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Decision Making

Four-Armed Bandit Task

Also called: multi-armed bandit, restless bandit, explore-exploit task

Measure exploration and exploitation with four machines whose payoffs drift over time, scored by points won and best-option choices.

11-15 minUntimed

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Papers, 2021 to 2025
357
Evidence grade
B
Registered clinical studies
15
How these are counted
1
2
62
3
4
+62
Payoffs drift
ExploreExploit
Choose machines as their payoffs drift
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measures how people balance exploring and exploiting: they choose among four machines whose payoffs drift slowly and independently.

Constructs

  • Exploration and exploitation
  • Reward learning
  • Decision making under uncertainty
  • Behavioral flexibility

Research uses

  • Reinforcement-learning and computational psychiatry research
  • Decision-making studies
  • Development and aging research
  • Within-study group comparison

How the paradigm works

The Four-Armed Bandit measures how people balance exploring and exploiting. On each trial, participants choose one of four machines and win the points it pays, between 1 and 100.

More about the paradigm

The task follows Daw and colleagues (2006). Each machine's mean payoff drifts by their decaying Gaussian random walk: on every trial it moves 1.64% of the way back toward 50 and takes a random step with a standard deviation of 2.8 points, separately for each machine. A machine pays its current mean plus noise with a standard deviation of 4 points. Because the best machine changes over the task, participants must keep trying machines to track it. The walks come from the session's seed, and each trial saves all four means and payoffs. The standard task has 300 trials in two halves with a break, after 5 practice trials, and allows 1.5 seconds per choice; a missed choice earns no points.

Scores

Points Share of Maximum%
Points won divided by the points the best-paying machine paid on the same trials.
Higher is better
Best Option Rate%
Share of choices of the machine with the highest mean payoff at that moment.
Higher is better
Switch Rate%
Share of choices that changed machine from the trial before.
Informational
Win-Stay Rate%
After a payoff at least as high as the one before, the share of choices that stayed with the same machine.
Informational
Lose-Shift Rate%
After a lower payoff than the one before, the share of choices that switched machine.
Informational
Total Pointspoints
Points won over the test trials.
Higher is better
Missed Trialscount
Trials with no choice within the time limit.
Lower is better
Median Choice Timems
Median time to choose on answered trials.
Informational

Use and evidence

357 papers from 2021 to 2025 name this task in their title or abstract, up 114% compared with 2016 to 2020. That ranks it 71 of 395 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Four-Armed Bandit, 2000 to 2025Bar chart. 2021: 58; 2022: 49; 2023: 56; 2024: 89; 2025: 105 papers. Peak year 2025.0501001502000: 2 papers2001: 1 papers2002: 4 papers2003: 3 papers2004: 4 papers2005: 2 papers2006: 9 papers2007: 20 papers2008: 15 papers2009: 13 papers2010: 14 papers2011: 17 papers2012: 20 papers2013: 10 papers2014: 19 papers2015: 29 papers2016: 20 papers2017: 27 papers2018: 41 papers2019: 37 papers2020: 42 papers2021: 58 papers2022: 49 papers2023: 56 papers2024: 89 papers2025: 105 papers200020052010201520202025
Papers per year naming the Four-Armed Bandit, 2000 to 2025Bar chart. 2021: 58; 2022: 49; 2023: 56; 2024: 89; 2025: 105 papers. Peak year 2025.0501001502000: 2 papers2001: 1 papers2002: 4 papers2003: 3 papers2004: 4 papers2005: 2 papers2006: 9 papers2007: 20 papers2008: 15 papers2009: 13 papers2010: 14 papers2011: 17 papers2012: 20 papers2013: 10 papers2014: 19 papers2015: 29 papers2016: 20 papers2017: 27 papers2018: 41 papers2019: 37 papers2020: 42 papers2021: 58 papers2022: 49 papers2023: 56 papers2024: 89 papers2025: 105 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
2025105
202489
202356
202249
202158
202042
201937
201841
201727
201620
201529
201419
201310
201220
201117
201014
200913
200815
200720
20069
20052
20044
20033
20024
20011
20002
B

Use grade B

300 to 999 papers from 2021 to 2025.

B

Evidence grade B

At least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers.

Papers on test-retest reliability
9
Papers on reliability or validity
39
Registered clinical studies using it as an outcome
15
How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Machines
Four machines in fixed places, colored and numbered 1 to 4. Click or tap one, or press its number.
Payoffs
A machine pays its current mean plus Gaussian noise (SD 4), rounded and kept between 1 and 100 points.
Walks
Each mean decays by 0.9836 toward 50 and takes a Gaussian step (SD 2.8) every trial, generated from the session's seed.
Trials
300 trials standard (100 to 300), with a break halfway, after 5 practice trials.
Time to choose
1,500 ms standard, 3,000 ms or no limit. A missed choice shows a red X and earns no points.
Feedback
The points won show on the chosen machine for 1,000 ms, then a 500 ms gap before the next trial.
Money
Points are hypothetical by default; a setting changes the instruction line to say the study pays.

Daw and colleagues showed each participant one of three fixed walks in a scanner, with longer trials. Here every session gets its own walks by the same rule, and trials are paced for behavioral testing. The paper's reinforcement-learning model fits are not computed.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scored rows: the scored run's test choices. No machine is correct in advance, so accuracy is not judged against chance. Choosing one machine on 90% of choices is flagged, not invalid. Missing more than 25% of choices invalidates and more than 5% is flagged. Choices under 100 ms on at least half the trials invalidate; any is flagged.

Why these rules

There is no correct option to compare with chance, so accuracy is not judged against chance. Staying with a machine that keeps paying well is a valid strategy, so a repeated machine is only flagged. Daw et al. (2006) report one or two missed choices in 300 at a 1.5 second limit, so missing more than a quarter means the participant was not doing the task, and more than 1 in 20 is unusual. Choices come quickly in this task (Daw et al. report a mean near 430 ms), so only a choice under 100 ms, which cannot follow from the screen, counts as too fast; at least half of choices that fast invalidates the session.

Running this test

Settings you can change

SettingStandardAllowed
Number of trials300100 to 300
Time to choose1.5 seconds (standard)1.5 seconds (standard), 3 seconds, No limit
Payment lineHypothetical points (standard)Hypothetical points (standard), The study pays for points

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Untimed test: runs on desktops, laptops, tablets and phones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Four-Armed Bandit task in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Daw ND, O'Doherty JP, Dayan P, Seymour B, Dolan RJ, 2006), with the standard settings (number of trials: 300; time to choose: 1.5 seconds; payment line: Hypothetical points). The main score was points share of maximum (points won divided by the points the best-paying machine paid on the same trials).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Daw, N. D., O'Doherty, J. P., Dayan, P., Seymour, B., & Dolan, R. J. (2006). Cortical substrates for exploratory decisions in humans. Nature, 441(7095), 876-879. https://doi.org/10.1038/nature04766

Source papers

  • Daw ND, O'Doherty JP, Dayan P, Seymour B, Dolan RJ (2006). Cortical substrates for exploratory decisions in humans. Nature, 441(7095):876-879.Paradigm source, Adults

Questions

How long does the Four-Armed Bandit Task take?

About 11 to 15 minutes, as listed in the test library.

What device does a participant need?

Untimed test: runs on desktops, laptops, tablets and phones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Points Share of Maximum, Best Option Rate, Switch Rate, Win-Stay Rate, Lose-Shift Rate, Total Points, Missed Trials and Median Choice Time. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Four-Armed Bandit Task used in research?

357 papers from 2021 to 2025 name it in their title or abstract, up 114% compared with 2016 to 2020. That ranks it 71 of 395 test families in the ConductCognition test census (use grade B). Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Four-Armed Bandit Task have?

In the published research, 9 papers report its test-retest reliability and 15 registered clinical studies use it as an outcome (evidence grade B in the ConductCognition test census).

Which settings can a researcher change?

Number of trials (100 to 300), time to choose (1.5 seconds (standard), 3 seconds, No limit) and payment line (Hypothetical points (standard), The study pays for points). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

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