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Executive function tests you can run online

Executive function tests measure planning, rule switching, handling conflict and making decisions.

64 tests, 2 to 19 minutes each. 19 are timed and 20 have evidence grade A or B.

Executive function tests

Time per participant
Participant device
Timing

Timed tests depend on exact timing, so they run only on desktops and laptops.

Evidence grade
What the grades mean
A
at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome
B
at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers
C
at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies
D
little published measurement evidence found

Grades describe the published research on each task, not ConductCognition's version of it.

Use grade
What the grades mean
A
1,000 or more papers from 2021 to 2025
B
300 to 999 papers from 2021 to 2025
C
100 to 299 papers from 2021 to 2025
D
30 to 99 papers from 2021 to 2025
E
fewer than 30 papers from 2021 to 2025

Grades describe the published research on each task, not ConductCognition's version of it.

Research area
Main score
Participant language
More

Filter and sort

Time per participant
Participant device
Timing

Timed tests depend on exact timing, so they run only on desktops and laptops.

Evidence grade
What the grades mean
A
at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome
B
at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers
C
at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies
D
little published measurement evidence found

Grades describe the published research on each task, not ConductCognition's version of it.

Use grade
What the grades mean
A
1,000 or more papers from 2021 to 2025
B
300 to 999 papers from 2021 to 2025
C
100 to 299 papers from 2021 to 2025
D
30 to 99 papers from 2021 to 2025
E
fewer than 30 papers from 2021 to 2025

Grades describe the published research on each task, not ConductCognition's version of it.

Research area
Main score
Participant language
More

64 tests

  • Time left 0:45F
    fern
    Enter
    1. 1.farm
    2. 2.forest
    3. 3.frame
    4. 4.fern
    Type words that start with the letter
    Most used, strongest evidence

    Verbal Fluency

    Measures letter fluency. Participants type as many words as they can that start with F, A and S, with 60 seconds per letter by default.

    4 to 6 minutes · Desktop, tablet or phone

    AEvidence5,242 papers, up 21%
  • REDBLUEGREEN
    Name the INK COLOR

    Stroop Color-Word Test

    Measures cognitive inhibition by asking participants to identify the ink color of color words, creating interference between reading and color naming.

    4 to 6 minutes · Desktop or laptop

    AEvidence4,956 papers, up 14%
  • 1
    A
    2
    B
    3
    C
    Alternate: 1-A-2-B-3-C...

    Trail Making Test B

    Measures executive function and cognitive flexibility by asking participants to alternate between numbers and letters (1-A-2-B-3-C...).

    3 to 5 minutes · Desktop or laptop

    Counted with Trail Making Test A

    AEvidence3,944 papers, up 22%
  • $50
    Today
    $100
    In 1 week
    Indifference point
    AUC scoring
    Choose between sooner and later rewards

    Delay Discounting

    Measures how much a delay lowers the value of money, using adjusting choices between an amount today and $100 later.

    3 to 5 minutes · Desktop, tablet or phone

    Counted with Food Delay Discounting

    AEvidence2,088 papers, down 4%
  • Pick your favorite snack
    ChipsCookiesPopcornNuts
    50 chips
    Today
    100 chips
    In 1 month
    Area under the curveDiscount rate (k)
    Choose between a snack today and a larger amount later

    Food Delay Discounting

    Measures how much a delay lowers the value of a favorite snack food, using adjusting choices between an amount today and 100 later. The food is hypothetical.

    3 to 5 minutes · Desktop, tablet or phone

    Counted with Delay Discounting

    AEvidence2,088 papers, down 4%
  • Odd or even?
    7
    High or low?
    7
    F
    J
    Switch trials scored
    Follow the cue and switch rules

    Task Switching Test

    Measures task-set switching by cueing participants to classify digits by parity or magnitude.

    6 to 8 minutes · Desktop or laptop · Published norm

    BEvidence1,508 papers, up 7%
  • Berg Card Sort

    Card Sorting Test (Berg)

    Measures set shifting and perseveration. Participants sort cards by color, shape or number, learn the rule from Right and Wrong feedback, and have to notice when it changes without warning.

    6 to 10 minutes · Desktop, tablet or phone

    AEvidence1,227 papers, down 8%
  • Matrix

    Matrix Reasoning

    Measures nonverbal reasoning with 3 by 3 visual matrices generated for each session. Shapes change in number, size, rotation, fill and color by row and column rules.

    7 to 10 minutes · Desktop, tablet or phone

    AEvidence1,106 papers, down 1%
  • Reversal

    Probabilistic Reversal Learning

    Measures reward learning and flexibility when the better of two symbols switches without warning.

    4 to 6 minutes · Desktop, tablet or phone

    BEvidence1,072 papers, up 12%
  • CDT

    Clock Drawing Task

    Captures command and optional copy clock drawings as timestamped browser-native strokes for reproducible process analysis.

    3 to 6 minutes · Desktop, laptop or tablet

    AEvidence971 papers, up 11%
  • Food Cue Reactivity

    Food Cue Reactivity Task

    Measures how much pictures of food draw a wish to eat. Participants look at pictures of food and of everyday objects, rate how much they want each one right now, and report their hunger before and after. No food is offered.

    6 to 8 minutes · Desktop, tablet or phone

    CEvidence639 papers, up 11%
  • IGT Lite

    Iowa Gambling Lite

    Measures decision making under uncertainty with four card decks that differ in long-run gains and losses.

    6 to 9 minutes · Desktop, tablet or phone

    BEvidence576 papers, down 17%
  • Alternative Uses

    Alternative Uses Task

    Measures divergent thinking. Participants see the name of an everyday object and type as many creative uses for it as they can, one at a time, with 3 minutes for each of 2 objects by default. The main score is fluency, the mean number of different uses per object. Every answer is kept for originality ratings.

    8 to 9 minutes · Desktop, tablet or phone

    BEvidence509 papers, up 56%
  • Tower

    Tower Planning

    Measures planning with Tower of London puzzles. Participants move three balls between pegs to match a goal in as few moves as possible.

    6 to 9 minutes · Desktop, tablet or phone

    AEvidence495 papers, down 20%
  • Simon
    Shortest

    Simon Task

    Measures interference from a location that is irrelevant to the task. Participants press the key for a red or blue square's color while the square appears left or right of center. Half of sessions use F for red and J for blue, the other half the reverse.

    2 to 4 minutes · Desktop or laptop

    BEvidence439 papers, down 1%
  • Effort Discounting

    Effort Discounting Task

    Measures how much mental effort lowers the value of a reward. Participants learn the n-back at 1, 2 and 3 back, each level named by a color, then choose between redoing the 1-back for fewer points and redoing a harder level for 640 points. Adjusting choices give the subjective value of each harder level.

    7 to 9 minutes · Desktop or laptop

    BEvidence373 papers, up 79%
  • Balloon

    Balloon Risk

    Measures risk taking as participants pump balloons for points and decide when to collect before a pop.

    5 to 9 minutes · Desktop, tablet or phone

    BEvidence358 papers, up 8%
  • Bandit
    Papers rising fastest

    Four-Armed Bandit

    Measures how people balance exploring and exploiting: they choose among four machines whose payoffs drift slowly and independently.

    11 to 15 minutes · Desktop, tablet or phone

    BEvidence357 papers, up 114%
  • Foraging

    Patch Foraging Task

    Measures when people leave a source that is running out: they harvest apple trees whose yield shrinks or walk to a new tree, in orchards with short and long walks.

    9 to 11 minutes · Desktop, tablet or phone

    CEvidence356 papers, up 36%
  • MID

    Monetary Incentive Delay

    Measures how the chance to win or the threat of losing points speeds responses to a brief target, a behavioral index of reward anticipation.

    6 to 9 minutes · Desktop or laptop

    BEvidence342 papers, up 24%
  • Cognitive Reflection

    Cognitive Reflection Test

    Measures the tendency to stop a fast answer that comes to mind and work out the right one. Participants type answers to 8 short questions, 4 that need simple arithmetic and 4 that need none, each written to invite a tempting wrong answer. The questions are in English.

    3 to 5 minutes · Desktop, tablet or phone

    CEvidence297 papers, about the same
  • DCCS

    Dimensional Change Card Sort

    Measures cognitive flexibility by asking participants to match cards by color or shape as the sorting rule changes.

    5 to 7 minutes · Desktop or laptop

    BEvidence247 papers, up 55%
  • Syllogistic Reasoning

    Syllogistic Reasoning Task

    Measures logical reasoning and how far belief pulls on it. Participants read two statements and a conclusion and answer whether the conclusion must be true, on 32 problems that cross valid and invalid logic with believable and unbelievable conclusions. The problems are in English.

    8 to 10 minutes · Desktop, tablet or phone

    CEvidence232 papers, up 12%
  • Real Effort

    Real-Effort Slider Task

    Measures effort on a repetitive task that needs no knowledge. In each round participants set as many of 48 sliders as they can to exactly 50 in a fixed time, with a mouse or trackpad. The main score is the mean number at exactly 50 at the end of a round.

    9 to 11 minutes · Desktop or laptop

    DEvidence223 papers, up 2%
  • Remote Associates

    Remote Associates Test

    Measures convergent thinking. Participants see three words and type the one word that forms a familiar compound word or phrase with each of them, with 30 seconds per problem by default. The main score is the number of problems solved. The words are in English.

    8 to 12 minutes · Desktop, tablet or phone

    CEvidence217 papers, down 10%
  • Reasoning Biases

    Reasoning Biases Problems

    Measures how often people give the normative answer when an intuitive cue points elsewhere. Participants choose one of two answers on 24 short problems of four classic kinds: conjunction, base rate, ratio bias and covariation. The main score counts normative answers on the 16 problems where intuition and the rule disagree.

    7 to 10 minutes · Desktop, tablet or phone

    CEvidence198 papers, up 9%
  • AX-CPT

    AX Continuous Performance Test

    Measures how people keep a cue in mind and use it to prepare a response. Letters appear in pairs; participants press one key for an X that follows an A and another key for every other letter. Errors on B-X and A-Y pairs show how much they rely on the cue.

    16 to 19 minutes · Desktop or laptop

    CEvidence180 papers, up 16%
  • Insight Problems

    Insight Problems Test

    Measures insight problem solving with matchstick arithmetic. Each of 8 problems is a false equation in Roman numerals made of matchsticks, which moving one stick makes true; some need a move that few people think of at first, such as changing a sign. The main score is the number solved within the time limit. The problems use no words.

    8 to 12 minutes · Desktop, tablet or phone

    CEvidence173 papers, down 28%
  • Lottery Choice

    Lottery Choice Task

    Measures attitude to risk. A list of 10 rows each offers a safer and a riskier lottery for points, with the chance of the higher amount rising row by row; one row is then played. The main score is the number of safe choices.

    3 to 5 minutes · Desktop, tablet or phone

    CEvidence172 papers, down 17%
  • Block Copy

    Block Copy Test

    A measure of visuospatial construction after the classic block design paradigm. Participants copy red and white patterns by turning blocks, first with four blocks and then with nine, within a time limit for each pattern. The patterns have no lines between their blocks. The main score is the number of patterns copied, with the time each took.

    6 to 12 minutes · Desktop, tablet or phone

    CEvidence140 papers, down 1%
  • Willingness to Pay

    Willingness to Pay Task

    Measures how much people value everyday things. For each of 15 pictured foods and objects, participants bid up to 100 points; a random price then decides whether the item is bought, at the price, so the best bid is what the item is worth. The main score is the mean bid.

    4 to 6 minutes · Desktop, tablet or phone

    CEvidence129 papers, up 21%
  • Category Learning

    Category Learning Task

    Measures how well people learn two groups of lines from feedback. Lines differ in length and angle; participants sort each into group A or B and see if they were right. In the standard information-integration structure, length and angle must be combined; in the rule-based structure, length alone decides. The main score is accuracy in the last block of 50.

    8 to 12 minutes · Desktop, tablet or phone

    DEvidence123 papers, up 7%
  • Design Fluency

    Design Fluency Test

    A nonverbal fluency measure in the five-point format. Each box holds five dots placed as on a die, and participants join them with straight lines to make as many different designs as they can in the time limit. Scores give the count of different designs, repeats, lines per design, pace across the time limit and turned or mirrored designs.

    4 to 5 minutes · Desktop, tablet or phone

    BEvidence116 papers, down 22%
  • Probability Discounting

    Probability Discounting Task

    Measures how much uncertainty lowers the value of a reward. Adjusting choices between some points for sure and a stated chance of 640 points, at 7 chances from 95% to 5%, give the certain amount worth as much as each chance; the area under those points is the main score.

    4 to 6 minutes · Desktop, tablet or phone

    CEvidence109 papers, down 26%
  • Tower of Hanoi

    Tower of Hanoi

    A planning task with three pegs and a tower of disks of different sizes. Participants move the tower from the left peg to the right peg, one disk at a time and never onto a smaller disk, with three, four and five disks. Scores give the moves over the minimum, the time to the first move, puzzles solved and refused moves.

    6 to 10 minutes · Desktop, tablet or phone

    CEvidence106 papers, down 18%
  • Willingness to Wait

    Willingness to Wait Task

    Measures how long people keep waiting for a reward whose timing is uncertain. Tokens pay points once they are ready, and participants sell or wait in two timed parts: one where waiting pays and one where selling early pays.

    11 to 13 minutes · Desktop, tablet or phone

    CEvidence102 papers, up 52%
  • Spatial Stroop

    Spatial Stroop Task

    Measures interference from where an arrow appears when only the way it points matters. An arrow pointing left or right appears to the left or right of a central cross. Participants press F when it points left and J when it points right, ignoring its side. The score is the slowing when the arrow points away from its own side.

    4 to 5 minutes · Desktop or laptop

    CEvidence90 papers, up 61%
  • Numeracy Problems

    Numeracy Problems Test

    Measures numeracy: working with percentages, chances and risks. Participants type the answers to 12 short problems written for this test, from turning a percentage into a count to judging how much a change lowers a risk. The main score is the number answered correctly. The problems are written in each of the eight languages.

    8 to 12 minutes · Desktop, tablet or phone

    CEvidence87 papers, about the same
  • Probabilistic Reward

    Probabilistic Reward Task

    Measures how rewards shift choices. A cartoon face shows a short or a slightly longer mouth for 100 ms, and participants press a key for which they saw. Correct answers about one mouth win points three times as often as about the other, over blocks of 100 faces. The main score is the response bias toward the more rewarded mouth.

    13 to 16 minutes · Desktop or laptop

    CEvidence84 papers, up 105%
  • Pavlovian Transfer

    Pavlovian-Instrumental Transfer Task

    Measures how a picture that signals a reward steers effort toward that reward. Participants press two keys to win two kinds of fruit, learn which pictures come before which fruit, then press while the pictures appear and the prizes are hidden. The main score is the shift toward the key that wins the fruit a picture signals.

    8 to 10 minutes · Desktop or laptop

    CEvidence70 papers, up 30%
  • Two-Step

    Two-Step Task

    Measures how much choices rely on a model of the task (model-based) or on past rewards alone (model-free). Participants choose a boat that usually sails to one of two islands, then an animal there that may find a star; the animals' chances drift slowly. The main score is the model-based index: how a star after a rare trip to the other island changes the next boat choice, over 3 blocks of 50.

    9 to 12 minutes · Desktop, tablet or phone

    CEvidence70 papers, up 37%
  • Beads

    Beads Task

    Measures how much evidence people gather before deciding. Beads are drawn one at a time from one of two hidden jars of orange and blue beads in opposite proportions, and participants decide which jar they come from whenever they choose. The main score is the number of beads seen before deciding, with the share of decisions made after one or two beads.

    5 to 8 minutes · Desktop, tablet or phone

    CEvidence68 papers, down 19%
  • Effort for Rewards

    Effort for Rewards Task

    Measures willingness to work for a reward. On each trial participants choose an easy key-pressing task for fewer points or a hard one for more, at a 12, 50 or 88 percent chance of winning, then press the key to fill a bar in time. The main score is the share of hard-task choices.

    10 to 12 minutes · Desktop or laptop

    CEvidence68 papers, up 8%
  • Betting Choice

    Betting Choice Task

    Measures decisions under stated odds. Each round shows 10 blue and orange tiles with a star hidden behind one; the participant chooses the color more likely to hide it, then bets a share of their points. Scores the quality of decisions (choices of the more likely color) and risk adjustment (betting more when the odds are better).

    7 to 9 minutes · Desktop, tablet or phone

    CEvidence66 papers, down 4%
  • Anagrams

    Anagram Task

    Measures verbal problem solving. Participants see five scrambled letters and type the English word they spell, trying again after a wrong word, with 30 seconds per anagram by default. The main score is the number of anagrams solved. The words are in English.

    6 to 10 minutes · Desktop, tablet or phone

    CEvidence59 papers, down 27%
  • PRP

    Psychological Refractory Period Task

    Measures how much a second task slows when it starts soon after a first. A colored circle appears, then a shape after a short or long delay, and participants answer the circle with the left hand and the shape with the right.

    6 to 8 minutes · Desktop or laptop

    DEvidence58 papers, down 38%
  • IED

    Intra/Extra Dimensional Set Shift

    Measures cognitive flexibility and attentional set-shifting with criterion-based discrimination, reversal, intra-dimensional shift, and extra-dimensional shift stages.

    8 to 12 minutes · Desktop or laptop

    CEvidence57 papers, down 30%
  • Risky Framing

    Risky Framing Task

    Measures the framing effect in risky choice. Participants choose between a sure plan and a risky plan of equal expected value in 8 everyday situations, each worded once by what is saved and once by what is lost. The main score is the rise in risky choices when the plans are worded as losses.

    6 to 9 minutes · Desktop, tablet or phone

    DEvidence57 papers, down 14%
  • Sentence Inhibition

    Sentence Completion Inhibition Test

    Measures the ability to hold back a strongly expected word. Participants read sentences missing their last word and type one word: in part 1 a word that completes each of 15 sentences, and in part 2 a word with no link to each of 15 others. The main score counts part 2 answers that complete or relate to the sentence. The sentences are in English.

    5 to 8 minutes · Desktop, tablet or phone

    CEvidence48 papers, down 51%
  • Doors

    Doors Task

    Measures how wins and losses change what people do next. In each round participants pick one of two doors and win or lose points, on a schedule set in advance. The main score is how much faster or slower doors are picked after a loss than after a win, over 3 blocks of 20 rounds.

    7 to 9 minutes · Desktop or laptop

    CEvidence42 papers, up 147%
  • Choice Blindness

    Choice Blindness Task

    Measures whether people notice when the outcome of a choice is not what they chose. Participants pick the more appealing face of 12 pairs and say why; on 3 pairs the other face is shown as their choice. The main score is the share of those swaps they report.

    6 to 8 minutes · Desktop, laptop or tablet

    DEvidence33 papers, down 27%
  • Probabilistic Selection

    Probabilistic Selection Task

    Measures learning from positive and from negative feedback. Participants learn three pairs of symbols from feedback that is right only part of the time, then choose between new pairings with no feedback. The main score is how often the most rewarded symbol is chosen in the new pairings (choose-A accuracy), with avoidance of the least rewarded one (avoid-B accuracy) next.

    8 to 12 minutes · Desktop, tablet or phone

    CEvidence31 papers, up 3%
  • Columbia Card

    Columbia Card Task

    Measures risk taking with 32 face-down cards, a few of them loss cards. In the cold part participants choose how many cards to turn over before seeing any; in the hot part they turn cards over one at a time and see each outcome at once. The main score is the mean number of cards chosen in the cold part, and the effects of the gain, the loss and the number of loss cards show how the values are used.

    9 to 12 minutes · Desktop, laptop or tablet

    CEvidence27 papers, down 23%
  • Weather Prediction

    Weather Prediction Task

    Measures probabilistic learning from feedback. On each trial one to three of four cards appear and participants forecast sun or rain, then see the weather. Each card predicts the weather only part of the time, so learning builds over trials. The main score is the share of forecasts that chose the more likely weather for the cards shown, over 3 blocks of 50.

    8 to 11 minutes · Desktop, tablet or phone

    CEvidence25 papers, up 4%
  • Wason Selection

    Wason Selection Task

    Measures how people test an if-then rule. On each of 12 problems, participants choose which of four cards to turn over to check a rule: 4 abstract rules about letters and numbers, 4 everyday rules and 4 permission rules. The main score counts the problems answered with the logically correct cards. The problems are written in each of the eight languages.

    7 to 10 minutes · Desktop, tablet or phone

    DEvidence22 papers, down 27%
  • Rule Anticipation

    Rule Anticipation Test

    Measures how people find a rule and notice when it changes. A dot moves around a ring of eight circles by a simple pattern, and participants click or tap where it will go next. The pattern changes without warning.

    5 to 7 minutes · Desktop, tablet or phone

    CEvidence20 papers, down 13%
  • One-Touch Tower

    One-Touch Tower Planning

    Measures planning by asking participants to judge the minimum number of moves needed to transform one Tower of London arrangement into another.

    5 to 6 minutes · Desktop, laptop or tablet

    CEvidence19 papers, up 19%
  • Bomb Risk

    Bomb Risk Task

    Measures attitude to risk with the dynamic bomb risk elicitation task. After Start, boxes from a grid of 100 are collected one each second until the participant stops. Each box adds points, but one hides a bomb (a trap, in the participant's words) that wipes out the round's points, and where it was is shown only at the end. The main score is the number of boxes collected: 50 is risk neutral.

    3 to 5 minutes · Desktop, tablet or phone

    DEvidence18 papers, not compared
  • Number Sequences

    Number Sequence Task

    Measures inductive reasoning with numbers. Participants see 16 rows of numbers that each follow a rule, such as adding the same amount or two rows taking turns, and type the number that comes next, with 45 seconds per row by default. The rows were made for this test and run from easier to harder. The main score is the number of rows completed correctly. The rows use no words.

    6 to 10 minutes · Desktop, tablet or phone

    DEvidence18 papers, not compared
  • Random Generation

    Random Number Generation

    Measures how well people hold back habits such as counting while they produce a random series. A light flashes at a steady pace, and participants press a number key from 1 to 9 at each flash, making the order as random as they can.

    5 to 6 minutes · Desktop or laptop

    CEvidence16 papers, down 30%
  • Mazes

    Maze Tracing Test

    Measures planning ahead by tracing a way out of mazes. Participants draw a line from a dot inside each maze to the gap in its outer wall, on mazes our code grows by stated rules, from 5 by 5 to 10 by 10 cells. The main score is the number of entries into blind alleys, with the time taken.

    4 to 7 minutes · Desktop, laptop or tablet

    CEvidence15 papers, down 21%
  • Hearts and Flowers

    Hearts and Flowers Task

    Measures holding two rules in mind and switching between them. A heart or a flower appears on the left or right: for a heart, participants press the key on the same side, and for a flower, the key on the opposite side. Hearts come first, then flowers, then both mixed.

    5 to 6 minutes · Desktop or laptop

    CEvidence13 papers, not compared
  • Squared Attention

    Squared Attention Tasks

    Measures attention control with three short conflict tasks on color words, arrows and directions, in which the item and both answers can each point the wrong way. Participants answer as many as they can in 90 seconds per task, and the score is correct minus wrong answers.

    8 to 10 minutes · Desktop or laptop

    CEvidence11 papers, not compared
  • Loss Aversion

    Loss Aversion Task

    Measures how much more a possible loss weighs than an equal possible gain. 128 coin-flip gambles, each winning one amount of points or losing another, are accepted or rejected; a logistic fit gives the loss aversion coefficient (lambda).

    5 to 8 minutes · Desktop, tablet or phone

    CEvidence10 papers, down 47%

How often researchers use them

Papers that name each test, counted for our test census. Tests counted together share a bar. Counts and grades describe the published research on each task, not ConductCognition's version of it.

Papers that name the test, 2021 to 2025Executive function, most used first
  1. Verbal Fluency5,242 papers
  2. Stroop Color-Word Test4,956 papers
  3. Trail Making Test A and Trail Making Test B3,944 papers
  4. Delay Discounting and Food Delay Discounting2,088 papers
  5. Task Switching Test1,508 papers
  6. Card Sorting Test (Berg)1,227 papers
  7. Matrix Reasoning1,106 papers
  8. Probabilistic Reversal Learning1,072 papers
  9. Clock Drawing Task971 papers
  10. Food Cue Reactivity Task639 papers
  11. Iowa Gambling Lite576 papers
  12. Alternative Uses Task509 papers
  13. Tower Planning495 papers
  14. Simon Task439 papers
  15. Effort Discounting Task373 papers
  16. Balloon Risk358 papers
  17. Four-Armed Bandit357 papers
  18. Patch Foraging Task356 papers
  19. Monetary Incentive Delay342 papers
  20. Cognitive Reflection Test297 papers
  21. Dimensional Change Card Sort247 papers
  22. Syllogistic Reasoning Task232 papers
  23. Real-Effort Slider Task223 papers
  24. Remote Associates Test217 papers
  25. Reasoning Biases Problems198 papers
  26. AX Continuous Performance Test180 papers
  27. Insight Problems Test173 papers
  28. Lottery Choice Task172 papers
  29. Block Copy Test140 papers
  30. Willingness to Pay Task129 papers
  31. Category Learning Task123 papers
  32. Design Fluency Test116 papers
  33. Probability Discounting Task109 papers
  34. Tower of Hanoi106 papers
  35. Willingness to Wait Task102 papers
  36. Spatial Stroop Task90 papers
  37. Numeracy Problems Test87 papers
  38. Probabilistic Reward Task84 papers
  39. Pavlovian-Instrumental Transfer Task70 papers
  40. Two-Step Task70 papers
  41. Beads Task68 papers
  42. Effort for Rewards Task68 papers
  43. Betting Choice Task66 papers
  44. Anagram Task59 papers
  45. Psychological Refractory Period Task58 papers
  46. Risky Framing Task57 papers
  47. Intra/Extra Dimensional Set Shift57 papers
  48. Sentence Completion Inhibition Test48 papers
  49. Doors Task42 papers
  50. Choice Blindness Task33 papers
  51. Probabilistic Selection Task31 papers
  52. Columbia Card Task27 papers
  53. Weather Prediction Task25 papers
  54. Wason Selection Task22 papers
  55. Rule Anticipation Test20 papers
  56. One-Touch Tower Planning19 papers
  57. Bomb Risk Task18 papers
  58. Number Sequence Task18 papers
  59. Random Number Generation16 papers
  60. Maze Tracing Test15 papers
  61. Hearts and Flowers Task13 papers
  62. Squared Attention Tasks11 papers
  63. Loss Aversion Task10 papers

Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

See the counts for every test

Show the numbers
Papers and grades for each executive function test
TestPapers, 2021 to 2025Compared with 2016 to 2020Use gradeEvidence grade
Verbal Fluency5,242Up 21%AA
Stroop Color-Word Test4,956Up 14%AA
Trail Making Test A and Trail Making Test B3,944Up 22%AA
Delay Discounting and Food Delay Discounting2,088Down 4%AA
Task Switching Test1,508Up 7%AB
Card Sorting Test (Berg)1,227Down 8%AA
Matrix Reasoning1,106Down 1%AA
Probabilistic Reversal Learning1,072Up 12%AB
Clock Drawing Task971Up 11%BA
Food Cue Reactivity Task639Up 11%BC
Iowa Gambling Lite576Down 17%BB
Alternative Uses Task509Up 56%BB
Tower Planning495Down 20%BA
Simon Task439Down 1%BB
Effort Discounting Task373Up 79%BB
Balloon Risk358Up 8%BB
Four-Armed Bandit357Up 114%BB
Patch Foraging Task356Up 36%BC
Monetary Incentive Delay342Up 24%BB
Cognitive Reflection Test297About the sameCC
Dimensional Change Card Sort247Up 55%CB
Syllogistic Reasoning Task232Up 12%CC
Real-Effort Slider Task223Up 2%CD
Remote Associates Test217Down 10%CC
Reasoning Biases Problems198Up 9%CC
AX Continuous Performance Test180Up 16%CC
Insight Problems Test173Down 28%CC
Lottery Choice Task172Down 17%CC
Block Copy Test140Down 1%CC
Willingness to Pay Task129Up 21%CC
Category Learning Task123Up 7%CD
Design Fluency Test116Down 22%CB
Probability Discounting Task109Down 26%CC
Tower of Hanoi106Down 18%CC
Willingness to Wait Task102Up 52%CC
Spatial Stroop Task90Up 61%DC
Numeracy Problems Test87About the sameDC
Probabilistic Reward Task84Up 105%DC
Pavlovian-Instrumental Transfer Task70Up 30%DC
Two-Step Task70Up 37%DC
Beads Task68Down 19%DC
Effort for Rewards Task68Up 8%DC
Betting Choice Task66Down 4%DC
Anagram Task59Down 27%DC
Psychological Refractory Period Task58Down 38%DD
Risky Framing Task57Down 14%DD
Intra/Extra Dimensional Set Shift57Down 30%DC
Sentence Completion Inhibition Test48Down 51%DC
Doors Task42Up 147%DC
Choice Blindness Task33Down 27%DD
Probabilistic Selection Task31Up 3%DC
Columbia Card Task27Down 23%EC
Weather Prediction Task25Up 4%EC
Wason Selection Task22Down 27%ED
Rule Anticipation Test20Down 13%EC
One-Touch Tower Planning19Up 19%EC
Bomb Risk Task18Not comparedED
Number Sequence Task18Not comparedED
Random Number Generation16Down 30%EC
Maze Tracing Test15Down 21%EC
Hearts and Flowers Task13Not comparedEC
Squared Attention Tasks11Not comparedEC
Loss Aversion Task10Down 47%EC
What the grades mean
Use grade
A: 1,000 or more papers from 2021 to 2025
B: 300 to 999 papers from 2021 to 2025
C: 100 to 299 papers from 2021 to 2025
D: 30 to 99 papers from 2021 to 2025
E: fewer than 30 papers from 2021 to 2025
Evidence grade
A: at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome
B: at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers
C: at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies
D: little published measurement evidence found

More test domains

  • Processing speed22
  • Attention39
  • Working memory24
  • Episodic memory33
  • Response inhibition4
  • Social cognition29
  • Language10
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