ConductCognition
  • Domains

    Tests

    • Processing speed43
    • Attention109
    • Working memory50
    • Executive function139
    • Episodic memory65
    • Response inhibition9
    • Social cognition72
    • Language36

    Most used

    Evidence

    1. Verbal Fluency TestGradeA
    2. Stroop Color-Word TestGradeA
    3. Trail Making TestGradeA
    4. N-Back TaskGradeA
    5. Go/No-Go TaskGradeA
    6. Digit Span TestGradeA
    7. Symbol Coding TestGradeA
    8. Verbal Learning TestGradeA
    REDTry it nowStroop Color-Word Test
    All 523 tests

    Browse by

    • Phone273
    • Tablet306
    • Untimed309
    • Up to 5 minutes63
    • Evidence grade A40
  • First studies

    Grade, length

    • Reaction Time StudyGradeA7 min
    • Pilot ScreeningGradeA15 min
    • Medication StudiesGradeA−26 min
    • Language-Minimized ScreeningGradeA−30 min

    Age groups

    • Older Adult Executive SpeedGradeA20 min
    • School-AgeGradeA−33 min

    Memory

    • At-Home MemoryGradeA26 min
    • Working Memory and LearningGradeA−19 min
    • Associative MemoryGradeB32 min
    • Working Memory CapacityGradeB34 min

    Language and perception

    • LanguageGradeA−33 min
    • Visual PerceptionGradeB27 min
    • Listening and Auditory ProcessingGradeB31 min

    Executive function and attention

    • Executive ControlGradeA18 min
    • Attention and ImpulsivityGradeA−26 min
    • Visual AttentionGradeB27 min
    • Creativity and Flexible ThinkingGradeB30 min
    • Reasoning and SpatialGradeB32 min

    Movement

    • Motor and AttentionGradeA−29 min
    • Motor LearningGradeB34 min

    Behavior, mood and choice

    • Food Choice and Self-ControlGradeA−29 min
    • Sleep and FatigueGradeB23 min
    • Social CognitionGradeB23 min
    • Impulsivity and Substance UseGradeB26 min
    • Emotion and MoodGradeB28 min
    • Decisions and RewardGradeB29 min
    All 26 batteries

    Find one

    Up to 15 minutes2Up to 30 minutes19Phone8
    Test order labBattery gradesHow batteries work
  • Use and evidence

    • Overview
    • Compare all 523 tests
    • Test-retest
    • Reliability and validity
    • Battery grades26
    • Download and cite

    Clinical trials

    • Overview
    • By condition25
    • By test101
    • Trial design benchmark
    • Cognitive outcomes, 2026

    Conditions

    Registered studies

    • Dementia and Alzheimer's1,673
    • Aging, frailty and exercise1,398
    • Depression and bipolar disorder1,247
    • Stroke1,233
    • Substance use and addiction895
    • Parkinson's disease892
    • Cancer760
    All 25 conditions
    16,361Registered studies name a cognitive test in an outcome measure11,686 name a test you can run hereExplore the studies
  • 1

    Build

    • Study design
    • Customize tests
    • Repeat visits
    • Study cost calculator
    2

    Recruit

    • Recruitment setup
    • Prolific
    • Sona Systems
    • CloudResearch Connect
    • Qualtrics
    3

    Run

    • Remote testing
    • Participant devices
    • Phone timing check
    • Offline edition
    4

    Results

    • Automated scoring
    • Test norms
    • Study Quality Monitor
    • Data export
    Platform overview

    Compliance

    • HIPAA-ready testing
    • US clinical research
    • Data Policy
    • Privacy Policy
    • Terms of Use
  • Research areas

    Tests used in each

    • Aging and dementia185
    • Decisions and reward100
    • Child development and education84
    • Social behavior59
    • Language and bilingualism58
    • Psychiatric groups35
    • Training and intervention28
    • Mood, anxiety and trauma25
    • Substance use and impulsivity25
    • Neurological and movement research19
    • Brain injury and concussion14
    • Sleep and fatigue14
    • ADHD11
    • Eating and obesity8
    • Medication and drug trials8

    Research settings

    • Student participant pools
    • Teaching a class
    • Clinical trials
    • US clinical research
    • Sites without internet
    Planning a study?
  • Methods

    • How evidence grades work
    • How test batteries work
    • How test order works
    Methods and questions

    Help

    • FAQ
    • Recruitment guides
    • Compare platforms

    Updates

    • Blog
    • New tests by email
    Latest post10 November 2026What you can do in ConductCognition todayA short tour of ConductCognition as it stands on 10 November. After this, we'll post when something changes how you run a study.Read the post
  • Pricing
Start Free
Log In
Log InStart Free
  1. Home
  2. /Tests
  3. /Reward-Cost Conflict Task

Reward and Decision Making

Reward-Cost Conflict Task

Also called: approach–avoidance conflict, reward-cost choice

Measure which rewards people accept when they come with a possible point loss. Compare choices across reward amounts, costs and loss probabilities.

4-6 minUntimed

Create a study with this test

Free to start: 10 free participants per account, then $0.99 per participant for academic research, or any yearly plan. Try it here first, with no account.

Papers, 2021 to 2025
189
Evidence grade
C
Registered clinical studies
7
How these are counted
Gain 6 points25% chance of losing 8 points
AcceptSkip
Gain 6 pointsNo points lost
Offer acceptanceReward and cost effects
Accept a reward with a possible cost or skip it
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measures choices when a reward comes with a possible cost. Participants accept an offer of points with a stated chance of losing points, or skip it. Scores show offer acceptance and how choices change with rewards, costs and loss probability.

Constructs

  • Approach-avoidance conflict
  • Reward-cost choice
  • Sensitivity to possible losses

Research uses

  • Research on reward and cost preferences
  • Studies of approach and avoidance decisions

How the paradigm works

The Reward-Cost Conflict Task measures decisions when a reward comes with a possible loss. Participants accept an offer or skip it. Accepting always adds the stated reward and may also deduct the stated cost; skipping changes nothing. The loss probability is shown before each choice.

More about the paradigm

The standard session has 72 choices: four repeats of 18 combinations of reward (2, 6 or 10 point units), cost (4, 8 or 12 units) and loss probability (25% or 75%). Repeats range from two to six; a point multiplier from one to ten scales the balance and all outcomes together. Four practice choices use separate points. Choices have no deadline; feedback lasts 1,000 ms, followed by a 250 ms gap.

This points-only version adapts the approach/avoid structure described by Rolle and colleagues. Point losses replace unpleasant images, so these scores describe choices about points rather than responses to emotional threat. The values, probabilities and displays are original; no source items or software are used.

Scores

Offer Acceptance%
Accepted offers divided by readable test choices.
Higher means accepting more offers of a reward paired with a possible loss
Low Reward Acceptance%
Acceptance rate for 2-unit rewards.
Informational
High Reward Acceptance%
Acceptance rate for 10-unit rewards.
Informational
Reward Effect%
High-reward acceptance minus low-reward acceptance.
Positive means more acceptance for larger rewards
Low Cost Acceptance%
Acceptance rate for offers with 4-unit costs.
Informational
High Cost Acceptance%
Acceptance rate for offers with 12-unit costs.
Informational
Cost Effect%
Low-cost acceptance minus high-cost acceptance.
Positive means less acceptance for larger possible losses
25% Loss Chance Acceptance%
Acceptance rate when the chance of a cost is 25%.
Informational
75% Loss Chance Acceptance%
Acceptance rate when the chance of a cost is 75%.
Informational
Loss Probability Effect%
Acceptance at 25% loss probability minus acceptance at 75%.
Positive means less acceptance when a loss is more likely
Point Changepoints
Net test points, reconstructed from the seed and actual choices.
Informational
Final Pointspoints
Starting balance plus net test points. The starting balance covers the maximum possible loss.
Informational
Median Choice Timems
Median readable choice time at or above 100 ms.
Informational
Anticipationscount
Presses rejected under 100 ms, plus any saved responses under 100 ms.
Quality check
Choices Answeredcount
Unique readable choices in the selected run.
Informational
Planned Choicescount
18 offer combinations times the repeats setting.
Informational
Complete Run0/1
1 when all planned choices are present with no unreadable rows; otherwise 0.
Quality check
Unreadable Choicescount
Rows with duplicate or invalid sequence numbers, responses or settings.
Quality check

Use and evidence

189 papers from 2021 to 2025 name this task in their title or abstract, up 11% compared with 2016 to 2020. That ranks it 160 of 582 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Reward-Cost Conflict Task, 2000 to 2025Bar chart. 2021: 36; 2022: 33; 2023: 35; 2024: 28; 2025: 57 papers. Peak year 2025.02040602000: 1 papers2001: 3 papers2002: 4 papers2003: 5 papers2004: 6 papers2005: 6 papers2006: 8 papers2007: 11 papers2008: 7 papers2009: 7 papers2010: 13 papers2011: 16 papers2012: 10 papers2013: 14 papers2014: 22 papers2015: 24 papers2016: 20 papers2017: 37 papers2018: 30 papers2019: 37 papers2020: 47 papers2021: 36 papers2022: 33 papers2023: 35 papers2024: 28 papers2025: 57 papers200020052010201520202025
Papers per year naming the Reward-Cost Conflict Task, 2000 to 2025Bar chart. 2021: 36; 2022: 33; 2023: 35; 2024: 28; 2025: 57 papers. Peak year 2025.02040602000: 1 papers2001: 3 papers2002: 4 papers2003: 5 papers2004: 6 papers2005: 6 papers2006: 8 papers2007: 11 papers2008: 7 papers2009: 7 papers2010: 13 papers2011: 16 papers2012: 10 papers2013: 14 papers2014: 22 papers2015: 24 papers2016: 20 papers2017: 37 papers2018: 30 papers2019: 37 papers2020: 47 papers2021: 36 papers2022: 33 papers2023: 35 papers2024: 28 papers2025: 57 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
202557
202428
202335
202233
202136
202047
201937
201830
201737
201620
201524
201422
201314
201210
201116
201013
20097
20087
200711
20068
20056
20046
20035
20024
20013
20001
C

Use grade C

100 to 299 papers from 2021 to 2025.

C

Evidence grade C

At least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies.

Papers on test-retest reliability
4
Papers on reliability or validity
51
Registered clinical studies using it as an outcome
7

Measured on ConductCognition

Pooled across the studies that feed our platform norms, by device group. A figure needs 50 or more people.

No pooled figure yet.

Note on the counts: Points-only adaptation: possible point losses replace unpleasant images or sounds..

How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.39.0, counted 8 November 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Offers
72 choices by default: four repeats of 18 combinations. Rewards are 2, 6 or 10 point units; costs are 4, 8 or 12; cost probabilities are 25% or 75%.
Choice
Accept always gives the reward and may also deduct the cost. Skip leaves points unchanged. Option sides are balanced across the session.
Settings
Two to six repeats (36 to 108 choices); a point multiplier from 1 to 10. Starting balance is 12 times the number of choices times the multiplier: 864 points by default.
Practice and timing
Four practice choices with separate points. No response deadline; 1,000 ms outcome feedback and a 250 ms gap.
Scores
Offer acceptance is primary, followed by acceptance at low/high rewards, costs and loss probabilities and their differences, points, choice time and completion checks. Percentiles are off.
Devices
Desktop, tablet or phone; click, tap or F/J keys. Minimum touch screen 360 by 640. Estimated duration 4 to 6 minutes.

A points-only adaptation of approach–avoidance conflict. Point losses replace unpleasant pictures; the scores measure reward-cost preferences in this task. No source stimuli, item values or software are copied.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scores accept/skip choices from the most complete run. Repeated choices can express a preference and are not errors. Answers under 200 ms on at least half the choices invalidate. An incomplete run or unreadable choices are flagged for review.

Why these rules

Offer acceptance is a preference, with no universal correct answer. The randomly ordered amounts and probabilities need to be read before deciding; responses below visual choice time can indicate clicking through.

No percentile. Scores and quality flags only.

Running this test

Settings you can change

SettingStandardAllowed
Repeats per offer42 to 6
Point multiplier11 to 10
Payment lineHypothetical points (standard)Hypothetical points (standard), The study pays for points

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Untimed test: runs on desktops, laptops, tablets and phones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • No percentile. Scores and quality flags only. How norms work
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Reward-Cost Conflict Task in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Rolle et al., 2022), with the standard settings (repeats per offer: 4; point multiplier: 1; payment line: Hypothetical points). The main score was offer acceptance (accepted offers divided by readable test choices).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Rolle, C. E., Pedersen, M. L., Johnson, N., Amemori, K., Ironside, M., Graybiel, A. M., Pizzagalli, D. A., & Etkin, A. (2022). The Role of the Dorsal–Lateral Prefrontal Cortex in Reward Sensitivity During Approach–Avoidance Conflict. Cerebral Cortex, 32(6), 1269–1285. https://doi.org/10.1093/cercor/bhab292Full task methods read; approach receives reward and cost, avoidance receives neither. Our costs are possible point losses.

Source papers

    Questions

    How long does the Reward-Cost Conflict Task take?

    About 4 to 6 minutes, as listed in the test library.

    What device does a participant need?

    Untimed test: runs on desktops, laptops, tablets and phones. The browser must be Chrome, Edge, Firefox or Safari.

    What scores does it produce?

    Offer Acceptance, Low Reward Acceptance, High Reward Acceptance, Reward Effect, Low Cost Acceptance, High Cost Acceptance, Cost Effect, 25% Loss Chance Acceptance, 75% Loss Chance Acceptance, Loss Probability Effect, Point Change, Final Points, Median Choice Time, Anticipations, Choices Answered, Planned Choices, Complete Run and Unreadable Choices. Each session is also marked valid, needs review or invalid, with the reason.

    How widely is the Reward-Cost Conflict Task used in research?

    189 papers from 2021 to 2025 name it in their title or abstract, up 11% compared with 2016 to 2020. That ranks it 160 of 582 test families in the ConductCognition test census (use grade C). Source: ConductCognition test census 0.39.0, counted 8 November 2026 from OpenAlex and ClinicalTrials.gov.

    How much reliability evidence does the Reward-Cost Conflict Task have?

    In the published research, 4 papers report its test-retest reliability and 7 registered clinical studies use it as an outcome (evidence grade C in the ConductCognition test census).

    Does it report a percentile?

    No. Scores and quality flags only.

    Which settings can a researcher change?

    Repeats per offer (2 to 6), point multiplier (1 to 10) and payment line (Hypothetical points (standard), The study pays for points). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

    Which languages can participants use?

    Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

    Is this a clinical test?

    No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

    Every test: the full test list.

    New tests and features, about once a month. Unsubscribe at any time.

    Run this test in your next study

    Start free with 10 free participants on any test, then use participant credits or a yearly plan.

    Start free

    Related tests

    Probabilistic Reversal LearningProbabilistic Selection TaskEffort for Rewards Task
    ConductCognition

    Hosted browser-native cognitive testing for academic and commercial research workflows.

    A product of ConductScience, Inc.

    Tests

    • All cognitive tests
    • Test batteries
    • Use and evidence
    • Test norms
    • Trail Making Test
    • N-Back Task
    • Automated scoring
    • Study design
    • New tests by email

    Guides

    • Methods and questions
    • Blog
    • Recruitment setup
    • Participant devices
    • Prolific
    • Sona Systems
    • CloudResearch Connect
    • Qualtrics

    Use cases

    • Student participant pools
    • Aging and dementia research
    • Clinical trials
    • US clinical research
    • Remote testing

    Compare and buy

    • Pricing
    • Compare platforms
    • Offline edition
    • FAQ

    Trust

    • Study Quality Monitor
    • HIPAA-ready testing
    • Data export
    • Privacy Policy
    • Terms of Use
    • Data Policy

    Company

    • ConductScience
    • Affiliate Program
    © 2026 ConductScience, Inc. Research use only.