes. Active and passive sentences, written in the participant's language, are compared for accuracy and response time.

    Language · 5 to 8 minutes · Desktop, tablet or phone

    BEvidence222 papers, down 1%
  • Perceptual Load

    Perceptual Load Task

    Measures how much an easy or a hard search lets a letter that should be ignored slow the answer. A ring of letters flashes, and participants press X or N for the letter it holds while another letter outside the ring matches it or not. A hard search usually leaves less room for that letter to interfere.

    Attention · 7 to 9 minutes · Desktop or laptop

    CEvidence221 papers, down 13%
  • SWM

    Spatial Working Memory

    Measures spatial working memory and search strategy by asking participants to find hidden tokens in boxes while avoiding boxes where tokens were already found.

    Working memory · 6 to 8 minutes · Desktop or laptop

    BEvidence219 papers, about the same
  • Remote Associates

    Remote Associates Test

    Measures convergent thinking. Participants see three words and type the one word that forms a familiar compound word or phrase with each of them, with 30 seconds per problem by default. The main score is the number of problems solved. The words are in English.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence217 papers, down 10%
  • Pitch Discrimination

    Pitch Discrimination Task

    Measures pitch discrimination: how small a difference in pitch a person can hear between two tones. Each trial plays two short tones through headphones, a 1,000 Hz standard and a comparison above or below it by a fixed step of 3 to 200 cents, and participants choose the higher one. The score is the frequency difference limen, the step at which 75 percent of answers are right. Needs headphones and normal hearing; results are research measures, not a hearing test.

    Attention · 8 to 10 minutes · Desktop, tablet or phone

    BEvidence216 papers, down 13%
  • Composite Face

    Composite Face Task

    Measures holistic face processing. Participants judge whether the top halves of two faces match, ignoring the bottom halves, when aligned or shifted apart.

    Attention · 8 to 10 minutes · Desktop or laptop

    CEvidence214 papers, down 26%
  • Apparent Motion

    Apparent Motion Task

    A measure of how the eye links two brief flashes into one movement, with the Ternus display. Three dots flash in a row, then flash again one place along after a short gap. With short gaps most people see one dot jump from one end to the other; with longer gaps they see all three move together. Participants press one key for each. The score is the gap at which the two answers are equally likely. The flashes have no right answer.

    Attention · 6 to 8 minutes · Desktop or laptop

    CEvidence211 papers, down 23%
  • Statistical Learning

    Statistical Learning Task

    Measures learning of regularities from exposure alone. Participants watch a stream of shapes and press when a shape repeats; unknown to them, the shapes come in fixed groups of three. A surprise test pairs each group with shapes that never appeared together. The main score is the share of choices that pick the real group.

    Language · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence210 papers, up 21%
  • Feeling Forecast

    Feeling Forecast Task

    Measures how predicted feelings compare with feelings reported after gaining or losing points. Participants forecast each possible outcome, then rate their feelings when the result appears and after a short pause. Scores show immediate and later forecast errors.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence209 papers, up 8%
  • Streak Prediction

    Streak Prediction Task

    Measures how predictions of a chance outcome change as a streak grows. A light shows orange or blue, each equally likely every time, and participants predict each next color. The main score is the streak slope: the change in the share of predictions that a streak will end, for each color added to it.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    CEvidence208 papers, up 9%
  • Emotion Regulation

    Emotion Regulation Task

    Measures how much rethinking a picture lowers the negative feeling it brings. Before each picture a word says to look at it naturally or to rethink it in a way that makes it less upsetting, and the participant then rates how negative they feel. The pictures are at most moderately unpleasant, with no injury, gore or sexual content.

    Social cognition · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence207 papers, down 5%
  • Headline Truth
    Papers rising fastest

    Headline Truth Task

    Measures how well people distinguish true from invented headlines. Participants judge short headlines about science, nature, sport, culture and everyday life. Scores separate discernment from the tendency to answer true.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence204 papers, up 1100%
  • Response Binding

    Response Binding Task

    Measures how a key press and the letter it answered stay bound together for a moment. In each trial participants press the key that arrows show as soon as a first letter appears, then press F or J for the shape of a second letter. Repeating only the shape or only the response slows the second press.

    Executive function · 10 to 12 minutes · Desktop or laptop

    CEvidence200 papers, up 68%
  • Maze Navigation

    Virtual Maze Navigation

    Measures spatial learning and memory with a hidden star in a maze seen from above. Participants walk through a maze our code grows, seeing only along the paths from where they stand, and learn where the star is over several starts from the sides. The main score is how directly they reach it from corners never used before.

    Episodic memory · 5 to 10 minutes · Desktop, tablet or phone

    Counted with Wayfinding Game

    CEvidence199 papers, up 39%
  • Wayfinding

    Wayfinding Game

    A game-format measure of wayfinding. Participants study a map with a start and numbered stops, then walk to the stops in order from memory through a dark grid world, seeing only the squares next to them. The main score is how directly each level is finished. It is a new measure: its reliability and norms come from use.

    Episodic memory · 8 to 12 minutes · Desktop, laptop or tablet

    Counted with Virtual Maze Navigation

    CEvidence199 papers, up 39%
  • Reasoning Biases

    Reasoning Biases Problems

    Measures how often people give the normative answer when an intuitive cue points elsewhere. Participants choose one of two answers on 24 short problems of four classic kinds: conjunction, base rate, ratio bias and covariation. The main score counts normative answers on the 16 problems where intuition and the rule disagree.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence198 papers, up 9%
  • Visual Crowding

    Visual Crowding Test

    Measures how far apart neighboring shapes must be before they stop a person from naming a shape seen out of the corner of the eye. While the participant looks at a central cross, three T shapes in a row, or one alone, flash for 150 ms to its left or right, with the neighbors at one of six fixed spacings. Participants press the arrow key for the side of the middle T's bar. The score is the spacing, as a share of the distance from the cross, at which 75 percent of answers are right.

    Attention · 5 to 6 minutes · Desktop or laptop

    CEvidence196 papers, up 18%
  • Mnemonic Similarity

    Mnemonic Similarity Task

    Measures how well people tell a picture they saw from one that only looks like it. Participants judge pictures as indoors or outdoors, then sort a second set as old, similar or new. The pictures are emoji from one freely licensed set.

    Episodic memory · 7 to 10 minutes · Desktop, tablet or phone

    Counted with Twin or New Game

    CEvidence195 papers, up 40%
  • Twin or New Game

    Twin or New Game

    A drawing memory game built for repeated visits in research with adults aged 50 and over. The player sees drawings of everyday objects one at a time and says for each whether it is the same as one seen before, a look-alike of one seen before, or new. Scores are raw research measures with no percentile.

    Episodic memory · 5 to 7 minutes · Desktop, tablet or phone

    Counted with Mnemonic Similarity Task

    CEvidence195 papers, up 40%
  • Object Location

    Object Location Memory Task

    Measures memory for where objects were. Pictures show in places on a board; the board then empties, and each picture is put back where it was. Scores how far each one lands from its place.

    Episodic memory · 7 to 10 minutes · Desktop, laptop or tablet

    CEvidence193 papers, up 24%
  • Directed Forgetting

    Directed Forgetting Task

    Measures intentional forgetting with the item method. Each picture is followed by REMEMBER or FORGET; a recognition test of every picture then compares memory for the two kinds.

    Episodic memory · 9 to 12 minutes · Desktop, tablet or phone

    DEvidence191 papers, down 10%
  • Negative Priming

    Negative Priming Task

    Measures how much ignoring a shape slows the response to it on the next trial. Two outlined shapes overlap, and participants press the key for the red one and ignore the blue one. On about half the trials the red shape is the one just ignored.

    Attention · 4 to 5 minutes · Desktop or laptop

    CEvidence190 papers, down 15%
  • Reward-Cost Conflict

    Reward-Cost Conflict Task

    Measures choices when a reward comes with a possible cost. Participants accept an offer of points with a stated chance of losing points, or skip it. Scores show offer acceptance and how choices change with rewards, costs and loss probability.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence189 papers, up 11%
  • RT-CIT

    Concealed Information Test

    Measures how much slower people answer No to pictures they chose to hide than to pictures they do not know. Participants hide one picture of each of four groups, learn four others to answer Yes, then sort every picture with two keys.

    Social cognition · 7 to 9 minutes · Desktop or laptop

    CEvidence186 papers, down 16%
  • Inattentional Blindness

    Inattentional Blindness Task

    Measures whether people notice an unexpected object while their attention is busy. Participants count how often white or black shapes touch the edges of a box; on one trial a cross moves across the middle, and questions then ask whether they saw anything else. The main score is whether the cross was noticed, a measure read across a group. The surprise works once, so each person takes this test once.

    Attention · 4 to 6 minutes · Desktop or laptop

    CEvidence181 papers, up 8%
  • AX-CPT

    AX Continuous Performance Test

    Measures how people keep a cue in mind and use it to prepare a response. Letters appear in pairs; participants press one key for an X that follows an A and another key for every other letter. Errors on B-X and A-Y pairs show how much they rely on the cue.

    Executive function · 16 to 19 minutes · Desktop or laptop

    CEvidence180 papers, up 16%
  • Purchase

    Purchase Task

    Measures how demand changes with price. Adults report how many units of one commodity they would buy for a day at 16 rising prices. Reports demand elasticity, intensity, breakpoint and peak spending. All purchases are hypothetical.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence178 papers, up 1%
  • Prospective Memory

    Prospective Memory Task

    Measures remembering to carry out a planned action while busy with another task. Participants sort numbers as odd or even, first alone and then while remembering to press SPACEBAR for a number in a yellow frame and T at each full minute, with a clock they can check.

    Episodic memory · 8 to 10 minutes · Desktop or laptop

    CEvidence177 papers, down 32%
  • Advice Taking

    Advice Taking Task

    Measures how much people revise their own estimate toward advice. Pictures of dots are shown for 2 seconds; the participant estimates the number, sees a simulated adviser's estimate and gives a final estimate. The main score is the weight of advice, from 0 (advice ignored) to 1 (advice adopted).

    Social cognition · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence174 papers, up 39%
  • Mental State Stories

    Mental State Stories Task

    Measures how well people work out why someone says something not meant literally. Participants read short everyday stories in which a person tells a white lie, jokes, pretends, speaks with irony, bluffs or persuades, and matched stories about physical events, and choose the best of four answers to why. The main score is percent right on the mental-state stories minus percent right on the physical stories. The stories are in English.

    Social cognition · 10 to 13 minutes · Desktop, tablet or phone

    CEvidence174 papers, down 14%
  • Pain Empathy

    Pain Empathy Task

    Measures judgments of other people's pain. Participants rate drawings of hands and feet in everyday mishaps and matched neutral situations. Scores compare ratings of the paired scenes.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence174 papers, down 4%
  • Insight Problems

    Insight Problems Test

    Measures insight problem solving with matchstick arithmetic. Each of 8 problems is a false equation in Roman numerals made of matchsticks, which moving one stick makes true; some need a move that few people think of at first, such as changing a sign. The main score is the number solved within the time limit. The problems use no words.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence173 papers, down 28%
  • Lottery Choice

    Lottery Choice Task

    Measures attitude to risk. A list of 10 rows each offers a safer and a riskier lottery for points, with the chance of the higher amount rising row by row; one row is then played. The main score is the number of safe choices.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence172 papers, down 17%
  • Reading Span

    Reading Span Task

    Measures working memory capacity with the automated reading span procedure. Participants judge whether sentences make sense while remembering letters, then recall the letters in order.

    Working memory · 12 to 16 minutes · Desktop, tablet or phone

    BEvidence171 papers, down 15%
  • Spiral Drawing

    Spiral Drawing Test

    A research measure of drawing accuracy and steadiness. Participants trace a five-loop spiral from the center outward, first with the hand they write with and then with the other hand. Every pointer sample is recorded with its time, and the main score is how far the writing hand's line strays from the spiral.

    Processing speed · 3 to 5 minutes · Desktop, laptop or tablet

    BEvidence170 papers, up 158%
  • Memory Scanning

    Sternberg Memory Scanning

    Measures how fast people search a short list held in memory. Participants see a list of 2, 4 or 6 digits one at a time, wait 2 seconds, and decide whether a last digit was in the list. The main score is the slope of response time on list length.

    Working memory · 10 to 11 minutes · Desktop or laptop

    CEvidence170 papers, up 15%
  • Change Blindness

    Change Blindness Task

    A measure of how long it takes to notice a change in a scene. A scene of 30 small pictures and a second version, in which one picture disappears, changes color or moves, take turns with a short blank between them, so the change does not stand out. Participants click the change as soon as they find it. The score is the median time to find it.

    Attention · 5 to 8 minutes · Desktop or laptop

    CEvidence168 papers, down 12%
  • Associative Recognition

    Associative Recognition Test

    Measures memory for which pictures appeared together. Participants study pairs of pictures, then judge whether each test pair is a pair they studied or two studied pictures from different pairs.

    Episodic memory · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence166 papers, down 8%
  • Artificial Grammar

    Artificial Grammar Learning

    Measures learning of the rules behind letter strings without being told them. Participants copy 16 strings of letters from memory, then learn that the strings followed rules and judge 48 new strings as following them or not. The main score is the percent of new strings judged correctly.

    Language · 8 to 11 minutes · Desktop, tablet or phone

    DEvidence165 papers, down 28%
  • Letter-Number Sequencing

    Letter-Number Sequencing Task

    Measures working memory with mixed runs of numbers and letters. Participants see each run one item at a time, then enter the numbers in ascending order followed by the letters in alphabetical order.

    Working memory · 5 to 8 minutes · Desktop, tablet or phone

    BEvidence162 papers, down 15%
  • Change

    Change Detection

    Estimates visual working-memory capacity. Participants see 2 to 8 colored squares for 100 ms and, after a 900 ms blank, report whether one square changed color.

    Working memory · 3 to 5 minutes · Desktop or laptop

    Counted with Swap Spotter Game

    CEvidence161 papers, down 22%
  • Swap Spotter Game

    Swap Spotter Game

    A short memory game for research on short-term memory for colors and shapes in older adults. Three shapes show for 2 seconds, then come back in new places, and the player taps Same or Changed. In one block a change is a new shape, in the other two shapes have swapped colors. A color check comes first. The score is how well swaps are told from repeats. It is a raw research measure with no percentile.

    Working memory · 5 to 7 minutes · Desktop, tablet or phone

    Counted with Change Detection

    CEvidence161 papers, down 22%
  • Face Pareidolia

    Face Pareidolia Task

    A measure of seeing faces in noise. Pictures of gray noise, like clouds, flash for 600 ms; most hold no face and one in four holds a faint drawn face of two eyes, a nose and a mouth. Participants press F if they saw a face or J if they did not, with no time limit. The main score is the share of noise-only pictures answered as a face, with sensitivity to the faint faces beside it. The scores are research measures.

    Attention · 5 to 6 minutes · Desktop or laptop

    DEvidence157 papers, up 134%
  • Inhibition of Return

    Inhibition of Return Task

    Measures the slowing to detect a target at a place attention was drawn to half a second or more before. A side box flashes, then the middle box, and a dot appears in the box that flashed or in the other box; participants press the space bar as soon as they see it. The flash does not predict where the dot appears.

    Attention · 6 to 8 minutes · Desktop or laptop

    CEvidence156 papers, down 28%
  • Ironic Remarks

    Ironic Remarks Task

    Measures how well people understand ironic remarks in short stories. Participants choose what a speaker means. Ironic praise and criticism are compared with literal remarks. Scores describe understanding of these written stories.

    Social cognition · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence156 papers, up 46%
  • Chord Consonance

    Chord Consonance Task

    Measures how pleasant different chords sound to a listener. Participants rate four chord types at three pitches through headphones. Scores compare major and minor ratings with diminished and augmented ratings, alongside ratings for each chord. There is no correct rating.

    Attention · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence154 papers, up 14%
  • Illusory Contours

    Illusory Contours Task

    A measure of visual shape completion. Four notched discs flash for 200 ms. In one part their notches line up into a square whose sides are not drawn, and participants judge whether it is fat or thin; in the other the notches all face down, so no square forms, and they judge whether the discs are turned left or right. The score is how much better they do when the edges complete into a shape.

    Attention · 6 to 8 minutes · Desktop or laptop

    CEvidence152 papers, down 18%
  • Time Estimation

    Time Estimation Task

    Measures the sense of time over 1 to 8 seconds. Participants copy how long a circle stayed on the screen and hold a key for a named number of seconds. The main score is the mean error as a percent of the interval.

    Processing speed · 6 to 8 minutes · Desktop or laptop

    CEvidence152 papers, up 6%
  • Repetition Priming

    Repetition Priming Task

    Measures how much faster people judge a picture they have judged before, a form of memory that needs no conscious recall. Participants sort emoji pictures as natural or made by people, then sort a second set in which half the pictures are repeats. The main score is the time saved on repeats.

    Episodic memory · 5 to 6 minutes · Desktop or laptop

    CEvidence149 papers, down 22%
  • Scrambled Sentences

    Scrambled Sentences Test

    Measures how people resolve ambiguous words in research. Participants tap five of six scrambled words to make a sentence that can read as positive or negative, while holding a six-digit number and working against a time limit. The main score is the percent of valid sentences that are negative. The words are in English.

    Social cognition · 6 to 8 minutes · Desktop, tablet or phone

    BEvidence148 papers, up 49%
  • SRET

    Self-Referential Encoding Task

    Measures how people take in positive and negative information about themselves. Participants decide whether each of 48 trait words describes them, then type the words they remember in a recall test they were not told about.

    Social cognition · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence145 papers, up 16%
  • BIAT

    Brief Implicit Association Test

    Measures how strongly plants and buildings are each linked with good from how fast people sort pictures when one of them shares a key with happy faces. Two categories are named in each short block; participants press I for pictures of either and E for anything else.

    Social cognition · 4 to 6 minutes · Desktop or laptop

    CEvidence143 papers, up 5%
  • Face Matching

    Face Matching Task

    Measures how well people match unfamiliar faces. Each screen shows two photos side by side, and participants decide whether they show the same person or two different people who look alike, with no time limit. The main score is the percent of pairs judged correctly, with accuracy on same-person and different-person pairs, d prime and response time.

    Attention · 7 to 10 minutes · Desktop, laptop or tablet

    CEvidence143 papers, up 17%
  • Misinformation Effect

    Misinformation Effect Task

    Measures how a description read later changes memory for an event. Participants watch a short story in pictures, read a description that gets some details wrong, then choose which of two pictures was in the story. The main score is the drop in accuracy on the details the description got wrong.

    Episodic memory · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence143 papers, up 15%
  • Symbol Scan

    Symbol Scan Task

    A timed measure of processing speed. Two target symbols sit above a row of five, and the person answers whether either target is in the row, as fast as they can without many errors. The symbols are drawn for this test. The score is right answers minus wrong answers over two timed rounds.

    Processing speed · 4 to 5 minutes · Desktop or laptop

    BEvidence143 papers, up 8%
  • Object Physics

    Object Physics Task

    Watch a ball roll across a table, then predict which half of the far edge it will reach. Scores physical prediction accuracy for paths with and without a wall bounce.

    Executive function · 4 to 6 minutes · Desktop or laptop

    DEvidence142 papers, up 118%
  • Block Copy

    Block Copy Test

    A measure of visuospatial construction after the classic block design paradigm. Participants copy red and white patterns by turning blocks, first with four blocks and then with nine, within a time limit for each pattern. The patterns have no lines between their blocks. The main score is the number of patterns copied, with the time each took.

    Executive function · 6 to 12 minutes · Desktop, tablet or phone

    CEvidence140 papers, down 1%
  • Intentional Binding

    Intentional Binding Task

    Measures how a voluntary action and the tone it causes are pulled together in time. Participants watch a clock hand turn, press a key when they like, and point to where the hand was when they pressed or heard a tone. The main score is the overall binding.

    Processing speed · 10 to 12 minutes · Desktop or laptop

    DEvidence140 papers, down 19%
  • Familiarity Claims

    Familiarity Claims Task

    Measures familiarity judgments for real and invented terms. Participants rate terms from physics, nature and the arts. Signal-detection scores separate discernment from response bias, alongside the share of invented terms rated familiar.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence139 papers, up 56%
  • Fitts

    Fitts Pointing Task

    Measures aimed movement. Participants click circles around a ring, at three sizes and three distances, with a mouse or trackpad. The main score is throughput in bits per second, which combines speed and accuracy.

    Processing speed · 4 to 6 minutes · Desktop or laptop

    CEvidence138 papers, down 33%
  • Treatment Risk

    Treatment Risk Task

    Values ten imaginary health states through choices between a certain life in a described state and a treatment with a stated chance of full health or immediate death. A lead-time time trade-off follow-up measures values below zero. Reports values for each state and the mean across the fixed set.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    BEvidence135 papers, down 42%
  • Second Language Decisions

    Second Language Decisions Task

    Measures how risk choices and everyday moral decisions change between a first language and a language learned later. Participants choose both languages, report their reading proficiency, and make 24 choices in two language blocks.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence132 papers, up 67%
  • Automatic Imitation

    Automatic Imitation Task

    Measures how seeing a finger move primes the same movement. Participants hold down two keys with the right index and middle fingers and lift the finger a number asks for, while a drawn hand lifts the same finger or the other one. The drawn hand is a left hand on half of the trials and its mirror image on the rest, which separates copying the finger from responding on the same side.

    Social cognition · 10 to 12 minutes · Desktop or laptop

    DEvidence131 papers, up 19%
  • Mouse Tracking

    Mouse-Tracking Choice Task

    Measures how strongly a competing answer pulls during a choice. Participants click Start, see an animal picture and move the mouse to its group in a top corner. The main score is how much more the path bends toward the other group for atypical animals, such as a whale between Mammal and Fish.

    Executive function · 5 to 7 minutes · Desktop or laptop

    DEvidence131 papers, up 39%
  • Multitasking

    Multitasking Panels Task

    Measures how well people keep three tasks going at once. Participants keep a drifting circle centered with the mouse while resetting lights and gauges and switching fuel pumps with keys, in parts at low and high workload. The main score is the mean share of all three kept in order.

    Attention · 11 to 14 minutes · Desktop or laptop

    CEvidence131 papers, up 56%
  • Note Naming

    Note Naming Task

    Measures how accurately people name single tones without a reference note. Participants choose a note name and its octave for 72 tones across three octaves and two timbres. Reports exact note accuracy, semitone errors and octave errors. Needs headphones and normal hearing; scores describe note naming in this task.

    Attention · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence130 papers, down 25%
  • Willingness to Pay

    Willingness to Pay Task

    Measures how much people value everyday things. For each of 15 pictured foods and objects, participants bid up to 100 points; a random price then decides whether the item is bought, at the price, so the best bid is what the item is worth. The main score is the mean bid.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence129 papers, up 21%
  • Warning Interval

    Warning Interval Task

    Measure preparation for when a target will appear. People press Space when a dot follows a short or long warning interval, with or without a cue to its timing. Scores compare response times across intervals and cues.

    Processing speed · 3 to 4 minutes · Desktop or laptop

    DEvidence128 papers, down 1%
  • Digits in Noise

    Digits-in-Noise Task

    Measures how well people make out spoken digits in steady noise. Through headphones, a synthetic voice says three digits in noise shaped like speech, at seven fixed ratios of speech to noise, and participants type or tap the three digits. The main score is the share of triplets with all three digits right.

    Attention · 9 to 12 minutes · Desktop, tablet or phone

    BEvidence127 papers, up 127%
  • Spectral Ripple

    Spectral Ripple Task

    Measures how well people distinguish changes in a sound's spectral pattern. Hear three noise sounds through headphones and choose the one that differs. Five fixed ripple densities give accuracy overall and by density. Results describe sound comparisons in this task.

    Attention · 5 to 7 minutes · Desktop, tablet or phone

    BEvidence127 papers, down 29%
  • Face-name Memory

    Face-name Memory Task

    Measures memory for names and jobs paired with faces. Participants study 12 faces, type each name and job, then pick each face, name and job from three.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    BEvidence125 papers, about the same
  • Temporal Bisection

    Temporal Bisection Task

    Measures how people judge short durations. Participants learn a short and a long time for which a disk stays on screen, then say whether each new time was closer to the short or the long one. The main score is the bisection point, the time judged long half the time.

    Processing speed · 5 to 8 minutes · Desktop or laptop

    CEvidence125 papers, up 7%
  • AGN

    Affective Go/No-Go

    Measures affective response inhibition by asking participants to respond to words from one emotional valence while withholding responses to the other.

    Response inhibition · 5 to 6 minutes · Desktop or laptop

    CEvidence123 papers, down 20%
  • Category Learning

    Category Learning Task

    Measures how well people learn two groups of lines from feedback. Lines differ in length and angle; participants sort each into group A or B and see if they were right. In the standard information-integration structure, length and angle must be combined; in the rule-based structure, length alone decides. The main score is accuracy in the last block of 50.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence123 papers, up 7%
  • Field of View Speed

    Field of View Speed Test

    A measure of how long a display must stay on for a person to take it in. A shape flashes at the center, alone, with a dot near the edge of the screen, or with the dot among outlined squares, and random lines then cover it. The display times are a fixed list, each shown equally often. The score is the time needed for 75 percent correct.

    Attention · 8 to 10 minutes · Desktop or laptop

    BEvidence123 papers, down 26%
  • Attentional Capture

    Attentional Capture Task

    Measures how much a shape in an odd color slows the search for the shape that matters. Six shapes ring the center of the screen; participants find the one diamond among circles and press F or J for the direction of the line inside it. On half the trials one circle has a different color.

    Attention · 5 to 7 minutes · Desktop or laptop

    CEvidence122 papers, up 85%
  • Spelling to Dictation

    Spelling to Dictation Task

    Measures spelling of spoken words. A synthetic voice says each word twice, then participants type it. Scores the percentage spelled correctly, using original words in the session language. Japanese uses kana words; Mandarin accepts the listed simplified and traditional spellings.

    Language · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence122 papers, down 5%
  • Stag Hunt

    Stag Hunt Game

    Measures trust and coordination: in repeated rounds, the participant and a programmed partner each choose a cooperative option that pays most only when both choose it, or a safe option that pays the same whatever the partner does.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence120 papers, up 22%
  • Vocal Emotion

    Vocal Emotion Task

    Measures how accurately people recognize emotion in a voice. Participants hear 48 short sentences, each spoken by an actor with anger, disgust, fear, happiness, sadness or no emotion, and choose which one they hear. The voices are recordings of actors from the CREMA-D set; the sentences are English and neutral in meaning, so the emotion is in the voice. Plays sound through speakers or headphones. Results are research measures.

    Social cognition · 6 to 8 minutes · Desktop, tablet or phone

    CEvidence120 papers, up 35%
  • Tournament Choice

    Tournament Choice Task

    Measures entry into competition after earning points per correct answer and in a tournament against simulated opponents. Reports entry, performance and estimated rank.

    Executive function · 8 to 10 minutes · Desktop or laptop

    CEvidence119 papers, down 10%
  • Attentional Boost

    Attentional Boost Task

    Compare memory for pictures shown with target and distractor colors. Press for one color while studying pictures, then recognize the pictures among new ones.

    Episodic memory · 5 to 7 minutes · Desktop or laptop

    DEvidence118 papers, up 151%
  • Mixed Practice

    Mixed Practice Task

    Measures how study order affects category learning. Participants study labeled patterns in grouped or mixed order, then sort new patterns into the six groups.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence117 papers, up 26%
  • Design Fluency

    Design Fluency Test

    A nonverbal fluency measure in the five-point format. Each box holds five dots placed as on a die, and participants join them with straight lines to make as many different designs as they can in the time limit. Scores give the count of different designs, repeats, lines per design, pace across the time limit and turned or mirrored designs.

    Executive function · 4 to 5 minutes · Desktop, tablet or phone

    BEvidence116 papers, down 22%
  • Duration Discrimination

    Duration Discrimination Task

    Measures how finely people tell the lengths of two tones apart. Participants hear a standard tone and a slightly longer or shorter one, in either order, and choose the longer, at eight fixed differences. The main score is the difference limen: how far the lengths must differ for the comparison to be called longer 75 percent of the time.

    Processing speed · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence116 papers, up 6%
  • Hidden Shapes

    Hidden Shapes Test

    A measure of finding a simple shape hidden in a complex drawing, after the embedded figures paradigm. Each screen shows a shape above three line drawings, and participants choose the drawing that hides it at the same size and turn. The drawings get busier in three levels. The main score is the number of shapes found, with the median time to find them.

    Attention · 5 to 8 minutes · Desktop, laptop or tablet

    BEvidence116 papers, down 22%
  • Decisions from Experience

    Decisions from Experience Task

    Measures how much rare outcomes count in choices learned by experience, compared with choices made from stated chances. In 6 problems participants open two boxes as often as they like to learn the points they give, then choose one; in 6 others each box's outcomes and chances are stated. The main score is the description-experience gap: how much more often choices act as if rare outcomes did not count after opening the boxes than after reading about them.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence115 papers, down 2%
  • Remember/Know

    Remember and Know Test

    Separates recollection from familiarity in recognition memory. After a list of pictures, each test picture is answered Seen or New, and each Seen answer is marked Remember, Know or Guess.

    Episodic memory · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence115 papers, down 20%
  • Social Feed

    Social Feed Task

    Measure engagement with a simulated feed through likes, shares, skips and visible dwell time. Studies choose a set of original posts and a post label.

    Social cognition · 2 to 4 minutes · Desktop, tablet or phone

    DEvidence114 papers, up 470%
  • Social Slips

    Social Slips Stories Task

    Measures how well people notice a social slip: someone saying something awkward without knowing why it is awkward. Participants read short stories, half with a slip and half without, and answer multiple-choice questions: did anyone say something awkward, who, and did that person know the fact that made it awkward. The main score is the percent of stories judged right. The stories are in English.

    Social cognition · 12 minutes · Desktop, tablet or phone

    CEvidence110 papers, up 9%
  • Tone in Noise

    Tone-in-Noise Task

    Measures how well people pick out a quiet tone in noise. Participants hear two bursts of noise and choose the one that carried a 1 kHz tone, at eight tone levels from 36 to 15 dB below the noise, fixed before the session. The main score is the share of right answers; the share at each level and the level at which 75 percent are right come with it. A research measure, not a hearing test.

    Attention · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence110 papers, up 11%
  • Chicken Game

    Game of Chicken

    Measures yielding and conflict: in repeated rounds, the participant and a programmed partner each choose to yield or to hold out, where holding out against a partner who yields pays most but both holding out pays least.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence109 papers, up 16%
  • Probability Discounting

    Probability Discounting Task

    Measures how much uncertainty lowers the value of a reward. Adjusting choices between some points for sure and a stated chance of 640 points, at 7 chances from 95% to 5%, give the certain amount worth as much as each chance; the area under those points is the main score.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence109 papers, down 26%
  • Tower of Hanoi

    Tower of Hanoi

    A planning task with three pegs and a tower of disks of different sizes. Participants move the tower from the left peg to the right peg, one disk at a time and never onto a smaller disk, with three, four and five disks. Scores give the moves over the minimum, the time to the first move, puzzles solved and refused moves.

    Executive function · 6 to 10 minutes · Desktop, tablet or phone

    CEvidence106 papers, down 18%
  • Attitude Attribution

    Attitude Attribution Task

    Measures the correspondence bias. Participants read 12 short essays on everyday questions, each by an imagined student who either chose the side it argues or was told to argue it after a coin toss, and mark what the student really thinks. The main score is how much attitude people read into the essays whose side was assigned.

    Social cognition · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence102 papers, down 32%
  • Contextual Cueing

    Contextual Cueing Task

    Measures learning of repeated visual layouts during search. Participants find a T turned left or right among L shapes and press F or J for its direction. In every block 8 layouts repeat and 8 are new, and search usually gets faster on the repeated ones. The main score is this cueing effect in ms over the last two parts.

    Attention · 8 to 11 minutes · Desktop or laptop

    CEvidence102 papers, down 20%
  • Retrieval-Induced Forgetting

    Retrieval-Induced Forgetting Task

    Measures retrieval-induced forgetting. Participants study category-word pairs, practice recalling half the words of half the categories, then recall every word from its category and first letter. The main score is the forgetting of unpracticed words in practiced categories against words of unpracticed categories. The words are in English.

    Episodic memory · 10 to 12 minutes · Desktop, tablet or phone

    DEvidence102 papers, down 26%
  • Willingness to Wait

    Willingness to Wait Task

    Measures how long people keep waiting for a reward whose timing is uncertain. Tokens pay points once they are ready, and participants sell or wait in two timed parts: one where waiting pays and one where selling early pays.

    Executive function · 11 to 13 minutes · Desktop, tablet or phone

    CEvidence102 papers, up 52%
  • Cross-Situational

    Cross-Situational Word Learning

    Measures how people learn what words mean from what goes together across many moments. Participants see groups of new shapes while made-up words appear one at a time, with nothing to say which word names which shape; each word always comes with its own shape. Then they pick each of the 18 words' shapes from four. The main score is the percent of words matched to their shapes.

    Language · 8 to 10 minutes · Desktop, tablet or phone

    DEvidence101 papers, down 4%
  • Sound-Induced Flash

    Sound-Induced Flash Illusion

    A measure of how sound changes what people see. A white disk flashes once or twice below a cross with zero, one or two short beeps, and participants press 1 or 2 for the number of flashes they saw. One flash with two beeps is often seen as two flashes (fission), and two flashes with one beep as one (fusion). The score is the share of one-flash, two-beep trials seen as two flashes.

    Attention · 6 to 8 minutes · Desktop or laptop

    DEvidence101 papers, up 20%
  • Word Pair Learning

    Word Pair Learning

    Measures how well people learn pairs of words. Participants study 12 English word pairs, half related and half unrelated, and type the second word of each pair when shown the first, over three rounds and once more after a short break.

    Episodic memory · 10 to 12 minutes · Desktop, tablet or phone

    BEvidence101 papers, up 3%
  • Mere Exposure

    Mere Exposure Task

    Measures how seeing a shape again and again raises liking for it. Participants watch unfamiliar shapes shown 0 to 25 times each, rate how much they like every shape, then say which ones they saw.

    Social cognition · 6 to 8 minutes · Desktop, tablet or phone

    DEvidence100 papers, up 19%
  • Token Commands

    Token Commands Task

    Measures comprehension of written commands, after the Token Test of De Renzi and Vignolo. Participants see circles and squares in five colors and two sizes and carry out 26 commands in four levels, from "Touch the small blue circle" to commands that move tokens or turn on word order and conditions. The commands are written in the participant's language. Scores the share carried out correctly, overall and by level.

    Language · 6 to 9 minutes · Desktop, tablet or phone

    BEvidence99 papers, down 14%
  • Word Valence Memory

    Word Valence Memory Task

    Compare recognition of positive, negative and neutral words. Study a mixed list, then decide which words were shown before.

    Episodic memory · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence98 papers, up 40%
  • Bistable Figures

    Bistable Figures Task

    A measure of perceptual switching. Participants watch a Necker cube, a drawing that can be seen from above or from below, and press an arrow key at each change of view: first freely, then while trying to hold one view. Scores are the switch rate, how long each view lasts and how much holding shifts the time spent in the held view. A higher switch rate is not a better score.

    Attention · 8 to 10 minutes · Desktop or laptop

    CEvidence97 papers, down 26%
  • Continued Influence

    Continued Influence Task

    Measures the continued influence of misinformation: a detail keeps shaping inferences after it is corrected. Participants read six short news stories about invented events; a detail is later corrected in two, never corrected in two and never given in two. They then rate statements that follow from each detail. The main score is agreement in the corrected stories minus agreement in the stories without the detail. The last screen names the corrected details.

    Episodic memory · 9 to 12 minutes · Desktop, tablet or phone

    DEvidence97 papers, up 106%
  • Transitive Inference

    Transitive Inference Task

    Measures whether people combine learned relations into an order. Participants learn which of two shapes is correct in five overlapping pairs, then choose between new pairings with no feedback. The main score is accuracy on the new pairs that only the hidden order can answer, with accuracy on the trained pairs and awareness of the order next.

    Executive function · 9 to 12 minutes · Desktop, tablet or phone

    DEvidence97 papers, up 21%
  • Generation Effect

    Generation Effect Task

    Measures the memory benefit of generating a word. In one list of English word pairs, some second words are shown whole and others with letters missing, to be worked out from the first word; every second word is typed. A recognition test then shows them among new words.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence96 papers, down 9%
  • Minimal Group

    Minimal Group Task

    Measures in-group favoritism in groups made from nothing: guesses of dot numbers place a person in one of two groups, then twelve choices share points between a member of each group. Scores are pull scores of the Tajfel matrices.

    Social cognition · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence96 papers, up 55%
  • Line Angle Matching

    Line Angle Matching

    A measure of judging the angle of lines. Each item shows two short lines above a fan of 13 numbered lines, 15 degrees apart, and participants choose the two fan lines at the same angles. The 32 items come in left and right mirror pairs and are the same for everyone, with no time limit. The score is the percent of items with both lines right.

    Attention · 6 to 8 minutes · Desktop, laptop or tablet

    CEvidence95 papers, up 9%
  • Face Memory

    Face Memory Test

    Measures memory for unfamiliar faces. Participants learn 6 faces, then pick each from three faces in the same pictures, new pictures and visual noise.

    Episodic memory · 8 to 10 minutes · Desktop, laptop or tablet

    CEvidence93 papers, down 19%
  • Food Choice

    Food Choice Task

    Measures how health and taste guide choices about food. Participants rate pictured foods for how healthy and how tasty they are, then choose between each food and a reference food they rated neutral. The main score is the share of healthier choices when health and taste disagree. No food is offered.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence92 papers, up 51%
  • Profound Statements

    Profound Statements Task

    Measures how profound empty statements seem beside meaningful reflections. Participants rate 24 original sentences on a five-point scale. Scores report the mean rating of empty statements and the difference between the two kinds.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence92 papers, up 104%
  • Icon Array

    Icon Array Task

    Measure how people understand risks shown as icon arrays, numbers or bars. Participants answer exact-number and comparison questions about 12 imaginary everyday examples, then rate how large option A's risk feels in each.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence91 papers, up 36%
  • Pronoun Resolution

    Pronoun Resolution Task

    Measures how readers link a pronoun to the person it means. Participants read 48 short English sentences about two people, such as "Zoe wrote to Carl because she was homesick", and press F or J to say who "he" or "she" refers to. The pronoun's gender picks the person in half; in the rest, only the meaning does. The main score is how much slower answers are when the pronoun goes against the verb's expected cause.

    Language · 4 to 6 minutes · Desktop or laptop

    DEvidence91 papers, down 12%
  • Spatial Stroop

    Spatial Stroop Task

    Measures interference from where an arrow appears when only the way it points matters. An arrow pointing left or right appears to the left or right of a central cross. Participants press F when it points left and J when it points right, ignoring its side. The score is the slowing when the arrow points away from its own side.

    Executive function · 4 to 5 minutes · Desktop or laptop

    CEvidence90 papers, up 61%
  • IRAP

    Implicit Relational Assessment Task

    Measures how readily people confirm or deny a relation from how fast they answer when a rule asks for the usual relation and when it asks for the reverse. A word (pleasant or unpleasant) and a picture of a fruit or an insect appear with the answers similar and opposite, and the rule switches every block.

    Social cognition · 8 to 12 minutes · Desktop or laptop

    CEvidence89 papers, down 36%
  • AMP

    Affect Misattribution Task

    Measures how the feeling left by a brief picture carries over to judgments of an unfamiliar drawing. A happy face, a sad face or a gray square flashes before each drawing, and participants judge whether the drawing is more or less pleasant than average.

    Social cognition · 4 to 6 minutes · Desktop or laptop

    CEvidence88 papers, down 21%
  • Peak-End

    Peak-End Task

    Measures how memory of an episode follows its worst and last moments. In 12 short rounds, points are taken away a few at a time while the participant rates each moment on a slider; after each round they rate the whole round, and after each pair they choose which round to do again. The pairs differ in their ending, their peak, their length, or a milder stretch added at the end. The main score is the end effect: how much worse a round is rated when the same moments end at the worst one.

    Executive function · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence88 papers, up 21%
  • Copy Speed

    Sentence Copy Speed Task

    Measures copying speed, accuracy and key timing. Participants type short sentences shown on screen, using their usual keyboard and input method. Only numeric performance data are saved.

    Processing speed · 4 to 11 minutes · Desktop or laptop

    CEvidence88 papers, up 38%
  • Numeracy Problems

    Numeracy Problems Test

    Measures numeracy: working with percentages, chances and risks. Participants type the answers to 12 short problems written for this test, from turning a percentage into a count to judging how much a change lowers a risk. The main score is the number answered correctly. The problems are written in each of the eight languages.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence87 papers, about the same
  • Encoding Specificity

    Encoding Specificity Task

    Measures encoding specificity. Participants study words in capitals, each beside a related cue word, then recall them from the cue they studied, from a related word they never saw, or with no cue. The main score is how much more the studied cue helps. The words are in English.

    Episodic memory · 7 to 9 minutes · Desktop, tablet or phone

    DEvidence86 papers, up 46%
  • 3D Rotation

    3D Mental Rotation Test

    Measures mental rotation of three-dimensional objects with the Shepard and Metzler procedure. Participants judge whether two figures made of cubes are the same object turned in depth or mirror images.

    Working memory · 6 to 8 minutes · Desktop or laptop

    CEvidence84 papers, up 25%
  • Dot Heading

    Dot Heading Task

    Judge whether moving dots suggest heading to the left or right of a central marker. Scores heading accuracy at three fixed offsets, using original expanding dot fields.

    Attention · 4 to 6 minutes · Desktop or laptop

    CEvidence84 papers, up 27%
  • Probabilistic Reward

    Probabilistic Reward Task

    Measures how rewards shift choices. A cartoon face shows a short or a slightly longer mouth for 100 ms, and participants press a key for which they saw. Correct answers about one mouth win points three times as often as about the other, over blocks of 100 faces. The main score is the response bias toward the more rewarded mouth.

    Executive function · 13 to 16 minutes · Desktop or laptop

    CEvidence84 papers, up 105%
  • Road Hazards

    Road Hazard Task

    Measures how quickly people notice developing road hazards. Participants watch drawn scenes from the driver's seat and press the space bar when a road user moves into their path. Scores response time, missed hazards and extra presses.

    Attention · 5 to 7 minutes · Desktop or laptop

    CEvidence84 papers, up 22%
  • Shape Analogies

    Shape Analogies Task

    Measures analogical reasoning with figures generated for each session. A figure changes into a second one; participants choose the figure a third one becomes after the same changes. Puzzles have one, two or three changes in size, number, fill, turning, flipping or the position of a dot.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence83 papers, down 22%
  • Shared Pool

    Shared Pool Game

    Measure restraint and cooperation over a shared resource. Participants take points from a pool that regrows between rounds, alongside three simulated members. Scores report requested amounts and the pool's survival.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence83 papers, down 22%
  • Reference

    Reference Game

    Measures how people use context to understand and choose a one-word message. Participants select an object named by a simulated speaker and choose a word for a simulated listener. Scores separate context-sensitive choices, clear messages and informative descriptions.

    Social cognition · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence81 papers, up 45%
  • Think/No-Think

    Think and No-Think Task

    Measures memory suppression. Participants learn picture pairs, then see one picture of a pair and either bring its partner to mind or keep it out of mind; a final test compares memory for the suppressed pairs with pairs left alone.

    Episodic memory · 15 to 19 minutes · Desktop, tablet or phone

    CEvidence81 papers, up 62%
  • Contour Integration

    Contour Integration Task

    Measures how well vision links separate edges into a contour. Each trial shows two fields of small striped patches, one after the other; in one, ten patches line up along a hidden path. Participants press 1 or 2 for the field that held the path. The path bends by one of six fixed angles, from straight to zigzag, and the score is the bend at which 75 percent of answers are right.

    Attention · 7 to 9 minutes · Desktop or laptop

    CEvidence80 papers, about the same
  • Delayed Estimation

    Delayed Estimation Task

    Measures how precisely colors are held in visual working memory. One, two, four or six colored squares appear for 100 ms; after a 900 ms blank, one place is marked and participants click its color on a color wheel. The main score is the mean error in degrees around the wheel, with the guess rate and precision of a mixture model at each number of squares.

    Working memory · 8 to 10 minutes · Desktop or laptop

    DEvidence80 papers, up 31%
  • Self-Prioritization

    Self-Prioritization Task

    Measures how much faster people match a shape to themselves than to a stranger. Participants learn which of three shapes stands for themselves, a friend and a stranger, then judge whether briefly shown shape-label pairs match.

    Attention · 9 to 11 minutes · Desktop or laptop

    DEvidence80 papers, up 186%
  • Picture Order Memory

    Picture Order Memory Test

    Measures episodic memory for the order of events. Participants watch a series of pictures one at a time, then put the pictures back in the order shown, over several rounds.

    Episodic memory · 6 to 10 minutes · Desktop, tablet or phone

    BEvidence79 papers, up 155%
  • Indirect Hints

    Indirect Hints Task

    Measures how well people understand a hint: what someone means when they ask for something without saying it. Participants read short scenes that end with a hint and choose what the speaker means from four choices. After a miss, the scene goes on with a plainer hint and the question is asked again. The main score is hint points as a percent of the most possible. The scenes are in English.

    Social cognition · 8 minutes · Desktop, tablet or phone

    BEvidence78 papers, down 24%
  • Lexical Tone

    Lexical Tone Task

    Measures how accurately listeners distinguish Mandarin speech tones. Participants hear two syllables from a synthetic voice and choose whether their tones are the same or different. The main score is accuracy across the four tones. Use headphones.

    Language · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence78 papers, down 26%
  • Pursuit

    Pursuit Tracking Test

    Measures eye-hand tracking. Participants keep a dot on a target that moves around a circle at three speeds, using a mouse or trackpad. The main score is the percent of time on target.

    Processing speed · 5 to 7 minutes · Desktop or laptop

    BEvidence78 papers, down 5%
  • Hand Laterality

    Hand Laterality Task

    Measures how quickly people judge whether a pictured hand is a left or a right hand, a task solved by imagining one's own hand moving. Drawings of hands, seen from the back or the palm, are turned to eight angles.

    Working memory · 6 to 8 minutes · Desktop or laptop

    CEvidence77 papers, up 4%
  • Representational Momentum

    Representational Momentum Task

    A measure of how memory for a moving object's last position runs ahead along its path. A bar appears in three views, turned a little further each time as if rotating, then once more as a probe. Participants press one key if the probe is in the same position as the last view and another if it differs. The score is the forward shift of the remembered position, in degrees.

    Attention · 7 to 8 minutes · Desktop or laptop

    DEvidence77 papers, up 93%
  • Language Switching

    Language Switching Task

    Measures the time cost of switching between two languages. Participants follow a language cue and choose the word for a digit in single-language and mixed-language blocks.

    Language · 6 to 9 minutes · Desktop or laptop

    DEvidence76 papers, up 33%
  • Partial Report

    Partial Report Task

    A measure of iconic memory, the brief visual store that holds more letters than a person can report. Twelve consonants flash for about 50 ms in three rows of four. Participants first type all the letters, then, on most trials, only the row that arrows point to; the arrows come at once or up to a second after the flash. The score is the number of letters available just after the flash.

    Working memory · 8 to 11 minutes · Desktop or laptop

    CEvidence76 papers, down 19%
  • Sensory Preconditioning

    Sensory Preconditioning Task

    Measures whether a learned reward spreads to a picture seen with the rewarded one. Participants see pairs of pictures, learn which pictures earn points, then choose between their partners. The main score is the share of choices for the picture whose partner earned points, with the preference for the points pictures themselves next.

    Executive function · 8 to 11 minutes · Desktop, tablet or phone

    DEvidence76 papers, up 77%
  • Size Order Memory

    Size Order Memory Test

    Measures working memory with pictures of animals and foods. Participants see each list one picture at a time, then tap the pictures from smallest to largest in real life.

    Working memory · 6 to 10 minutes · Desktop, tablet or phone

    BEvidence76 papers, up 124%
  • SRM

    Spatial Recognition Memory

    Measures spatial recognition memory by asking participants to recognize previously presented screen locations.

    Episodic memory · 4 to 5 minutes · Desktop, laptop or tablet

    CEvidence76 papers, down 10%
  • Box Supply

    Box Supply Task

    Measures stock-management decisions with shipping delays. Participants run one stage of a four-stage supply chain, filling orders and ordering boxes. Scores track costs and the growth of order swings along the chain.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence74 papers, down 15%
  • Face Aftereffect

    Face Aftereffect Task

    Measures how viewing a distorted face shifts what looks normal. Participants judge faces before and after looking at an expanded or contracted face. Scores show the shift toward the adapting distortion.

    Attention · 8 to 12 minutes · Desktop or laptop

    DEvidence74 papers, up 3%
  • Shape-Word Matching

    Shape-Word Matching Task

    Measures the bouba/kiki effect, how people match the sounds of words with shapes. Each screen shows a written made-up word, such as "monubo" or "tekepi", and a rounded and a spiky shape, and participants choose the shape the word names. The main score is the percent of choices that follow the sounds. The words are written; no sound is played.

    Language · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence74 papers, down 6%
  • Contingency Judgment

    Contingency Judgment Task

    Measures the illusion of causality: judging that a cause works when the outcome is just as likely without it. Participants see plants one at a time, each given a fertilizer or not, predict whether each will flower, then rate how effective each garden's fertilizer is. The main score is the rating of a fertilizer that made no difference while plants usually flowered.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence73 papers, up 78%
  • Cross-Modal Priming

    Cross-Modal Priming Task

    Measures how a spoken word speeds recognition of a related written word. Participants hear an English word, then decide as quickly and accurately as they can whether the letter string on the screen is an English word. Word targets follow a related or an unrelated spoken word. The voice is synthetic. Plays sound through speakers or headphones.

    Language · 4 to 6 minutes · Desktop or laptop

    DEvidence73 papers, down 32%
  • Scene Awareness

    Road Scene Awareness Task

    Measures memory for a changing road scene. The scene disappears without warning, then participants answer where road users were, how they were moving and where they would be next. Scores accuracy for each type of question.

    Working memory · 6 to 9 minutes · Desktop or laptop

    CEvidence73 papers, up 12%
  • Ventriloquism

    Ventriloquism Task

    A measure of how much a light pulls the place a sound seems to come from. A short burst of noise plays from the left, ahead or the right, placed by the time difference between the ears, often with a small light flashing at the same moment to one side of it, and participants click on a line where the sound came from. The score is the visual pull: how far the answers move with the light, as a percent of the light's move.

    Attention · 7 to 9 minutes · Desktop or laptop

    DEvidence73 papers, up 28%
  • Magnitude Estimation

    Magnitude Estimation Task

    Measures how the numbers people give to line lengths grow with the lengths. Each screen shows a reference line called 100 and a second line, and the participant types a number in proportion to how long the second line looks. 9 lengths, from a quarter of the reference line to 4 times it, are shown 3 times each. The main score is the exponent of the power law fitted to the numbers, with the fit's R-squared.

    Attention · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence72 papers, down 17%
  • Auditory Streaming

    Auditory Streaming Task

    A measure of auditory scene analysis. Participants hear repeating low-high-low tone triplets and press an arrow key whenever what they hear changes between one galloping stream and two separate streams, high and low. Scores are the share of time heard as two streams at each frequency separation and tempo, and how it builds up over each sequence. A higher share is not a better score.

    Attention · 9 to 11 minutes · Desktop or laptop

    CEvidence70 papers, down 12%
  • Pattern Comparison

    Pattern and Letter Comparison

    A timed measure of perceptual speed. Two line patterns or two strings of consonants appear side by side, and the person answers same or different as fast as they can without many errors. Timed blocks of patterns and letters take turns. The score is right answers minus wrong answers.

    Processing speed · 4 to 5 minutes · Desktop or laptop

    CEvidence70 papers, up 119%
  • Pavlovian Transfer

    Pavlovian-Instrumental Transfer Task

    Measures how a picture that signals a reward steers effort toward that reward. Participants press two keys to win two kinds of fruit, learn which pictures come before which fruit, then press while the pictures appear and the prizes are hidden. The main score is the shift toward the key that wins the fruit a picture signals.

    Executive function · 8 to 10 minutes · Desktop or laptop

    CEvidence70 papers, up 30%
  • Planning Fallacy

    Planning Fallacy Task

    Measures how well people predict their own time on a task. After a practice picture puzzle, participants predict how long a set of the same puzzles will take, do the set with no clock on screen, then say how long it took. The main score is predicted time over actual time.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence70 papers, up 21%
  • Two-Step

    Two-Step Task

    Measures how much choices rely on a model of the task (model-based) or on past rewards alone (model-free). Participants choose a boat that usually sails to one of two islands, then an animal there that may find a star; the animals' chances drift slowly. The main score is the model-based index: how a star after a rare trip to the other island changes the next boat choice, over 3 blocks of 50.

    Executive function · 9 to 12 minutes · Desktop, tablet or phone

    CEvidence70 papers, up 37%
  • Interesting Details

    Interesting Details Task

    Measures how extra, interesting passages affect learning. Read six short lessons, then answer retention and transfer questions.

    Episodic memory · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence69 papers, down 4%
  • Occluded Shapes

    Occluded Shapes Task

    Measure how vision completes partly hidden shapes. A complete, partly hidden or cut-out shape flashes before two shapes appear. Participants judge whether the pair is the same or different. Response times show whether a partly hidden shape primes its complete or cut-out form.

    Attention · 5 to 7 minutes · Desktop or laptop

    DEvidence69 papers, down 7%
  • Beads

    Beads Task

    Measures how much evidence people gather before deciding. Beads are drawn one at a time from one of two hidden jars of orange and blue beads in opposite proportions, and participants decide which jar they come from whenever they choose. The main score is the number of beads seen before deciding, with the share of decisions made after one or two beads.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    CEvidence68 papers, down 19%
  • Effort for Rewards

    Effort for Rewards Task

    Measures willingness to work for a reward. On each trial participants choose an easy key-pressing task for fewer points or a hard one for more, at a 12, 50 or 88 percent chance of winning, then press the key to fill a bar in time. The main score is the share of hard-task choices.

    Executive function · 10 to 12 minutes · Desktop or laptop

    CEvidence68 papers, up 8%
  • Object Tracking

    Multiple Object Tracking

    Measures how many moving objects a person can follow at once. Two to five of ten identical dots flash, then all the dots move for 6.5 seconds, and participants click the dots that flashed. The main score is the share of flashed dots found.

    Attention · 7 to 9 minutes · Desktop or laptop

    CEvidence68 papers, down 20%
  • Progressive Ratio

    Progressive Ratio Task

    Measures how much work a person will do for a reward. Participants press the space bar for points; each win needs twice as many presses as the one before, and they may stop at any time. The main score is the breakpoint, the presses of the last win.

    Executive function · 3 to 12 minutes · Desktop or laptop

    CEvidence68 papers, up 26%
  • Sender-Receiver

    Sender-Receiver Game

    Measures how often people send false messages when the message changes what they and another player get. In 8 rounds the participant sees a die and sends a simulated receiver a message about it; the points of each round reward a false message for the participant, the receiver, both or neither.

    Social cognition · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence68 papers, down 4%
  • RVP

    Rapid Visual Information Processing

    Measures sustained attention and vigilance by asking participants to detect target digit sequences in a rapid stream.

    Attention · 4 to 5 minutes · Desktop or laptop

    CEvidence67 papers, down 24%
  • Recipient Giving

    Recipient Giving Task

    Measures points given to an identified person and to a statistical group facing everyday needs.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence67 papers, up 20%
  • Voice Identity

    Voice Identity Task

    Measures how accurately people recognize newly learned voices and tell two voices apart. Participants learn two synthetic voices, recognize them in new sentences among two other voices, then judge whether pairs of sentences have the same or different speakers. Uses speech in the session language over headphones. Results describe these synthetic voices.

    Attention · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence67 papers, down 7%
  • Betting Choice

    Betting Choice Task

    Measures decisions under stated odds. Each round shows 10 blue and orange tiles with a star hidden behind one; the participant chooses the color more likely to hide it, then bets a share of their points. Scores the quality of decisions (choices of the more likely color) and risk adjustment (betting more when the odds are better).

    Executive function · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence66 papers, down 4%
  • Location Probability

    Location Probability Task

    Measures learning of likely target locations during visual search. Participants find a turned T among L shapes. The target appears more often in one region before becoming equally likely everywhere. Scores the search-time advantage and awareness of the likely region.

    Attention · 12 to 18 minutes · Desktop or laptop

    DEvidence66 papers, up 65%
  • Tilt Aftereffect

    Tilt Aftereffect Task

    A measure of how looking at tilted stripes changes what looks upright. A patch of stripes flashes briefly and participants press the left or right arrow for the way it tilted. The first part has no adapter; in the other two the circle first fills with stripes tilted 15 degrees to the left or to the right. The score is the shift in the tilt that looks upright after adaptation, in degrees.

    Attention · 10 to 12 minutes · Desktop or laptop

    CEvidence66 papers, down 48%
  • Boundary Extension

    Boundary Extension Task

    Participants study 20 photographs of everyday scenes, half as close-ups and half as wider views, then see each again and judge whether it is the same view, closer up or farther away. Measures how far people remember a scene as wider than it was.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    DEvidence65 papers, up 20%
  • Guess First

    Guess First Task

    Measures how guessing before study affects memory. Participants guess the second word of half the pairs before seeing it, read the other pairs, then recall the second words.

    Episodic memory · 7 to 9 minutes · Desktop, tablet or phone

    DEvidence65 papers, up 62%
  • Agreement Attraction

    Agreement Attraction Task

    Measure how an intervening noun affects subject-verb agreement in English. Participants read sentences word by word and judge their grammar. Compare reading times at and after the verb, and acceptance of agreement errors. A study can use quick whole-sentence judgments instead.

    Language · 5 to 8 minutes · Desktop or laptop

    DEvidence64 papers, up 2%
  • Divided Visual Field

    Divided Visual Field Task

    Measures the right visual field advantage for words. Letter strings flash briefly to the left or right of a cross, and participants decide whether each is a real word or a made-up one. The advantage is read across a group, and the test cannot check where the eyes are.

    Language · 8 to 11 minutes · Desktop or laptop

    CEvidence64 papers, down 33%
  • Dual N-Back

    Dual N-Back Task

    Measures working memory updating for two streams at once (Jaeggi and colleagues, 2003). A square appears in one of eight places while a computer voice says a digit, one pair every 3 seconds; participants press A when the place is the same as n steps back and L when the digit is. The level is set before the session and never changes. Scores are the sensitivity (d prime) for places and for digits; results are research measures.

    Working memory · 6 to 8 minutes · Desktop or laptop

    CEvidence64 papers, down 18%
  • Probability Matching

    Probability Matching Task

    Measures whether people predict the likelier of two outcomes every time or spread their predictions to match how often each occurs. Two lights sit side by side, one coming on more often, and participants predict which will come on, seeing the answer each time. The main score is the share of predictions for the likelier light over the second half of 200 rounds.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence64 papers, down 12%
  • Beauty Contest

    Beauty Contest Game

    Measures steps of strategic reasoning. In each round the participant and 9 simulated players pick a number from 0 to 100, and the number closest to two thirds of the average wins points. The main score is the first-round guess, read as steps of reasoning about the others.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence63 papers, up 11%
  • Ellsberg Urns

    Ellsberg Urns Task

    Measures aversion to unknown odds. The participant bets on a ball of their own color from one of two boxes of 100 balls: one with a known mix, from 10 to 90 balls of that color, and one whose mix is not shown. The switch point gives a matching probability, and ambiguity aversion is 0.5 minus it.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence63 papers, down 16%
  • Joke Endings

    Joke Endings Task

    Measures understanding of humor. Participants read 12 short English situations and choose the funny ending from three options: funny, straightforward and unrelated. Half use wordplay and half an unexpected inference.

    Language · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence63 papers, down 16%
  • MSIT

    Multi-Source Interference Task

    Measures interference from several sources at once. Three digits appear and one differs from the other two; participants press 1, 2 or 3 for its value. In control blocks it sits in its own place among zeros, and in interference blocks it sits elsewhere among other possible answers. The score is the slowing in interference blocks.

    Executive function · 7 to 8 minutes · Desktop or laptop

    CEvidence63 papers, up 12%
  • Symmetry Detection

    Symmetry Detection Task

    Measure how quickly and accurately people see mirror symmetry. Dot patterns flash for 200 ms. Participants judge whether a pattern has mirror symmetry or is random. Four axes and three fixed noise levels show how orientation and noise affect detection.

    Attention · 6 to 8 minutes · Desktop or laptop

    DEvidence63 papers, down 3%
  • Collective Risk

    Collective Risk Game

    Measure contributions toward a shared target when falling short puts everyone's remaining points at risk. The participant plays ten rounds with five simulated members. The main score is the share of starting points contributed.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence62 papers, up 170%
  • Verb Generation

    Verb Generation Task

    Measures how quickly people choose a word when several could fit. Participants see an English noun and type a verb that goes with it (ball: throw). The main score is how much slower the answers are for the 20 nouns with many possible verbs than for the 20 nouns with one strong verb.

    Language · 4 to 6 minutes · Desktop or laptop

    CEvidence61 papers, down 42%
  • Animated Shapes

    Animated Shapes Task

    Measures how people read intentions and mental states into moving shapes. Participants watch 12 short animations of two triangles and say whether the triangles move on their own, react to each other's actions or react to each other's thoughts or feelings. The main score is percent correct on the mental-state animations.

    Social cognition · 8 minutes · Desktop, tablet or phone

    CEvidence60 papers, up 30%
  • Anagrams

    Anagram Task

    Measures verbal problem solving. Participants see five scrambled letters and type the English word they spell, trying again after a wrong word, with 30 seconds per anagram by default. The main score is the number of anagrams solved. The words are in English.

    Executive function · 6 to 10 minutes · Desktop, tablet or phone

    CEvidence59 papers, down 27%
  • Cue Blocking

    Cue Blocking Task

    Measures blocking in learning from outcomes: a cue that comes with an already predictive cue is learned less. Participants learn which foods make a made-up creature glow, then rate each food alone. The main score is the blocking effect: the control foods' mean rating minus the blocked food's rating.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    CEvidence59 papers, down 2%
  • Motion Aftereffect

    Motion Aftereffect Task

    A measure of how watching steady motion changes what looks still. A cloud of twinkling dots shows for a second, some of them drifting together left or right, and participants press the left or right arrow for the way it drifted. The first part has no adapter; in the second the dots first drift one way for 30 seconds and again before every test. The score is the shift in the share of drifting dots that looks still, compared with the first part.

    Attention · 9 to 11 minutes · Desktop or laptop

    DEvidence58 papers, down 41%
  • Precedence Effect

    Precedence Effect Task

    Measures how a first sound dominates a quick echo of it. Through headphones, participants hear a click on one side followed 1 to 32 ms later by a click on the other side, or a single click, and say whether they heard one click, on the left or right, or two. The main score is the echo threshold, the delay at which half the pairs are heard as two clicks; the lead's dominance comes with it. A research measure, not a hearing test.

    Attention · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence58 papers, down 33%
  • PRP

    Psychological Refractory Period Task

    Measures how much a second task slows when it starts soon after a first. A colored circle appears, then a shape after a short or long delay, and participants answer the circle with the left hand and the shape with the right.

    Executive function · 6 to 8 minutes · Desktop or laptop

    DEvidence58 papers, down 38%
  • IED

    Intra/Extra Dimensional Set Shift

    Measures cognitive flexibility and attentional set-shifting with criterion-based discrimination, reversal, intra-dimensional shift, and extra-dimensional shift stages.

    Executive function · 8 to 12 minutes · Desktop or laptop

    CEvidence57 papers, down 30%
  • Risky Framing

    Risky Framing Task

    Measures the framing effect in risky choice. Participants choose between a sure plan and a risky plan of equal expected value in 8 everyday situations, each worded once by what is saved and once by what is lost. The main score is the rise in risky choices when the plans are worded as losses.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence57 papers, down 14%
  • Irrelevant Sound

    Irrelevant Sound Task

    Measures how much sound that people try to ignore disrupts memory for order. Digits appear one at a time and are recalled in order while participants hear nothing, one tone repeated, or tones that change in pitch. The main score is the changing-state cost: recall with the repeated tone minus recall with the changing tones.

    Working memory · 11 to 14 minutes · Desktop, tablet or phone

    DEvidence55 papers, up 10%
  • Source Memory

    Source Memory Task

    Measures memory for where something was seen, apart from memory for the thing itself. Participants study pictures shown on the left or the right of the screen. Each test picture is answered Seen or New, and each Seen answer is followed by the side.

    Episodic memory · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence55 papers, down 35%
  • Cups

    Cups Task

    Measures risk taking for gains and for losses. On each round participants pick a cup from a side where every cup holds the same points or a side where one cup holds more and the others nothing, with the risky side's expected value below, equal to or above the sure side's. The main score is the share of risky choices.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence54 papers, up 54%
  • Director

    Director Task

    Measures how well people use another person's view to follow instructions. A drawn director, a computer program, asks for objects to be moved on shelves where some slots are hidden from the director; on critical instructions the best fit from the participant's side is an object the director cannot see. The main score is the share of those instructions answered with the wrong object, with a part that has a rule and no director for comparison.

    Social cognition · 8 to 12 minutes · Desktop, laptop or tablet

    DEvidence54 papers, up 20%
  • Repeat Detection

    Repeat Detection Task

    A continuous recognition test. Pictures appear one at a time and some come back after 2, 8 or 32 others; participants say whether each picture is new or seen before. The main score is d′ for telling repeats from new pictures.

    Episodic memory · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence54 papers, about the same
  • Two-Tone Pictures

    Two-Tone Pictures Task

    Measures perceptual closure: seeing a whole face or object in a picture made only of black and white patches. Participants see each two-tone picture for a moment, upright or upside down, and say whether it shows a face, or which food it shows; half the pictures are scrambled patches that show neither. The main score is how much more often upright pictures are seen than the scrambled ones.

    Attention · 6 to 8 minutes · Desktop, tablet or phone

    DEvidence54 papers, about the same
  • Norm Ratings

    Norm Ratings Task

    Measures shared judgments of everyday actions. Participants rate how socially appropriate each action is, trying to match the most common rating in their study.

    Social cognition · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence53 papers, up 89%
  • Rhythm Discrimination

    Rhythm Discrimination Task

    Measures how well people hear a change in a rhythm. Each round plays a rhythm of tones twice, then a third time that is the same or different, and participants say which. Some rhythms carry a regular beat and some do not. The main score is d-prime, how well changed rhythms are told from unchanged ones.

    Processing speed · 9 to 12 minutes · Desktop, tablet or phone

    CEvidence53 papers, up 26%
  • Sentence Verification

    Sentence Verification Task

    Measures how quickly people check a sentence against a picture. Participants read a short sentence about a star and a plus sign, such as "The star is not above the plus sign", then press F or J to say whether it is true of a picture of one above the other. The sentences vary in negation and in above or below, and are shown in the participant's language.

    Language · 8 to 11 minutes · Desktop or laptop

    CEvidence53 papers, down 18%
  • Odd-One-Out

    Triplet Odd-One-Out Task

    Measures object similarity judgments with the triplet odd-one-out method. Participants see three object pictures and choose the one least like the other two. Scores how often choices agree with the choice most people are expected to make, and how consistent repeated choices are.

    Attention · 5 to 7 minutes · Desktop, tablet or phone

    CEvidence53 papers, up 179%
  • Value-Driven Capture

    Value-Driven Capture Task

    Measures how much a color that once earned points slows the search for a shape. In training, participants find the circle in one of two colors and press F or J for the line inside it; one color usually earns 5 points and the other 1. In the test, with no points, they find the odd shape while another shape sometimes has a color that earned points.

    Attention · 11 to 13 minutes · Desktop or laptop

    CEvidence53 papers, down 39%
  • Associative Inference

    Associative Inference Task

    Measures linking memories that share an item. Participants learn overlapping pairs of pictures, A with B and B with C, then choose which A goes with each C, a pair never shown. The main score is accuracy on those inference choices, with memory for the studied pairs next.

    Executive function · 10 to 13 minutes · Desktop, tablet or phone

    DEvidence52 papers, up 18%
  • Chart Questions

    Chart Questions Task

    Measure how people read values, compare data and draw conclusions from bar, line and pie charts. Participants type numeric answers to original questions in eight languages, with no time limit.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence51 papers, up 55%
  • Game of Dice

    Game of Dice Task

    Measures decisions under risk when the rules are known. Before each of 18 rolls of a die, participants bet on one number or on two, three or four numbers. A bet on fewer numbers wins and loses more points but wins less often, so over many rolls it loses points. The main score is the net score: safe bets (three or four numbers) minus risky bets (one or two).

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence51 papers, down 29%
  • Pitch Illusions

    Pitch Illusions Task

    Measures how a listener organizes pitch. Through headphones, participants judge whether pairs of Shepard tones go up or down, including half-octave pairs that different people hear differently, then say where they hear the high and low tones of the octave illusion. The main score is how strongly the pitch class of the first tone sets the answer.

    Attention · 8 to 11 minutes · Desktop, tablet or phone

    DEvidence51 papers, up 42%
  • Brief Letter Report

    Brief Letter Report Task

    Measure visual processing speed and short-term storage capacity. Six letters flash at several fixed durations, followed by masks. Participants report the letters they saw. A whole-report model separates processing speed, capacity and the exposure threshold.

    Attention · 7 to 10 minutes · Desktop or laptop

    CEvidence50 papers, down 55%
  • Matching Pennies

    Matching Pennies Game

    Measures how unpredictably people choose against an opponent that exploits patterns. In each round the participant and a simulated opponent choose A or B at the same time, and the participant wins when the letters match; the opponent plays against any pattern in the participant's earlier choices and outcomes. The main score is the share of rounds won.

    Social cognition · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence50 papers, up 6%
  • Stock Ordering

    Stock Ordering Task

    Measures how stock orders move toward average demand and follow the previous round. Participants order boxes before demand is revealed, then see sales, waste and points gained or lost. The study sets a high or low profit margin.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence50 papers, down 6%
  • Category Lists

    Category Lists Task

    Measures recall, interference between lists and recovery with another study. Participants study two word lists from the same categories, then type the words from each.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence49 papers, up 40%
  • Known Authors

    Known Authors Task

    Measures print exposure, how much a person reads. Participants mark the names they know as authors in lists that mix widely read authors with made-up names, warned that marking a made-up name lowers the score. Scores authors marked minus made-up names marked, with its own list of authors for each session language.

    Language · 2 to 4 minutes · Desktop, tablet or phone

    DEvidence49 papers, up 36%
  • Living Things Memory

    Living Things Memory Task

    Compares recall of words naming animals and nonliving objects. Participants study a mixed list, count backward, then type the words they remember.

    Episodic memory · 9 to 10 minutes · Desktop, tablet or phone

    DEvidence49 papers, up 26%
  • Mirror tracing

    Mirror Tracing Task

    Measures visuomotor skill under a mirror reversal. Participants trace a star drawn as a band with a dot whose movement is reversed, up and down as standard, as in a mirror. The main score is the number of times the dot leaves the band per trace, with the time each trace takes.

    Processing speed · 6 to 10 minutes · Desktop or laptop

    CEvidence49 papers, down 17%
  • Object-Based Attention

    Object-Based Attention Task

    Measures how much faster attention moves within an object than to another object the same distance away. Two rectangles stand around a cross, one end brightens, and a white square then fills that end, the far end of the same rectangle or the near end of the other rectangle. Participants press the space bar as soon as they see it.

    Attention · 9 to 11 minutes · Desktop or laptop

    DEvidence49 papers, up 29%
  • Process Dissociation

    Process Dissociation Task

    Separates recollection from familiarity in recognizing words. Words are judged in one list and learned in another, then recognized under two rules: Yes for a word from either list, or Yes only for a word from the learned list.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence48 papers, up 4%
  • Sentence Inhibition

    Sentence Completion Inhibition Test

    Measures the ability to hold back a strongly expected word. Participants read sentences missing their last word and type one word: in part 1 a word that completes each of 15 sentences, and in part 2 a word with no link to each of 15 others. The main score counts part 2 answers that complete or relate to the sentence. The sentences are in English.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    CEvidence48 papers, down 51%
  • Letter String Report

    Letter String Report Task

    Measure how many letters a person takes in from one brief string. Five consonants flash for 200 ms. Participants report all the letters they saw, then a single letter at a marked position. Whole and partial reports measure visual attention span, studied in reading research.

    Attention · 6 to 9 minutes · Desktop or laptop

    CEvidence47 papers, down 15%
  • PRM

    Pattern Recognition Memory

    Measures visual pattern recognition by asking participants to recognize previously studied abstract patterns among novel foils.

    Episodic memory · 4 to 5 minutes · Desktop, tablet or phone

    CEvidence47 papers, down 13%
  • Enumeration

    Enumeration Task

    A measure of subitizing: taking in a few items at a glance. One to nine dots flash for 200 ms, and participants press the number key for how many there were. Answer times rise slowly up to about four dots and steeply after. The score is the subitizing span, the number of dots at which that rise turns, fitted to each person's answer times.

    Processing speed · 5 to 6 minutes · Desktop or laptop

    DEvidence46 papers, down 21%
  • Transposed Words

    Transposed Words Task

    Measure sensitivity to word order in English. Five words appear briefly and are masked. Participants judge whether they form a correct sentence. Compare errors and response times for swapped-word sequences, other ungrammatical sequences and correct sentences.

    Language · 4 to 5 minutes · Desktop or laptop

    DEvidence46 papers, up 254%
  • Hard-to-Read Words

    Hard-to-Read Words Task

    Compares recall of words shown clearly or with lower contrast and a fixed blur. Participants study a mixed list, count backward, then type the words they remember.

    Episodic memory · 4 to 5 minutes · Desktop, tablet or phone

    DEvidence45 papers, up 25%
  • Investment Feedback

    Investment Feedback Task

    Measures how often seeing results changes investment in a risky option. Each round, participants invest any part of 100 points in an option that loses the amount (2 in 3 chance) or gains 2.5 times it (1 in 3 chance). With frequent feedback they choose and see every round; with infrequent feedback one choice covers three rounds and only the combined result is shown.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence45 papers, down 10%
  • Online Grocery

    Online Grocery Task

    Records a shopping basket in a simulated online shop. Participants choose unbranded foods for a short list within a budget. Studies vary prices, nutrition or environmental labels, and preset baskets. Reports spending and basket totals.

    Executive function · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence45 papers, up 200%
  • Reward and Interest

    Reward and Interest Task

    Measures how points for success change the wish to keep playing. Participants stop a stopwatch at 5.00 seconds, with or without points, then have free time in which they may play on for no points, read or wait. The main score is the number of rounds played in the free time.

    Executive function · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence45 papers, down 26%
  • Three Doors

    Three Doors Task

    Measures whether people learn to switch doors when switching pays. Points are behind one of three doors; after each pick the computer opens an empty door, and participants stay or switch. Switching wins two rounds in three. The main score is the switch rate over 60 rounds.

    Executive function · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence45 papers, up 25%
  • Tip of the Tongue

    Tip-of-the-Tongue Task

    Measures how often a known word will not come to mind. Participants read the English definitions of 40 rare words and type each word, or say that it is on the tip of the tongue or not known. A tip-of-the-tongue answer brings a second try with the word's first letter. The main score is the share of tip-of-the-tongue states.

    Language · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence45 papers, up 36%
  • False Consensus

    False Consensus Task

    Collects what the false consensus effect is computed from. Participants answer 20 everyday two-choice questions, such as whether they squeeze toothpaste from the end or the middle, and after each one estimate what percentage of the other people in the study gave the same answer. The effect is computed across a study's participants, by comparing their estimates with the study's actual answers, so one session reports its answers and estimates; the main score is the mean estimate.

    Social cognition · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence44 papers, up 26%
  • Volunteer's Dilemma

    Volunteer's Dilemma Game

    Measures volunteering and how it changes with group size. In each round the participant is in a new group of 2, 3, 6 or 12 with simulated members and chooses whether to pay a small cost; if at least one member pays, every member gets 100 points.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence44 papers, down 32%
  • Comprehension Judgments

    Comprehension Judgments Task

    Measures how well people predict their understanding of text. Read six short texts, predict test performance for each, then answer questions.

    Episodic memory · 7 to 10 minutes · Desktop, tablet or phone

    DEvidence43 papers, up 7%
  • Numerical Stroop

    Numerical Stroop Task

    Measures interference between the value of a digit and its print size. Two digits from 1 to 9 appear side by side, often in different print sizes. In one part participants choose the larger number, and in the other the digit printed bigger. The main score is the size congruity effect: how much slower answers are when value and print size disagree than when they agree.

    Executive function · 7 to 8 minutes · Desktop or laptop

    CEvidence43 papers, down 12%
  • Rhyme Judgment

    Rhyme Judgment Task

    Measures how much spelling gets in the way of judging sound. Two English words appear one after the other, and participants press F or J to say whether they rhyme. Some pairs look alike but do not rhyme (charm, warm) and some rhyme but look different (kite, night); the score is how much longer these 32 conflict pairs take than the 32 pairs where spelling and sound agree.

    Language · 4 to 6 minutes · Desktop or laptop

    CEvidence43 papers, about the same
  • Doors

    Doors Task

    Measures how wins and losses change what people do next. In each round participants pick one of two doors and win or lose points, on a schedule set in advance. The main score is how much faster or slower doors are picked after a loss than after a win, over 3 blocks of 20 rounds.

    Executive function · 7 to 9 minutes · Desktop or laptop

    CEvidence42 papers, up 147%
  • Face in the Crowd

    Face-in-the-Crowd Task

    Measures how quickly an angry or a happy face is found among neutral ones. Nine drawn faces appear in a square; participants press F if all are the same and J if one face is different. The main score is the anger-superiority effect: the time to find a happy face minus the time to find an angry one.

    Attention · 6 to 8 minutes · Desktop or laptop

    DEvidence42 papers, down 28%
  • Perspective

    Perspective Pointing Test

    Measures spatial perspective taking. Participants see objects laid out from above, imagine standing at one object and facing another, and point to a third on a circle. The main score is the mean angular error, with items not answered in time counted as 90 degrees.

    Working memory · 8 to 10 minutes · Desktop, laptop or tablet

    CEvidence42 papers, up 162%
  • Arrival Timing

    Arrival Timing Task

    Measure how accurately people time the arrival of a moving dot. Press Space when its center reaches a line, either while watching it or after it disappears. Scores report early and late timing errors, precision and the effect of disappearance.

    Processing speed · 3 to 4 minutes · Desktop or laptop

    CEvidence41 papers, up 11%
  • Illusory Correlation

    Illusory Correlation Task

    Measures the illusory correlation: linking a smaller group with rarer acts, though both groups show the same mix. Participants read statements about desirable and undesirable acts by members of two made-up groups, then rate each group, place each act in a group and estimate how many acts were undesirable. The main score is the phi between the group chosen and an act's desirability. The last screen explains the design.

    Social cognition · 9 to 12 minutes · Desktop, tablet or phone

    DEvidence41 papers, down 25%
  • Information Seeking

    Information Seeking Task

    Measures how much people pay to learn a result early when knowing cannot change it. In each round a draw may win 50 points, with a chance from 1 to 9 in 10, and the result shows after a wait. Participants can find it out at once, free or for points, without changing the result or the length of the round. The main score is the share of rounds with a cost on which they paid.

    Executive function · 8 to 10 minutes · Desktop, tablet or phone

    DEvidence40 papers, up 150%
  • Loss-Prevention Learning

    Loss-Prevention Learning Task

    Measures learning when an action prevents a point loss. Participants learn which shapes often lead to losses, pay a smaller cost to prevent a loss or leave the points unprotected, and adapt when the shapes' probabilities switch.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    CEvidence40 papers, up 48%
  • Tone Fit

    Tone Fit Task

    Measures how well single tones seem to fit a musical key. Participants hear a chord or a short chord sequence through headphones, then one tone, and rate how well the tone fits. Scores compare each person's ratings of the 12 tones with the standard major and minor key profiles. There is no correct rating.

    Attention · 6 to 8 minutes · Desktop, tablet or phone

    DEvidence40 papers, up 3%
  • Stem Completion

    Word Stem Completion Task

    Measures implicit memory. Participants rate words for how much they like them, then complete three-letter word beginnings with the first word that comes to mind. The main score is priming: stems completed with a rated word minus stems completed with a word never shown. The words are in English.

    Episodic memory · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence40 papers, down 27%
  • Emotion Matching

    Emotional Face Matching Task

    Measures how quickly and accurately people match facial expressions of emotion, against a control of matching shapes. Three emoji faces appear at a time, and participants pick which of the two lower faces shows the same emotion as the top one. The main score is percent correct on the face trials.

    Social cognition · 6 minutes · Desktop or laptop

    CEvidence39 papers, up 3%
  • Reverse Correlation

    Reverse Correlation Task

    Shows what a trait looks like to each person. On each trial participants see the same average face twice, covered with a random noise pattern and its opposite, and pick the one that looks more trustworthy, dominant or happy. The chosen patterns average into a classification image; the main score is its informational value.

    Social cognition · 8 to 10 minutes · Desktop, laptop or tablet

    CEvidence39 papers, up 34%
  • Glass Patterns

    Glass Pattern Task

    Measures global form perception: how many dot pairs must line up along circles before a person sees the circular pattern. Two displays of 150 dot pairs flash one after the other; in one, a share of the pairs (the coherence) lies along circles around the center. Participants press 1 or 2 for the display with the circles. The coherence comes from six fixed levels, and the score is the coherence at which 75 percent of answers are right.

    Attention · 6 to 8 minutes · Desktop or laptop

    CEvidence38 papers, up 15%
  • Trait Inference

    Trait Inference Task

    Measures whether people remember inferred traits as words they read. Participants study behavior sentences beside fictional names, then decide whether a word appeared with each name. False recognition is compared for traits implied about the same person and traits implied about another person.

    Social cognition · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence38 papers, down 14%
  • Word Span

    Word Span Task

    Measures verbal short-term memory span. Lists of 2 to 7 common words appear one word at a time, and after each list participants click or tap the words in the order they saw them.

    Working memory · 6 to 8 minutes · Desktop, tablet or phone

    CEvidence38 papers, down 34%
  • Description Fit

    Description Fit Task

    Measures acceptance of general personality feedback. After six preference questions, participants rate how well a fixed description fits them. Everyone receives the same description, presented as based on their answers; the last screen explains this. Scores report acceptance, not personality.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    CEvidence37 papers, up 236%
  • Flash-Lag

    Flash-Lag Task

    A measure of how a moving object is seen ahead of a flash. A bar turns around a dot, and two short lines flash once beyond its ends, a little ahead of it or behind it. Participants press one key if the lines were ahead of the bar and another if they were behind it. The score is the lag: how far ahead the lines must be to look aligned with the bar, in ms of the bar's turning.

    Attention · 7 to 9 minutes · Desktop or laptop

    DEvidence36 papers, down 3%
  • gradCPT

    Gradual-Onset Continuous Performance Task

    Measures sustained attention and its moment-to-moment ups and downs. Round scenes of cities and mountains, drawn for this test, fade into one another every 800 ms; the person presses for each city (90%) and holds back for each rare mountain. Scores sensitivity (d prime), both kinds of error and how response times vary over time.

    Attention · 5 to 6 minutes · Desktop or laptop

    CEvidence36 papers, up 64%
  • Memory Conformity

    Memory Conformity Task

    Measures how a partner's report changes memory for scenes. Participants study six scenes of everyday things, read a simulated partner's list for each, which names some things that were not there and leaves others out, then say whether pictures were in each scene. The main score is how much more often the partner's wrong names are called seen than new things. The last screen says the partner was a program and names its errors.

    Episodic memory · 8 to 10 minutes · Desktop, tablet or phone

    DEvidence36 papers, up 24%
  • Zeigarnik Effect

    Zeigarnik Effect Task

    Measures whether puzzles stopped before they are finished are remembered better than finished ones, a classic result that has proved hard to replicate. Participants do a series of picture puzzles, half of them stopped by the program, then type the puzzles they remember. The main score is the share of the recall that went to stopped puzzles.

    Episodic memory · 8 to 11 minutes · Desktop, tablet or phone

    DEvidence36 papers, up 44%
  • Day-Night

    Day-Night Task

    Measures holding back the obvious answer, in children of about 3 and a half to 7. A card shows a sun or a moon with stars, and the child taps the other picture: the moon for the sun, the sun for the moon. A first block pairs two patterns with the same two pictures, with nothing to hold back. The score is the share of sun and moon cards answered right.

    Executive function · 4 to 5 minutes · Desktop, laptop or tablet

    CEvidence35 papers, down 12%
  • Die Roll

    Die-Roll Task

    Measures honest reporting at the group level. Before each roll of an on-screen die, the participant privately thinks of a number from 1 to 6, then reports whether the die showed it; each match earns points. Chance predicts a match on 1 roll in 6, and the test never learns the number.

    Social cognition · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence35 papers, up 30%
  • Listening Span

    Listening Span Task

    Measures working memory capacity with spoken sentences (Daneman and Carpenter, 1980). Participants hear short sentences read by a computer voice, answer whether each is true or false, and remember each sentence's last word; after each set of 2 to 6 sentences they choose the words in the order heard. Sentences in all eight languages; results are research measures.

    Working memory · 6 to 8 minutes · Desktop, tablet or phone

    CEvidence35 papers, down 31%
  • Translation Recognition

    Translation Recognition Task

    Measures translation recognition and interference from related words. Participants judge whether an English word translates a preceding word in one of seven other languages.

    Language · 3 to 5 minutes · Desktop or laptop

    DEvidence35 papers, up 25%
  • Dot Comparison

    Dot Comparison Task

    A measure of the approximate number system: how precisely people judge which of two groups of dots has more, without counting. Two clouds of 6 to 24 dots flash side by side for 750 ms, and participants press the key for the side that had more. The main score is the Weber fraction fitted to the answers at four fixed ratios; lower means finer judgments of number.

    Processing speed · 5 to 7 minutes · Desktop or laptop

    DEvidence34 papers, up 55%
  • GNAT

    Go/No-Go Association Task

    Measures how strongly a category is linked with good or bad from how well people pick out its pictures when they share a response with happy or with sad faces. Participants press the space bar within a deadline for pictures of fruit or insects and of one kind of face, and do nothing for the others.

    Social cognition · 8 to 10 minutes · Desktop or laptop

    CEvidence34 papers, down 13%
  • Melody Continuation

    Melody Continuation Task

    Measures which melody continuations sound right to a listener. Participants hear two notes as the start of a melody, then a third note, and rate how well it continues the melody. Scores relate the ratings to how near the third note is and whether it turns back after a leap. There is no correct rating.

    Attention · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence34 papers, up 36%
  • Take or Pass

    Take or Pass Game

    Measures how far people pass a growing pot before taking it. In each game the participant and a simulated partner take turns, 6 at most, to take the pot and end the game or to pass it on so that it grows. The main score is how many of their 3 turns the participant passes, with games the partner ended early counted only as far as they went.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence34 papers, down 21%
  • Acquired Equivalence

    Acquired Equivalence Task

    Measures generalization from learned equivalence. Participants learn by feedback which pets four people have, where two people share a pet, then meet pairings never trained. The main score is the share of errors on those new pairings (the generalization error ratio), with errors on the learned pairings and during learning next.

    Executive function · 5 to 10 minutes · Desktop, tablet or phone

    DEvidence33 papers, up 27%
  • Beat Alignment

    Beat Alignment Task

    Measures how well people hear whether beeps fit the beat of a rhythm. Each round plays a rhythm of tones, and after a few seconds beeps join it, on the beat or off it: early, late, too fast or too slow. The main score is d-prime, how well beeps off the beat are told from beeps on it.

    Processing speed · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence33 papers, up 50%
  • Changing Evidence

    Changing Evidence Task

    Measures how people revise their ratings of explanations as evidence arrives. Participants read 12 short everyday stories one sentence at a time and, after each of three sentences, rate how likely four explanations are, from 0 to 10. Two explanations fit the first sentence and are contradicted later; the main score is how far their ratings fall from the first sentence to the last. A research measure with no clinical claim.

    Executive function · 10 to 15 minutes · Desktop, tablet or phone

    CEvidence33 papers, up 18%
  • Choice Blindness

    Choice Blindness Task

    Measures whether people notice when the outcome of a choice is not what they chose. Participants pick the more appealing face of 12 pairs and say why; on 3 pairs the other face is shown as their choice. The main score is the share of those swaps they report.

    Executive function · 6 to 8 minutes · Desktop, laptop or tablet

    DEvidence33 papers, down 27%
  • Drawing Memory

    Drawing Memory Task

    Measures the memory benefit of drawing. Participants draw a picture of some words and write others over and over, for the same time each, then type the words they remember.

    Episodic memory · 10 to 12 minutes · Desktop, tablet or phone

    DEvidence33 papers, up 32%
  • Immediate and Delayed Memory

    Immediate and Delayed Memory Task

    Measures impulsive responding and attention in a stream of five-digit numbers. Participants press the spacebar when a number repeats the one they compare it with, the number just before it or, in the delayed part, the last one before three showings of 12345, and hold back when only one digit changed. The main score is commission errors divided by correct detections in the immediate part.

    Attention · 10 to 12 minutes · Desktop or laptop

    CEvidence33 papers, down 3%
  • Landmark

    Landmark Task

    A measure of the balance of attention between left and right, with no pointing movement. A long line with a small mark near its middle flashes for 150 ms, and participants press the arrow key for the side whose part is shorter or, in other blocks, longer. The score is the mark position at which both parts look equal, in percent of the line's length.

    Attention · 6 to 7 minutes · Desktop or laptop

    CEvidence33 papers, down 41%
  • Survival Processing

    Survival Processing Task

    Measures the memory benefit of thinking about survival. Participants rate words for their relevance to being stranded in grasslands or to moving home, then type the words they remember in a recall test they were not told about.

    Episodic memory · 9 to 12 minutes · Desktop, tablet or phone

    DEvidence33 papers, down 15%
  • Word Values

    Word Values Task

    Measures recall by value and how strongly recall favors high-value words. Participants study English words worth different points, then type the words they remember.

    Episodic memory · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence33 papers, up 136%
  • Brown-Peterson

    Brown-Peterson Task

    Measures how fast short-term memory fades when rehearsal is blocked. Participants see three consonants, count back by threes from a three-digit number for 3 to 18 seconds, then enter the letters.

    Working memory · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence32 papers, down 6%
  • Rod and Frame

    Rod and Frame Task

    Measures how much a tilted square frame pulls a person's sense of upright. Participants turn a rod, shown as two dots in a round window on a dark screen, until it looks upright, with no frame, an upright frame or a frame tilted 10, 20 or 30 degrees to either side.

    Attention · 6 to 9 minutes · Desktop or laptop

    BEvidence32 papers, down 22%
  • Spatial N-Back

    Spatial N-Back Task

    Measures working memory updating for places. A square appears in one of eight places, one every 3 seconds, and participants press the spacebar when it is in the same place as the square 1 or 2 back, at levels fixed before the session.

    Working memory · 9 to 11 minutes · Desktop or laptop

    CEvidence32 papers, down 6%
  • Group Conformity

    Group Conformity Task

    Measures how often people match a group's wrong answer. Participants match a line to one of three, 12 times alone and then 18 times after seeing a simulated group's answers, which are wrong on 12 rounds. The main score is the share of those wrong answers the participant matches.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence31 papers, up 48%
  • Number Line

    Number Line Estimation

    Measures how people place numbers in space. A number appears above a line that runs from 0 to 100 or from 0 to 1000, and the participant marks where the number belongs. The main score is the percent absolute error: how far the marks fall from the true places, as a share of the line.

    Processing speed · 4 to 6 minutes · Desktop, laptop or tablet

    CEvidence31 papers, up 29%
  • Picture Superiority

    Picture Superiority Task

    Compares memory for pictures and for words. Participants study a mixed list of pictures and picture names, then say whether each picture or word was in the list. The main score is how much better pictures are recognized.

    Episodic memory · 7 to 9 minutes · Desktop, tablet or phone

    DEvidence31 papers, about the same
  • Probabilistic Selection

    Probabilistic Selection Task

    Measures learning from positive and from negative feedback. Participants learn three pairs of symbols from feedback that is right only part of the time, then choose between new pairings with no feedback. The main score is how often the most rewarded symbol is chosen in the new pairings (choose-A accuracy), with avoidance of the least rewarded one (avoid-B accuracy) next.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence31 papers, up 3%
  • Slips of Action

    Slips-of-Action Task

    Measures the balance between goal-directed and habitual control of action. Participants learn which key opens each fruit box to win the fruit inside, then some fruits stop paying and boxes come quickly. The main score is the devaluation sensitivity index: the share of responses to boxes whose fruit still pays minus the share to boxes whose fruit no longer does.

    Executive function · 11 to 13 minutes · Desktop or laptop

    CEvidence31 papers, up 72%
  • CVT

    Clock Vigilance Test

    Measures vigilance, the ability to keep spotting rare events over a long, dull watch. A pointer steps around a plain clock face once a second, and participants press the space bar whenever it jumps two steps at once. Detections are scored by quarter of the session to show the vigilance decrement.

    Attention · 12 to 13 minutes · Desktop or laptop

    CEvidence30 papers, up 100%
  • Dot Perspective

    Dot Perspective Task

    Measures how another person's view and one's own interfere. A drawn room shows red dots on its walls and a person facing one wall. Participants check a number against the dots they see, or against the dots the person sees. The main score is the altercentric interference: how much slower one's own judgments are when the person sees fewer dots.

    Social cognition · 9 to 11 minutes · Desktop or laptop

    DEvidence30 papers, up 200%
  • Memory Updating

    Memory Updating Task

    Measures how well people update working memory. Boxes each start with a digit, then changes such as +3 or −2 appear in single boxes, one at a time. Participants keep each box's value in mind and enter the final values at the end.

    Working memory · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence30 papers, down 19%
  • Symmetry Span

    Symmetry Span Task

    Measures working memory capacity with the automated symmetry span procedure. Participants judge whether patterns are symmetrical while remembering where red squares appeared, then recall the places in order.

    Working memory · 8 to 12 minutes · Desktop, tablet or phone

    CEvidence30 papers, down 35%
  • Trivia Curiosity

    Trivia Curiosity Task

    Measures how curiosity helps memory. Participants rate how curious they are about the answers to 30 trivia questions, see each answer after a short wait, then type the answers in a recall test. The main score is recall of high-curiosity answers minus low-curiosity answers.

    Episodic memory · 11 to 14 minutes · Desktop, tablet or phone

    DEvidence30 papers, up 67%
  • Hebb Repetition

    Hebb Repetition Task

    Measures learning of a repeated sequence through immediate recall. Participants see lists of digits, nine as standard, one digit at a time and enter each list in order; every third list is the same list, unannounced.

    Working memory · 9 to 12 minutes · Desktop, tablet or phone

    CEvidence29 papers, down 17%
  • Income Reporting

    Income Reporting Task

    Participants earn points and report their income under stated deduction, audit and fine rules. Measures the share reported at two audit chances.

    Social cognition · 6 to 8 minutes · Desktop or laptop

    DEvidence29 papers, down 17%
  • Melody Comparison

    Melody Comparison Task

    Measures memory for short melodies. Participants hear two tone melodies, five notes each as standard, and say whether they are the same. When they differ, one note changes either the melody's ups and downs or only the size of its steps, and in half the pairs the second melody is moved to a new key.

    Working memory · 9 to 11 minutes · Desktop, tablet or phone

    DEvidence29 papers, down 31%
  • Point Subtraction

    Point Subtraction Aggression Task

    Measures how often people take points away from a partner who takes points from them, when doing so earns them nothing. The partner is a computer program that follows set rules. Participants earn points by pressing a key 100 times, take a point from the partner with 10 presses, or protect their points with 10 presses.

    Social cognition · 12 to 13 minutes · Desktop or laptop

    CEvidence28 papers, up 4%
  • Redundant Signals

    Redundant Signals Task

    Measures how much faster people press when two signals come at once than when one does, the redundancy gain. A small square flashes to the left of a cross, to the right, or on both sides at the same time, and participants press the space bar as soon as they see any square. A race model test asks whether the gain is larger than two separate detections racing each other could give.

    Processing speed · 7 to 9 minutes · Desktop or laptop

    DEvidence28 papers, down 22%
  • Semantic Satiation

    Semantic Satiation Task

    Measures how a word's meaning fades when it is seen over and over. A word flashes about 3 or about 22 times in a row, then appears with a second word, and participants press F or J to say whether the two are related in meaning. The score is how much slower related pairs are judged after many showings than after a few. The words are written in each of the eight languages.

    Language · 8 to 10 minutes · Desktop or laptop

    DEvidence28 papers, up 40%
  • Verbal Overshadowing

    Verbal Overshadowing Task

    Tests whether describing a face in words makes it harder to recognize. In each round participants see a face, then either describe it in writing or type the names of countries and their capitals for the same time, then pick it out from four faces or answer that it is not there. The main score is how many fewer faces are picked out after describing.

    Episodic memory · 20 to 25 minutes · Desktop, laptop or tablet

    DEvidence28 papers, up 47%
  • Word Superiority

    Word Superiority Task

    Measures the word superiority effect: a letter flashed briefly is identified better inside a word than alone or inside a made-up string. Participants pick which of two letters was shown, and both letters would make a word. The advantage is read across a group.

    Language · 6 to 8 minutes · Desktop or laptop

    DEvidence28 papers, up 47%
  • Attribute Amnesia

    Attribute Amnesia Task

    Measures whether people can report a feature they just used to find a target. Four digits flash around a cross, and participants click where the one larger than 5 was; then a surprise question asks which digit it was, and control trials ask again once the question is expected. The main score is whether the surprise answer was right, a measure read across a group. The surprise works once, so each person takes this test once.

    Attention · 4 to 6 minutes · Desktop or laptop

    DEvidence27 papers, up 42%
  • Columbia Card

    Columbia Card Task

    Measures risk taking with 32 face-down cards, a few of them loss cards. In the cold part participants choose how many cards to turn over before seeing any; in the hot part they turn cards over one at a time and see each outcome at once. The main score is the mean number of cards chosen in the cold part, and the effects of the gain, the loss and the number of loss cards show how the values are used.

    Executive function · 9 to 12 minutes · Desktop, laptop or tablet

    CEvidence27 papers, down 23%
  • Moses Illusion

    Moses Illusion Task

    Measures how often people answer a question without noticing a false detail in it. Participants answer 32 English general-knowledge questions with buttons; half have one detail, such as a name or a place, swapped for a false one of the same kind, and the task is to mark those. A check of each fact comes last. The main score is the share of distorted questions answered among facts the person knew.

    Language · 8 to 10 minutes · Desktop, tablet or phone

    DEvidence27 papers, up 69%
  • Part-List Cueing

    Part-List Cueing Task

    Measures how seeing some words of a studied group changes recall of the rest. Participants study six groups of words, then type each group's words; for half of the groups, two of the words are shown.

    Episodic memory · 6 to 8 minutes · Desktop, tablet or phone

    DEvidence27 papers, up 17%
  • Preference Change

    Preference Change Task

    Measures how choosing between two foods changes how much people like them. Participants rate pictured foods, choose between pairs they rated alike, and rate the foods again; half the pairs are chosen only after the second ratings, as a control for what choices reveal. No food is offered.

    Executive function · 7 to 9 minutes · Desktop, tablet or phone

    DEvidence27 papers, down 13%
  • Speech-to-Song

    Speech-to-Song Task

    Measures how much repetition makes speech sound like song. A synthetic voice says a short everyday phrase, and participants rate it from exactly like speech to exactly like singing, then hear the same phrase repeat and rate it again. The main score is how much the rating rises.

    Attention · 5 to 7 minutes · Desktop, tablet or phone

    DEvidence27 papers, up 59%
  • Demand Selection

    Demand Selection Task

    Measures how much people avoid mental effort when free to choose. In each round participants pick a card from one of two decks and say whether its number is odd or even, or lower or higher than 5, as its color and question ask. One deck changes the question on 1 card in 10 and the other on 9 in 10; nothing else differs. The main score is the share of choices from the easier deck, over 4 parts of 50 rounds.

    Executive function · 9 to 11 minutes · Desktop or laptop

    DEvidence26 papers, up 73%
  • Explanatory Depth

    Explanatory Depth Task

    Measures the illusion of explanatory depth. Participants rate how well they understand how 12 everyday devices work, from 1 to 7, then explain in writing how some of them work, step by step, and rate again after each explanation and after a question about each device. The main score is how far the ratings fall after explaining. The typed explanations are kept for the study and never scored.

    Executive function · 8 to 14 minutes · Desktop, tablet or phone

    DEvidence26 papers, up 8%
  • Real or Made-Up Animal

    Real or Made-Up Animal Task

    An object decision task: participants decide as quickly as they can whether each animal silhouette shows a real animal or a made-up one, which joins the front of one real animal to the back of another. They press one key for real and another for made up. The main score is accuracy, with response times for real and made-up animals.

    Attention · 2 to 4 minutes · Desktop or laptop

    DEvidence26 papers, up 13%
  • SNARC Parity

    SNARC Parity Task

    A measure of how number size links to left and right. Digits from 1 to 9 appear one at a time, and participants press F or J to say whether each is odd or even, with the keys swapped between blocks. The main score is the SNARC slope: how much faster the right hand becomes, against the left, as the digits get larger.

    Processing speed · 9 to 11 minutes · Desktop or laptop

    DEvidence26 papers, down 4%
  • Spacing Effect

    Spacing Effect Task

    Measures the memory benefit of spacing. In one list, some words are shown once, some twice in a row and some twice with other words between; participants then type the words they remember.

    Episodic memory · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence26 papers, up 8%
  • Counting Span

    Counting Span Task

    Measures working memory capacity with the counting span procedure. Participants count the dark blue circles on a series of cards, among squares and lighter circles, while remembering each card's total, then enter the totals in order.

    Working memory · 12 to 15 minutes · Desktop, tablet or phone

    DEvidence25 papers, up 19%
  • Pitch Memory

    Pitch Memory Task

    Measures memory for the pitch of a tone over 5 seconds, in silence or while other tones play (Deutsch, 1970). Each trial plays a first tone and, 5 seconds later, a last tone through headphones; participants say whether the last tone had the same pitch or a different one. On half the trials six other tones play in between. The score is the share right with tones in between, with the cost of those tones against silence. Needs headphones and normal hearing; results are research measures.

    Working memory · 8 to 10 minutes · Desktop, tablet or phone

    CEvidence25 papers, down 19%
  • Weather Prediction

    Weather Prediction Task

    Measures probabilistic learning from feedback. On each trial one to three of four cards appear and participants forecast sun or rain, then see the weather. Each card predicts the weather only part of the time, so learning builds over trials. The main score is the share of forecasts that chose the more likely weather for the cards shown, over 3 blocks of 50.

    Executive function · 8 to 11 minutes · Desktop, tablet or phone

    CEvidence25 papers, up 4%
  • Digit Comparison

    Digit Comparison Task

    A measure of how quickly people judge the size of numbers. Two digits from 1 to 9 appear side by side, and participants press the key on the side of the larger one. The main score is the numerical distance effect: how much slower answers are when the two digits are close (1 or 2 apart) than when they are far apart (5 to 8).

    Processing speed · 5 to 6 minutes · Desktop or laptop

    DEvidence24 papers, up 60%
  • Minimum Effort

    Minimum Effort Game

    Measures coordination when the lowest choice sets everyone's points. In each round the participant and simulated members each choose a number from 1 to 7; points rise with the group's lowest number and fall with one's own. The main score is the mean number chosen over the rounds.

    Social cognition · 3 to 6 minutes · Desktop, tablet or phone

    DEvidence24 papers, down 37%
  • Alternating SRT

    Alternating Serial Reaction Time

    Measures implicit statistical learning. One of four circles fills in and participants press its key. Every other circle follows a hidden repeating pattern and the rest are random, so some runs of three come up more often than others; faster responses to the frequent runs show learning.

    Processing speed · 9 to 12 minutes · Desktop or laptop

    CEvidence23 papers, down 21%
  • Chimeric Faces

    Chimeric Faces Task

    Measures the perceptual bias toward the left side of faces. Each pair shows a face that smiles on one half above its mirror image, and participants pick the face that looks happier. The main score is the laterality score: how much more often the face smiling on the viewer's left is chosen.

    Social cognition · 5 to 7 minutes · Desktop, laptop or tablet

    CEvidence23 papers, down 36%
  • Fan Effect

    Fan Effect Task

    Measures how recognizing a fact slows as more facts share its person or place. Participants learn 18 made-up facts such as "The painter is on the island", then decide quickly whether each sentence is a learned fact or a re-paired one. The main score is the fan slope.

    Episodic memory · 13 to 16 minutes · Desktop or laptop

    DEvidence23 papers, up 44%
  • Hidden Path

    Hidden Path Learning

    Measures spatial learning and memory with a path hidden in a 10 by 10 grid of squares. Participants find the path one square at a time from right and wrong feedback, over several rounds on the same path and once more after a short break. The main score is the number of wrong squares over the learning rounds.

    Episodic memory · 8 to 12 minutes · Desktop, laptop or tablet

    CEvidence23 papers, down 57%
  • Speeded Classification

    Speeded Classification Task

    Measures how much a part that should be ignored slows a simple judgment. Two curves appear side by side, and participants press F or J for the curve on the right while, block by block, the curve on the left stays the same, changes with it or changes at random.

    Attention · 7 to 9 minutes · Desktop or laptop

    DEvidence23 papers, down 4%
  • Continuity Illusion

    Continuity Illusion Task

    Measures how often a tone seems to go on through a burst of noise that replaced part of it. Through headphones, participants hear a 1 kHz tone with a short break that is silent or filled with noise at five levels fixed before the session, or a tone that goes on under the noise, and say whether it stopped or went on. The main score is the share of broken tones heard as going on under noise, less the share with a silent break. A research measure, not a hearing test.

    Attention · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence22 papers, not compared
  • Helicopter

    Helicopter Task

    Measures how people adjust learning in a changing world. A hidden helicopter drops bags that scatter around it and now and then moves to a new place; before each drop the participant moves a bucket to where the next bag will fall. The main score is how much the learning rate rises when a miss signals that the helicopter has probably moved (the change-point weight of the normative model).

    Executive function · 8 to 12 minutes · Desktop, laptop or tablet

    CEvidence22 papers, not compared
  • Kappa Effect

    Kappa Effect Task

    Measures how far spacing pulls judged time, the kappa effect. Three dots flash one after another along a row, and participants say whether the middle one came closer in time to the first or to the last, while its place is near one end. The shift is read across a group, not for one person.

    Processing speed · 7 to 9 minutes · Desktop or laptop

    DEvidence22 papers, up 47%
  • Part-Whole Faces

    Part-Whole Face Task

    Measures holistic face recognition. Participants see a face for a moment, then pick it from two faces that differ in one feature, or pick that feature shown alone. The main score is the whole-face advantage: how much better a feature is recognized in the whole face than alone.

    Attention · 7 to 9 minutes · Desktop, laptop or tablet

    DEvidence22 papers, up 38%
  • Wason Selection

    Wason Selection Task

    Measures how people test an if-then rule. On each of 12 problems, participants choose which of four cards to turn over to check a rule: 4 abstract rules about letters and numbers, 4 everyday rules and 4 permission rules. The main score counts the problems answered with the logically correct cards. The problems are written in each of the eight languages.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    DEvidence22 papers, down 27%
  • Word-Sentence Association

    Word-Sentence Association Task

    Measures how people read ambiguous everyday situations in research. A word that suggests a threatening or a harmless reading appears, then a short sentence, and the participant says whether the two are related. The words and sentences are in English.

    Social cognition · 6 to 9 minutes · Desktop, tablet or phone

    CEvidence21 papers, up 50%
  • Rule Anticipation

    Rule Anticipation Test

    Measures how people find a rule and notice when it changes. A dot moves around a ring of eight circles by a simple pattern, and participants click or tap where it will go next. The pattern changes without warning.

    Executive function · 5 to 7 minutes · Desktop, tablet or phone

    CEvidence20 papers, down 13%
  • Water Level

    Water Level Task

    Measures whether people show the surface of still water as level whatever the tilt of its container, the water-level task of Piaget and Inhelder. Each screen shows a half-full bottle drawn by the task's code, upright or tilted 15 to 60 degrees to either side, and participants set its water line by pressing and dragging. The main score is the mean distance of the lines from level, in degrees.

    Working memory · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence20 papers, not compared
  • One-Touch Tower

    One-Touch Tower Planning

    Measures planning by asking participants to judge the minimum number of moves needed to transform one Tower of London arrangement into another.

    Executive function · 5 to 6 minutes · Desktop, laptop or tablet

    CEvidence19 papers, up 19%
  • Phoneme Monitoring

    Phoneme Monitoring Task

    Measures how fast a speech sound is picked out while listening to sentences. Participants hear English sentences from a synthetic voice and press the space bar as soon as a word starts with b; a third of the sentences have none, and a few questions check that they listened for meaning. The main score is the median detection time.

    Language · 7 to 9 minutes · Desktop or laptop

    DEvidence19 papers, down 46%
  • Phonemic Restoration

    Phonemic Restoration Task

    Measures how strongly listeners fill in a sound that noise covers or replaces. Through headphones, a synthetic voice says everyday words in the participant's language with a burst of noise over one sound: the sound is either still there under the noise or taken out. Participants say which. The main score is how well they tell the two apart; lower means stronger restoration.

    Language · 7 to 9 minutes · Desktop, tablet or phone

    DEvidence19 papers, down 14%
  • Reference-Back

    Reference-Back Task

    Measures how working memory lets new information in and keeps the rest out. Participants see X or O in a red or blue frame and decide whether each letter matches the one in the last red frame; only a red frame changes the letter to hold. The main score is the gate-opening cost.

    Working memory · 9 to 11 minutes · Desktop or laptop

    DEvidence19 papers, up 46%
  • Bomb Risk

    Bomb Risk Task

    Measures attitude to risk with the dynamic bomb risk elicitation task. After Start, boxes from a grid of 100 are collected one each second until the participant stops. Each box adds points, but one hides a bomb (a trap, in the participant's words) that wipes out the round's points, and where it was is shown only at the end. The main score is the number of boxes collected: 50 is risk neutral.

    Executive function · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence18 papers, not compared
  • Breath Counting

    Breath Cycle Counting Task

    Measures attention to breathing by counting natural breaths in cycles of nine. Key presses record completed counts and moments when the participant loses count.

    Attention · 16 to 18 minutes · Desktop or laptop

    CEvidence18 papers, up 29%
  • Letter Memory

    Letter Memory Task

    Measures how well people update working memory. Letters appear one at a time in lists of unpredictable length. Participants keep the last four in mind, adding each new letter and dropping the oldest, and enter them when the list stops.

    Working memory · 7 to 9 minutes · Desktop, tablet or phone

    CEvidence18 papers, up 12%
  • Number Sequences

    Number Sequence Task

    Measures inductive reasoning with numbers. Participants see 16 rows of numbers that each follow a rule, such as adding the same amount or two rows taking turns, and type the number that comes next, with 45 seconds per row by default. The rows were made for this test and run from easier to harder. The main score is the number of rows completed correctly. The rows use no words.

    Executive function · 6 to 10 minutes · Desktop, tablet or phone

    DEvidence18 papers, not compared
  • Semantic Triads

    Semantic Triads Task

    Measures nonverbal semantic knowledge. Participants see a picture at the top and two below and choose the one that goes with the top picture by meaning, such as a teacup, not a juice box, for a teapot. Scores accuracy and the time to a right choice.

    Language · 4 to 6 minutes · Desktop, tablet or phone

    CEvidence18 papers, down 38%
  • Thatcher Illusion

    Thatcher Illusion Task

    Measures how much turning a face upside down hides a change to its eyes and mouth. Participants see two pictures of one face in a row and say whether they were the same, upright and upside down. The main score is the inversion cost: how much worse changes are spotted upside down.

    Attention · 6 to 8 minutes · Desktop, tablet or phone

    DEvidence18 papers, up 29%
  • Escalation Auction

    Escalation Auction Task

    Measures how far people keep bidding once both bidders must pay. In each auction the participant and a simulated bidder bid in turn for a prize of 100 points; when one stops, the other wins, and both pay their highest bid. The main score is how high the participant bids against bidders that never stop.

    Executive function · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence17 papers, about the same
  • Gaze and Expression

    Gaze and Expression Theory of Mind Task

    Measures cognitive and affective theory of mind, in the style of the Yoni task (Shamay-Tsoory and Aharon-Peretz, 2007). A drawn face sits in the middle with four pictures or four smaller faces around it, and a sentence such as "The face in the middle is thinking of ___". Participants choose what fits from where the faces look and whether they smile or frown. The main score is percent correct on the thinking and liking screens.

    Social cognition · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence17 papers, about the same
  • Information Board

    Information Board Task

    Measures how people search for information before a choice (Payne, Bettman and Johnson, 1988). Each board is an everyday choice between 4 options on 4 features, with all 16 points hidden until a cell is opened, one at a time, and a percentage under each feature that says how much it counts. Every opening is recorded. The main score is the number of cells opened per board; scores also give the time to choose and Payne's search index, whether search runs option by option or feature by feature.

    Executive function · 10 to 14 minutes · Desktop, tablet or phone

    DEvidence17 papers, down 32%
  • Motion-Induced Blindness

    Motion-Induced Blindness Task

    A measure of how steady dots seem to vanish when a pattern moves behind them. Three yellow dots stay still while a grid of blue crosses turns, and participants hold the space bar whenever any dot has vanished from view. The score is the share of viewing time with a dot reported gone. In each viewing one dot really fades out once, so the reports can be checked. More reported time is not a better score.

    Attention · 8 to 10 minutes · Desktop or laptop

    DEvidence17 papers, down 45%
  • Substitution Masking

    Object Substitution Masking Task

    A measure of masking by four dots that stay after a brief display. Rings with a gap flash for about 50 ms in a circle around the cross, 1, 8 or 16 at a time, and four dots mark one of them. The dots either go with the rings or stay alone for about 200 ms more. Participants press the arrow key for the side of the marked ring's gap, with no time limit. The score is the accuracy lost when the dots stay, at each number of rings.

    Attention · 6 to 8 minutes · Desktop or laptop

    DEvidence17 papers, down 41%
  • Recent Probes

    Recent Probes Task

    Measures interference from the previous trial in short-term memory. Participants see four letters, wait 3 seconds, and decide whether a capital letter was in the set. The main score is how much slower they reject a letter that was in the previous set.

    Working memory · 10 to 11 minutes · Desktop or laptop

    DEvidence17 papers, down 32%
  • Running Span

    Running Span

    Measures working memory capacity with lists that stop without warning. Digits appear one at a time, and when a list stops, participants enter its last 3 to 7 digits in order.

    Working memory · 9 to 11 minutes · Desktop, tablet or phone

    CEvidence17 papers, down 41%
  • Best Offer

    Best Offer Task

    Measures when people stop searching. Offers arrive one at a time, in random order, from a known number; each is taken or passed, and a passed offer cannot come back. Only the best offer of the set earns points. Scores how often the best offer is taken and where people stop compared with the optimal rule.

    Executive function · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence16 papers, down 6%
  • Figure Matching

    Figure Matching Test

    A measure of reflection and impulsivity: how carefully people compare similar figures before choosing. Each screen shows a figure above six that look almost the same, and participants choose the one that is exactly the same, choosing again after a wrong choice until they find it. The main score is the number of wrong choices, with the mean time to the first choice.

    Attention · 7 to 10 minutes · Desktop, laptop or tablet

    CEvidence16 papers, down 43%
  • Random Generation

    Random Number Generation

    Measures how well people hold back habits such as counting while they produce a random series. A light flashes at a steady pace, and participants press a number key from 1 to 9 at each flash, making the order as random as they can.

    Executive function · 5 to 6 minutes · Desktop or laptop

    CEvidence16 papers, down 30%
  • Rotation Span

    Rotation Span Task

    Measures spatial working memory capacity with the automated rotation span procedure. Participants judge whether turned letters are normal or mirror images while remembering arrows, then recall the arrows in order.

    Working memory · 9 to 13 minutes · Desktop, tablet or phone

    CEvidence16 papers, down 6%
  • Anticipatory Inhibition

    Anticipatory Inhibition Task

    Measures how well people stop a planned action. A bar rises toward a line, and participants press the space bar to stop it on the line; on some trials the bar stops by itself before the line, and they must hold back. The main score is the stop-signal reaction time.

    Response inhibition · 11 to 13 minutes · Desktop or laptop

    DEvidence15 papers, not compared
  • Clock Reading

    Clock Reading Task

    Measures how well people read the time on an analog clock. Each screen shows a clock drawn by the task's code and four written times: the clock's time, the time read with the hands swapped, the time a mirror image would show and the time an hour later. Participants choose the time the clock shows. The main score is the share of clocks read right, with the time to a right answer as a secondary measure.

    Working memory · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence15 papers, about the same
  • Convex Time Budget

    Convex Time Budget Task

    Measures time preference from how people divide 100 tokens between a sooner and a later date, a token being worth 20 points sooner and 20 to 36 points later, on 24 screens with the sooner date today or in 4 weeks. The dates are imagined. A model fitted to the splits gives the main score, a weekly discount factor, and an estimate of present bias.

    Executive function · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence15 papers, down 35%
  • Mazes

    Maze Tracing Test

    Measures planning ahead by tracing a way out of mazes. Participants draw a line from a dot inside each maze to the gap in its outer wall, on mazes our code grows by stated rules, from 5 by 5 to 10 by 10 cells. The main score is the number of entries into blind alleys, with the time taken.

    Executive function · 4 to 7 minutes · Desktop, laptop or tablet

    CEvidence15 papers, down 21%
  • Repetition Blindness

    Repetition Blindness Task

    Measures repetition blindness: in a rapid stream of words, people often miss the second copy of a word shown twice. Six English words flash one after another at about eight a second, and participants type the words they saw. The effect is read across a group.

    Attention · 8 to 11 minutes · Desktop or laptop

    DEvidence15 papers, down 32%
  • Water Jars

    Water Jars Task

    Measures whether a method practised on earlier problems carries over to later problems that a shorter method also solves (Luchins, 1942). Participants fill, pour and empty three jars with buttons to get an exact amount of water. Five problems are solved only by one long method, then four test problems also allow a shorter one, with one problem in the middle that only the shorter method solves. Every step is recorded, and the method is read from the steps. The main score is the share of solved test problems solved with the long method.

    Executive function · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence15 papers, up 7%
  • Production Effect

    Production Effect Task

    Measures the memory benefit of producing a word. In one list, some words are typed and others read silently; a recognition test then shows them among new words. A setting asks for reading aloud instead of typing, which the screen cannot check.

    Episodic memory · 7 to 10 minutes · Desktop, tablet or phone

    DEvidence14 papers, about the same
  • Hearts and Flowers

    Hearts and Flowers Task

    Measures holding two rules in mind and switching between them. A heart or a flower appears on the left or right: for a heart, participants press the key on the same side, and for a flower, the key on the opposite side. Hearts come first, then flowers, then both mixed.

    Executive function · 5 to 6 minutes · Desktop or laptop

    CEvidence13 papers, not compared
  • Inbox Decisions

    Inbox Decisions Task

    Measure how well people distinguish phishing from genuine emails, their response bias and confidence. Uses original messages from fictional companies.

    Executive function · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence13 papers, not compared
  • Light and Tone

    Light and Tone Task

    Measures how often people report a faint tone that was not played, once they have learned that a light comes with the tone. Over headphones, a light comes on with a burst of noise on each trial, and people say whether they heard a 1 kHz tone in the noise and how sure they are. A threshold step first finds each person's tone levels; then, over 12 rounds, the tones grow fainter and more often absent. The main score is the share of trials with no tone answered Yes. A research measure with no clinical claim.

    Attention · 25 to 35 minutes · Desktop or laptop

    CEvidence13 papers, up 30%
  • Mental Scanning

    Mental Scanning Task

    Measures how a remembered map is scanned in the mind. Participants learn an island map with 7 pictures, then picture it, focus on one place and move an imagined dot to a second place, pressing a key when it arrives. The main score is how much longer a scan across the map's width takes.

    Working memory · 11 to 14 minutes · Desktop or laptop

    DEvidence13 papers, up 30%
  • Metronome Response

    Metronome Response Task

    Measures how steadily people keep their attention on a simple task. Participants press the space bar in time with a tone that sounds every 1.3 seconds for about 13 minutes; now and then the tones stop and a question asks whether their mind was on the task. The main score is the variability of the presses' timing.

    Attention · 17 to 19 minutes · Desktop or laptop

    DEvidence13 papers, up 30%
  • Social Evaluation Learning

    Social Evaluation Learning Task

    Measures learning of positive and negative evaluations about oneself and about another person. Participants meet made-up characters and learn from feedback whether each one likes or dislikes them, or likes or dislikes a person called Sam, by choosing the word the character would use. The main score compares how many fewer errors "likes" takes than "dislikes" to learn about oneself with the same difference about Sam, counting errors before 8 choices in a row follow the character's rule.

    Social cognition · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence13 papers, not compared
  • Traveler's Dilemma

    Traveler's Dilemma Game

    Measures how far below the highest number people name in the traveler's dilemma, and how the size of the bonus moves them. In each round the participant and a simulated partner name a number from 100 to 200; the lower number counts for both, with a bonus of 5 or 100 points for the one who named it.

    Social cognition · 4 to 7 minutes · Desktop, tablet or phone

    DEvidence13 papers, down 48%
  • Action and Valence Go/No-Go

    Action and Valence Go/No-Go Task

    Measures how reward and loss shape learning to act or to hold back. Four pictures teach, from points won and lost by chance, whether to press to win, press to avoid losing, not press to win or not press to avoid losing. The main score is the Pavlovian bias: how much more accurate choices are when pressing goes with winning and holding back with avoiding a loss than the other way round, with learning in each condition next.

    Executive function · 12 to 16 minutes · Desktop or laptop

    DEvidence12 papers, not compared
  • Crossed-Uncrossed

    Crossed-Uncrossed Difference Task

    Measures the extra time a key press takes when the hand is on the other side from a brief flash, the crossed-uncrossed difference of the Poffenberger paradigm. A small square flashes to the left or right of a cross, and participants press F with the left hand or J with the right, one hand per part. The difference is a few milliseconds and is read across a group, not for one person.

    Processing speed · 11 to 14 minutes · Desktop or laptop

    CEvidence12 papers, down 37%
  • Error Awareness

    Error Awareness Task

    Measures how often people notice their own errors, and how quickly. Participants press the space bar for each color word except a repeat or a word in its own color, and press E as soon as they notice a press they should not have made.

    Response inhibition · 13 to 16 minutes · Desktop or laptop

    DEvidence12 papers, about the same
  • Fold and Punch

    Fold and Punch Task

    Measures spatial visualization with sheets generated for each session. A square sheet is folded one to three times, shown step by step, and a hole is punched through every layer; participants choose, from five sheets, how it looks unfolded.

    Working memory · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence12 papers, up 9%
  • Fortress Flight

    Fortress Flight Game

    Measures how fast people learn a complex video game. Participants fly a ship with the arrow keys, fire through a turning gap in a fortress's shield and deal with drones and stars over short rounds. The main score is the rise in points from round to round.

    Processing speed · 9 to 11 minutes · Desktop or laptop

    DEvidence12 papers, about the same
  • Grid Pattern Span

    Grid Pattern Span Task

    Measures visual short-term memory for patterns. A grid with about half its squares dark is shown for 3 seconds, then the participant marks the dark squares on an empty grid. Grids grow from 2 dark squares until none of a size is reproduced.

    Working memory · 6 to 10 minutes · Desktop, tablet or phone

    CEvidence12 papers, down 20%
  • Group Faces

    Group Faces Task

    Measures how a group changes impressions of a face. Participants rate the attractiveness of the same faces alone and beside two others. Scores show the group-minus-alone difference.

    Social cognition · 4 to 6 minutes · Desktop or laptop

    DEvidence12 papers, down 33%
  • Meeting Point

    Meeting Point Game

    Measures how often people choose the meeting place that pays them more when meeting pays both players and each prefers a different place. In each round the participant and a simulated partner choose place A or B; meeting pays 51 or 75 points at one's preferred place and 50 at the other's.

    Social cognition · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence12 papers, down 60%
  • Overlapping Outlines

    Overlapping Outlines Task

    An overlapping figures task: each drawing shows the outlines of 2, 3 or 4 everyday objects drawn over one another, and participants choose the pictures of the objects they find from a set of choices, with no time limit. The main score is the number of objects found, with the time each drawing took.

    Attention · 3 to 6 minutes · Desktop, tablet or phone

    DEvidence12 papers, not compared
  • Stop-Change

    Stop-Change Task

    Measures how quickly people stop a planned response and make a different one instead. Participants press the arrow key that matches an arrow; when the arrow turns red, they hold back the arrow key and press the space bar.

    Response inhibition · 5 to 7 minutes · Desktop or laptop

    DEvidence12 papers, down 48%
  • Ignore-Suppress

    Ignore-Suppress Task

    Measures interference when irrelevant patterns are ignored before study or dropped from memory afterward. Scores the extra time needed to reject a pattern from the irrelevant group.

    Working memory · 12 to 16 minutes · Desktop or laptop

    DEvidence11 papers, not compared
  • Imagined Events

    Imagined Events Task

    Measures how imagining an event changes confidence that it happened. Participants rate everyday childhood events, imagine some of them in detail, then rate all of them again.

    Episodic memory · 10 to 14 minutes · Desktop, tablet or phone

    DEvidence11 papers, down 21%
  • Inspection Time

    Inspection Time Task

    A measure of how quickly the eye and brain take in a simple display. Two lines joined at the top, one clearly longer, flash for one of nine fixed durations from about 17 to 200 ms, each shown equally often, and a pattern of lines then covers them. Participants press the arrow key for the side of the longer line, with no time limit. The score is the display duration at which 75 percent of answers are right.

    Attention · 5 to 6 minutes · Desktop or laptop

    CEvidence11 papers, about the same
  • Prototype Distortion

    Prototype Distortion Task

    A measure of learning a category's central pattern from its distortions. Participants sort patterns of nine dots into three groups with feedback; each group's patterns are distortions of its own prototype, which is never shown. A test without feedback then shows the prototypes, the training patterns and new distortions. The score is the prototype advantage: accuracy on the unseen prototypes minus accuracy on new patterns as distorted as the training ones.

    Attention · 6 to 9 minutes · Desktop, tablet or phone

    DEvidence11 papers, not compared
  • Squared Attention

    Squared Attention Tasks

    Measures attention control with three short conflict tasks on color words, arrows and directions, in which the item and both answers can each point the wrong way. Participants answer as many as they can in 90 seconds per task, and the score is correct minus wrong answers.

    Executive function · 8 to 10 minutes · Desktop or laptop

    CEvidence11 papers, not compared
  • Function Acquisition

    Function Acquisition Speed Task

    Measures how fast people learn which key goes with each of four everyday words when the keys group words that belong together, such as hammer and nail, and when they split them. The keys are learned by trial and error from feedback, and the main score is the difference in learning speed between the two parts.

    Social cognition · 4 to 5 minutes · Desktop or laptop

    DEvidence10 papers, not compared
  • Loss Aversion

    Loss Aversion Task

    Measures how much more a possible loss weighs than an equal possible gain. 128 coin-flip gambles, each winning one amount of points or losing another, are accepted or rejected; a logistic fit gives the loss aversion coefficient (lambda).

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    CEvidence10 papers, down 47%
  • Rule Discovery

    Rule Discovery Task

    Measures how people test their ideas about a hidden rule. Participants learn that 2 4 6 fits a simple rule about three numbers, then type triples of their own; before each test they say whether they expect it to fit, and they then see whether it does. When sure of the rule they sort 8 new triples. The main score is the share of tests expected to fit, the pull toward confirming tests; the scores also say whether the rule was found.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence10 papers, not compared
  • Self-Ordered Pointing

    Self-Ordered Pointing Task

    Measures working memory with the self-ordered pointing procedure. Participants see the same pictures in new places on each screen and must choose a picture they have not chosen yet, until every picture has been chosen once.

    Working memory · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence10 papers, down 47%
  • Spelling Choice

    Spelling Choice Task

    Measures knowledge of how words are spelled. Each trial shows a real word beside a made-up spelling that sounds the same, and participants choose the real word. Scores accuracy and choice time, with original pairs in the session language; Japanese and Chinese pairs swap one character for another with the same reading.

    Language · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence10 papers, down 23%
  • Fraction Comparison

    Fraction Comparison Task

    Measures how accurately and quickly people compare fraction sizes. Choose the larger of two fractions with the F and J keys. Scores separate pairs with a shared numerator or denominator from pairs where larger whole-number components help or mislead, and compare close with far fraction values.

    Processing speed · 3 to 8 minutes · Desktop or laptop

    DEvidence8 papers, not compared
  • Kinetic Depth

    Kinetic Depth Task

    Identify a sphere or cylinder from moving dots seen through a small window. Static dot displays provide a comparison for shape judgments without motion. Scores accuracy for moving shapes and its difference from the static baseline.

    Attention · 4 to 6 minutes · Desktop or laptop

    DEvidence8 papers, down 47%
  • Letter Pair Reasoning

    Letter Pair Reasoning Task

    Measures verbal reasoning against the clock. Participants read short sentences about the order of two letters, such as "A is not followed by B", and press F or J to say whether each is true of the pair below it, AB or BA. The sentences vary in voice and negation and are shown in the participant's language. The score is the right answers in a time limit set before the session.

    Executive function · 5 to 6 minutes · Desktop or laptop

    CEvidence8 papers, not compared
  • Recency Judgment

    Recency Judgment Task

    Measures memory for temporal order. After studying patterns one at a time, participants choose which of two appeared later. Accuracy is reported for nearby and widely separated list positions.

    Episodic memory · 4 to 6 minutes · Desktop, tablet or phone

    DEvidence8 papers, down 64%
  • EAST

    Extrinsic Affective Simon Task

    Measures how readily flower and insect names are answered with a key that means good or bad. White words are sorted as good or bad, which gives the two keys their meaning, and blue or green words are sorted by color alone. The main score is the difference in response time between colored words whose key's meaning fits them and words whose key's meaning conflicts.

    Social cognition · 5 to 6 minutes · Desktop or laptop

    CEvidence7 papers, not compared
  • Placekeeping

    Placekeeping Task

    Measures keeping a place in a rule sequence across interruptions. Participants cycle through shape, fill and number judgments without a cue naming the next rule.

    Executive function · 6 to 8 minutes · Desktop or laptop

    DEvidence7 papers, not compared
  • Thought Suppression

    Thought Suppression Task

    Asks people to try not to think of a white bear. Over three quiet periods, before, during and after trying, they press each time the thought comes. Every count is the person's own report.

    Executive function · 11 to 13 minutes · Desktop, tablet or phone

    CEvidence7 papers, down 53%
  • Bizarreness Effect

    Bizarreness Effect Task

    Measures how much better odd material is remembered than ordinary material. Participants picture sentences, half odd and half ordinary, and rate how vivid each image is, then type the words in bold in a recall test they were not told about.

    Episodic memory · 8 to 11 minutes · Desktop, tablet or phone

    DEvidence6 papers, not compared
  • Contrast Surround

    Contrast Surround Task

    Judge which of two striped patches has stronger contrast. The first patch appears alone or inside a high-contrast ring. Scores how the ring shifts the contrast that looks equal, relative to the no-surround baseline.

    Attention · 4 to 6 minutes · Desktop or laptop

    DEvidence6 papers, not compared
  • Go Before You Know

    Go Before You Know Task

    Measures how people begin a movement when its goal is uncertain. Move the mouse toward one or two possible targets; with two targets, the correct one fills only after movement starts. Scores compare the initial direction of the mouse and movement time.

    Processing speed · 4 to 6 minutes · Desktop or laptop

    DEvidence6 papers, not compared
  • Instructed Lying

    Instructed Lying Task

    Measures the response-time cost of giving a cued opposite answer to a simple fact question. The same questions appear under truth and lie cues; scores compare correct response times and accuracy.

    Executive function · 4 to 7 minutes · Desktop or laptop

    DEvidence6 papers, down 40%
  • Letter Matching

    Letter Matching Task

    Measures the extra time needed to recognize the same letter across cases. Participants judge whether two visible letters have the same name, comparing identical pairs such as A A with cross-case pairs such as A a. Scores the difference in correct response times, with accuracy for each kind of pair.

    Processing speed · 4 to 6 minutes · Desktop or laptop

    DEvidence6 papers, not compared
  • Hidden Ball Beliefs

    Hidden Ball Beliefs Task

    Measures how another person's belief and one's own knowledge interfere. A ball is hidden under one of three cups; a clue shows where it is or that one cup is empty, and two players point to where they think it is. Participants press the cup a player thinks the ball is under, or the cup they think it is under themselves. The main score is the self-other conflict: how much slower answers are when the player's belief conflicts with what the participant knows.

    Social cognition · 12 to 14 minutes · Desktop or laptop

    DEvidence5 papers, not compared
  • Route Directions

    Route Directions Task

    Measures left-right orientation on a map. A route is drawn on a street map seen from above, and at each turn the participant says whether a walker on the route turns left or right. Walking down the map, the walker's left is on the screen's right, so those turns need the view turned around in the mind.

    Working memory · 4 to 6 minutes · Desktop, laptop or tablet

    Counted with Which-Way-Back Game

    CEvidence5 papers, not compared
  • Solid Slicing

    Solid Slicing Task

    Measures spatial visualization by asking participants to choose the cross-section made by a plane through a solid. Compares simple, joined and embedded solids with flat and slanted cuts.

    Working memory · 6 to 10 minutes · Desktop, tablet or phone

    DEvidence5 papers, not compared
  • Which Way Back

    Which-Way-Back Game

    A game-format measure of orientation from one's own point of view. Participants watch short walks through a dark corridor, seen from above in a view that turns with the walker, then point back to where each walk started. The main score is the mean pointing error in degrees. It is a new measure: its reliability and norms come from use.

    Working memory · 6 to 9 minutes · Desktop, laptop or tablet

    Counted with Route Directions Task

    CEvidence5 papers, not compared
  • Absolute Identification

    Absolute Identification Task

    Measures how accurately people identify a line's length from a learned set. Participants learn the number for each line, then press its number when it appears alone.

    Attention · 5 to 7 minutes · Desktop or laptop

    DEvidence4 papers, not compared
  • Diagram Rule

    Diagram Rule Task

    Measures finding a visual rule from examples. Each of 8 puzzles shows two groups of 6 pictures drawn for each session: every picture in group A follows a rule that no picture in group B follows, such as a large shape against a small one. Participants study the groups for as long as they like, then sort 6 new pictures into the two groups. The main score is the number of puzzles whose new pictures were all sorted by the rule.

    Executive function · 6 to 10 minutes · Desktop, tablet or phone

    DEvidence4 papers, not compared
  • Intersections

    Intersection Driving Game

    Measures risk taking in a driving game. As each traffic light turns yellow, participants brake and wait or keep going and may meet a car from the side street. The main score is the share of lights crossed without stopping.

    Executive function · 9 to 11 minutes · Desktop or laptop

    DEvidence4 papers, down 73%
  • Keep-Track

    Keep-Track Task

    Measures how well people update working memory. Pictures from six groups appear one at a time, and at the end participants choose the last picture they saw from each of two to four groups named before the list.

    Working memory · 10 to 12 minutes · Desktop, tablet or phone

    CEvidence4 papers, not compared
  • Letter Detection

    Letter Detection Task

    Measures which letters readers miss in connected text. Participants read original English passages once and click every t, then answer a content question. Scores the difference in missed letters between function words such as the and content words, with false marks, reading time and comprehension.

    Language · 5 to 7 minutes · Desktop or laptop

    DEvidence4 papers, not compared
  • Experiential Discounting

    Experiential Discounting Task

    Measures how much a real wait of some seconds lowers the value of points. Participants choose between some points now and 64 points after a wait they sit through, at 4 waits from 4 to 32 seconds. Every round lasts its wait whichever they choose. The area under the discounting curve is the main score.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    CEvidence3 papers, not compared
  • Hypercorrection

    Hypercorrection Task

    Measures whether errors made with higher confidence are more likely to be corrected after feedback. Participants answer fact questions, rate confidence, see each correct answer, and answer the questions again.

    Episodic memory · 8 to 12 minutes · Desktop, tablet or phone

    DEvidence3 papers, not compared
  • Latent Inhibition

    Latent Inhibition Task

    Measures how prior exposure affects learning. Participants watch shapes, then learn which familiar and new shapes predict a light. Scores compare early learning for the two kinds of cue.

    Attention · 3 to 5 minutes · Desktop, tablet or phone

    DEvidence3 papers, down 77%
  • Action-Effect Blindness

    Action-Effect Blindness Task

    Measures how preparing a left or right key press affects seeing an arrow in the same direction. Participants prepare F or J, make that press when an arrow flashes, then report the arrow's direction.

    Attention · 6 to 8 minutes · Desktop or laptop

    DEvidence2 papers, not compared
  • Fishing Risk

    Fishing Risk Task

    Measures when people stop taking a risk to keep points. Participants fish or collect in four kinds of pond: visible or hidden contents, with caught fish kept or returned. Scores summarize casts before voluntary collection in each condition.

    Executive function · 5 to 8 minutes · Desktop, tablet or phone

    DEvidence2 papers, not compared
  • Number Midpoint

    Number Midpoint Task

    Measures how accurately and quickly people judge arithmetic midpoints. Three numbers appear in increasing order: decide whether the middle number is exactly halfway between the other two. Scores compare number ranges, multiplication patterns and distances from the true midpoint.

    Processing speed · 3 to 8 minutes · Desktop or laptop

    DEvidence2 papers, not compared
  • Relational and Item Encoding

    Relational and Item Encoding Task

    Measures memory for pictures judged one at a time and pictures judged as pairs. Participants answer whether single pictures are living and whether one picture of a pair could fit inside the other, then pick out the pictures seen among new ones and the pairs seen among rearranged ones.

    Episodic memory · 10 to 13 minutes · Desktop, tablet or phone

    CEvidence2 papers, not compared
  • Reward Perseveration

    Reward Perseveration Task

    Measures how long people continue seeking points as gains become less frequent. Participants reveal one capsule at a time or stop and keep their current total. The main score is the number revealed before stopping, up to 90.

    Executive function · 2 to 7 minutes · Desktop, tablet or phone

    DEvidence2 papers, not compared
  • Mirror Reading

    Mirror Reading Task

    Measures how quickly people learn to read mirror-reversed words. Participants read groups of three mirrored words aloud and press the space bar when done, over several blocks. The score is the speed-up from the first block to the last. No sound is recorded, so the test cannot hear the words.

    Processing speed · 8 to 14 minutes · Desktop or laptop

    DEvidence1 papers, not compared
  • Rising Points

    Rising Points Task

    Measures whether people take a small certain gain or wait for larger offers that can turn into losses. Three offers appear in order, each for one second. Scores report waiting for higher points and how the previous outcome changes that choice.

    Executive function · 7 to 9 minutes · Desktop or laptop

    DEvidence1 papers, down 92%
  • Shortest Route

    Shortest Route Task

    Measures visual route planning. Each map shows 9, 12 or 15 points, and participants tap them in the order they would visit them to make the shortest route through all of them, back to the start. The main score is how much longer the routes are than the shortest possible ones, worked out exactly.

    Executive function · 7 to 10 minutes · Desktop, tablet or phone

    DEvidence1 papers, not compared
  • Timed Reward Choice

    Timed Reward Choice Task

    Measures preference for smaller rewards after a shorter wait or larger rewards after a longer wait. Participants actually wait 5 or 15 seconds, then collect their points. The primary score is the proportion of smaller-sooner choices.

    Executive function · 4 to 10 minutes · Desktop, tablet or phone

    DEvidence1 papers, not compared
  • Prepared Reversal

    Prepared Reversal Task

    Measures how people prepare to override a usual response. A colored shape cues a same-direction or opposite-direction key press before a central arrow appears. Scores compare response speed and accuracy with short and long preparation times.

    Response inhibition · 6 to 8 minutes · Desktop or laptop

    CEvidence0 papers, not compared
  • Running Count

    Running Count Task

    Measures the time to switch between two running counts. Participants count triangles and rectangles separately, press the space bar after each update and report both totals at the end of each list.

    Working memory · 6 to 8 minutes · Desktop or laptop

    DEvidence0 papers, not compared

What each domain measures

Processing speed
How quickly people take in information and respond.
Attention
Keeping attention on a task and picking out what matters.
Working memory
Holding and updating information for a few seconds.
Executive function
Planning, switching rules, handling conflict and making decisions.
Episodic memory
Learning material and later recalling or recognizing it.
Response inhibition
Stopping or holding back a response.
Social cognition
Reading and responding to social information.
Language
Recognizing words and using what they mean.

Starter templates

Templates in the study wizard. Start from one and add, remove or reorder tests.

Reaction Time Study

Compare simple responses with responses that require a choice.

7 minutes: Simple Reaction Time, Choice Reaction Time

Pilot Screening Battery

A short battery for first runs, feasibility checks, and checking data quality with remote participants.

15 minutes: Simple Reaction Time, Choice Reaction Time, Eriksen Flanker Task, Stroop Color-Word Test

Executive Control Battery

Designed for researchers measuring inhibition, conflict monitoring, and cognitive flexibility.

18 minutes: Go/No-Go Task, Stroop Color-Word Test, Eriksen Flanker Task, Trail Making Test B

Working Memory and Learning Battery

A medium-length battery for working memory load, span, and associative learning experiments.

19 minutes: Digit Span Test, 1-Back Task, 2-Back Task, Paired Associate Learning

Language-Minimized Screening Battery

Tests with little language on screen, for cohorts who speak different languages. Covers attention, memory, processing speed, and executive function. Instructions come in every participant language, but Trail Making Test B uses the alphabet.

30 minutes: Simple Reaction Time, Choice Reaction Time, Eriksen Flanker Task, Go/No-Go Task, Trail Making Test A, Trail Making Test B, 1-Back Task, Paired Associate Learning

Older Adult Executive Speed Battery

For older adults taking part from home: digit span, Trail Making A and B, and symbol coding, with larger text on the consent, question, start and finish pages.

20 minutes: Digit Span Test, Trail Making Test A, Trail Making Test B, Symbol Coding

Sleep and Fatigue Battery

Vigilance, reaction speed, sustained attention and visual search, for studies of sleep loss, shift work and fatigue.

23 minutes: Psychomotor Vigilance Task, Simple Reaction Time, Sustained Attention to Response, Visual Search Test

Attention and Impulsivity Battery

Sustained attention, stopping and withholding responses, and interference control in four tasks, for ADHD research.

26 minutes: Continuous Performance Test, Stop-Signal Task, Go/No-Go Task, Eriksen Flanker Task

Decisions and Reward Battery

Delay discounting, reversal learning, a card-deck gambling task and balloon risk, for studies of choice, learning from feedback and risk.

29 minutes: Delay Discounting, Probabilistic Reversal Learning, Iowa Gambling Lite, Balloon Risk

Impulsivity and Substance Use Battery

Withholding and stopping responses, delay discounting and risk taking, for studies of impulsivity and substance use.

26 minutes: Go/No-Go Task, Stop-Signal Task, Delay Discounting, Balloon Risk

Emotion and Mood Battery

Attention to threatening words, interference from emotional words, effort for reward and reward anticipation, for mood and anxiety research.

28 minutes: Dot-Probe Task, Emotional Stroop Task, Effort Discounting Task, Monetary Incentive Delay

Medication Studies Battery

Simple and choice reaction time, vigilance, response inhibition and visual memory, for studies that compare sessions across doses or visits.

26 minutes: Simple Reaction Time, Choice Reaction Time, Psychomotor Vigilance Task, Go/No-Go Task, Paired Associate Learning

Reasoning and Spatial Battery

Matrix reasoning, mental rotation, tower planning and Corsi span, for studies of reasoning and spatial ability.

32 minutes: Matrix Reasoning, Mental Rotation, Tower Planning, Corsi Block-Tapping Test

Motor and Attention Battery

Finger tapping, spiral drawing, line bisection, cancellation and paced serial addition, for neurology and movement research.

29 minutes: Finger Tapping Task, Spiral Drawing Test, Line Bisection Test, Cancellation Test, Paced Visual Serial Addition Test

At-Home Memory Battery

Word list learning, story recall, category fluency and digit span, all untimed, for memory research with participants taking part at home.

26 minutes: Verbal Learning, Short Story Recall, Category Fluency, Digit Span Test

School-Age Battery

Corsi span, digit span, 1-back, tower planning and arithmetic fluency, for child development and education research.

33 minutes: Corsi Block-Tapping Test, Digit Span Test, 1-Back Task, Tower Planning, Arithmetic Fluency Task

Language Battery

Picture naming, vocabulary, letter fluency and following written commands, for studies of word finding, word knowledge and comprehension.

33 minutes: Picture Naming Test, Vocabulary Test, Verbal Fluency, Token Commands Task

Social Cognition Battery

Emotion recognition, intent attribution, understanding hints and giving to a stranger, for studies of how people read others and act toward them.

23 minutes: Emoji Emotion Recognition, Everyday Intent Task, Indirect Hints Task, Dictator Game

Listening and Auditory Processing Battery

Spoken digits in noise, short gaps in sound and small differences in pitch, for studies of listening and auditory processing.

31 minutes: Digits-in-Noise Task, Gap Detection Task, Pitch Discrimination Task

Associative Memory Battery

Face-name learning, word pair learning and memory for the order of pictures, for studies of how people link and keep new information.

32 minutes: Face-name Memory Task, Word Pair Learning, Picture Order Memory Test

Food Choice and Self-Control Battery

Attention to food pictures, delay discounting of a favorite snack, and withholding and stopping responses, for eating behavior research.

29 minutes: Food-Picture Dot-Probe, Food Delay Discounting, Go/No-Go Task, Stop-Signal Task

Creativity and Flexible Thinking Battery

Alternative uses, design fluency, letter fluency and card sorting, for studies of idea generation and flexible thinking.

30 minutes: Alternative Uses Task, Design Fluency Test, Verbal Fluency, Card Sorting Test (Berg)

Visual Attention Battery

Rare targets, spatial cueing, the Simon task and the antisaccade task, for studies of how attention is drawn, shifted and controlled.

27 minutes: Oddball Target Detection, Posner Cueing, Simon Task, Antisaccade Task

Motor Learning Battery

Motor sequence typing, serial reaction time, tapping to a beat and pursuit tracking, for studies of skill learning and motor timing.

34 minutes: Motor Sequence Task, Serial Reaction Time, Beat Tapping Task, Pursuit Tracking Test

Visual Perception Battery

Contrast sensitivity, hidden shapes and the rod and frame task, for studies of spatial vision and the use of visual context.

27 minutes: Contrast Sensitivity Test, Hidden Shapes Test, Rod and Frame Task

Working Memory Capacity Battery

Letter-number sequencing, ordering pictures by size and reading span, for studies of working memory capacity.

34 minutes: Letter-Number Sequencing Task, Size Order Memory Test, Reading Span Task

Guides for common tests

Longer guides cover the Trail Making Test and the n-back task. How often researchers use each test: use and evidence. How percentiles work: test norms. Recruiting online: setup guides for Prolific, Sona, CloudResearch and Qualtrics. What you can change in each test: test settings.

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