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Sound-Induced Flash Illusion

Also called: SIFI, double-flash illusion, illusory flash effect, fission and fusion illusions, flash-beep illusion

Measure how sound changes what people see: how often one flash with two beeps looks like two flashes, and two flashes with one beep like one.

6-8 minTimed: desktop or laptop with a mouse or trackpad

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Papers, 2021 to 2025
101
Evidence grade
D
Registered clinical studies
1
How these are counted
One flash
Two beeps
1
2
Often seen as two flashes
Count the flashes, not the beeps: press 1 or 2
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

A measure of how sound changes what people see. A white disk flashes once or twice below a cross with zero, one or two short beeps, and participants press 1 or 2 for the number of flashes they saw. One flash with two beeps is often seen as two flashes (fission), and two flashes with one beep as one (fusion). The score is the share of one-flash, two-beep trials seen as two flashes.

Constructs

  • Audiovisual integration
  • Multisensory perception
  • Temporal binding of sight and sound
  • Visual perception

Research uses

  • Multisensory integration research
  • Aging and falls research
  • Autism and schizophrenia research
  • Within-study group comparison

How the paradigm works

The sound-induced flash illusion shows how sound changes what people see. A white disk flashes once or twice below a cross while zero, one or two short beeps play, and participants press 1 or 2 for the number of flashes they saw, ignoring the beeps. Shams, Kamitani and Shimojo (2000) found that a single flash with two beeps is often seen as two flashes, an illusion called fission. Andersen, Tiippana and Sams (2004) also found the reverse, fusion: two flashes with one beep seen as one. The illusion holds while the beeps fall within about 100 ms of the flash (Shams and colleagues 2002), and it varies a great deal from person to person, which makes it a common measure of audiovisual integration in studies of aging, autism and schizophrenia (Keil 2020).

More about the paradigm

Each trial shows one of six conditions: one or two flashes with no beep (the visual controls), one flash with one beep and two flashes with two (the matched controls), one flash with two beeps (fission) and two flashes with one beep (fusion). A flash lasts one frame of a 60 Hz screen and two flashes start four frames apart, about 67 ms, shown as whole frames at the screen's measured rate; the beeps are 10 ms tones of 3.5 kHz, as McGovern and colleagues (2014) used over headphones, timed so the first is heard with the first flash. The standard session has 10 rounds of 8 trials, each control once and each illusion twice, 80 in all, after 8 practice trials on the controls with feedback, in about 7 minutes with the sound setup.

The test needs headphones and normal hearing. Before it, a loudness step sets a comfortable volume and the headphone check of Woods and colleagues (2017) checks that headphones are worn; a failed check stops the test unless the study chooses to continue. The browser reports how late its sound output plays, and the beeps are scheduled to allow for it; most wireless headphones add a delay it cannot see, so wired headphones are best.

Scores

Fission Rate%
Share of one-flash, two-beep trials answered two flashes.
Higher means a stronger illusion
Fusion Rate%
Share of two-flash, one-beep trials answered one flash.
Higher means a stronger illusion
Fission Effect%
Fission rate less the share of single flashes with no sound answered two.
The illusion beyond errors without sound
Fusion Effect%
Fusion rate less the share of double flashes with no sound answered one.
The illusion beyond errors without sound
Fission d-primed'
Telling one flash from two with two beeps: hits are two-flash, two-beep trials answered two; false alarms one-flash, two-beep trials answered two.
Lower means the beeps blurred one flash and two more
Fission Criterionz
Response criterion with two beeps; negative leans toward answering two.
Informational
Fusion d-primed'
Telling one flash from two with one beep: hits are one-flash, one-beep trials answered one; false alarms two-flash, one-beep trials answered one.
Lower means the beep blurred one flash and two more
Fusion Criterionz
Response criterion with one beep; positive leans toward answering one.
Informational
Accuracy Without Sound%
Share right on one or two flashes with no beep.
Below 0.75 is flagged for review
Accuracy With Matching Beeps%
Share right when the beeps matched the flashes.
Higher is better
Median Answer Timems
Median time from the question to the answer.
Informational
Displays on Time%
Share of answered trials whose flashes showed for their planned frames with none dropped.
Below 0.9 is flagged for review
Beep to Flash Offsetms
Median time from the first flash reaching the screen to the first beep being heard, by the browser's clocks; 0 is planned.
Near 0 is on time
Reported Output Delayms
Delay of the sound output that the browser reported, null when it reported none.
Informational
Headphone Check Passed0/1
1 when the headphone check passed.
0 is flagged

Use and evidence

101 papers from 2021 to 2025 name this task in their title or abstract, up 20% compared with 2016 to 2020. That ranks it 186 of 395 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Sound-Induced Flash Illusion, 2000 to 2025Bar chart. 2021: 28; 2022: 18; 2023: 22; 2024: 10; 2025: 23 papers. Peak year 2021.01020302000: 0 papers2001: 0 papers2002: 1 papers2003: 0 papers2004: 2 papers2005: 5 papers2006: 1 papers2007: 4 papers2008: 4 papers2009: 2 papers2010: 12 papers2011: 10 papers2012: 11 papers2013: 8 papers2014: 17 papers2015: 18 papers2016: 16 papers2017: 9 papers2018: 17 papers2019: 18 papers2020: 24 papers2021: 28 papers2022: 18 papers2023: 22 papers2024: 10 papers2025: 23 papers200020052010201520202025
Papers per year naming the Sound-Induced Flash Illusion, 2000 to 2025Bar chart. 2021: 28; 2022: 18; 2023: 22; 2024: 10; 2025: 23 papers. Peak year 2021.01020302000: 0 papers2001: 0 papers2002: 1 papers2003: 0 papers2004: 2 papers2005: 5 papers2006: 1 papers2007: 4 papers2008: 4 papers2009: 2 papers2010: 12 papers2011: 10 papers2012: 11 papers2013: 8 papers2014: 17 papers2015: 18 papers2016: 16 papers2017: 9 papers2018: 17 papers2019: 18 papers2020: 24 papers2021: 28 papers2022: 18 papers2023: 22 papers2024: 10 papers2025: 23 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
202523
202410
202322
202218
202128
202024
201918
201817
20179
201616
201518
201417
20138
201211
201110
201012
20092
20084
20074
20061
20055
20042
20030
20021
20010
20000
C

Use grade C

100 to 299 papers from 2021 to 2025.

D

Evidence grade D

Little published measurement evidence found.

Papers on test-retest reliability
0
Papers on reliability or validity
26
Registered clinical studies using it as an outcome
1
How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.14.0, counted 2 November 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Display
A white disk 80 pixels wide, its center 200 pixels below a gray cross on black.
Flashes
One or two flashes of 1 frame of a 60 Hz screen (about 17 ms), 4 frames apart (about 67 ms), shown as whole frames at the measured refresh rate.
Beeps
None, one or two 10 ms tones of 3.5 kHz at the level set in the loudness step. The first beep is heard with the first flash and the second as far after it as the second flash.
Conditions
One or two flashes alone, one flash with one beep and two with two, one flash with two beeps (fission) and two flashes with one beep (fusion).
Fixation
600 to 1,000 ms, drawn at random for each trial.
Answer
Press 1 or 2 for the number of flashes seen, with no time limit, after the flashes and beeps.
Length
10 rounds of 8 trials (6 to 14), each control once and each illusion twice in a random order: 80 trials.
Practice
8 trials with feedback, each control twice. No illusion trial is practised.
Sound setup
A loudness step, then the headphone check of Woods and colleagues (2017). A failed check stops the test unless the study chooses to continue.
Scoring
The share of one-flash, two-beep trials answered two (fission) and of two-flash, one-beep trials answered one (fusion), each also against the same flashes with no sound, with d-prime and criterion against the matched controls.
Timing
Trials whose flashes did not show for their planned frames are left out. The time from the first flash to the first beep, by the browser's clocks, is saved with every answer.

The test needs headphones and normal hearing. Shams and colleagues played the beeps from loudspeakers; this version uses headphones, as McGovern and colleagues (2014) did. The browser reports how late its sound output plays and the beeps are scheduled to allow for it, but most wireless headphones add a delay the browser cannot see, so wired headphones are best. Sizes are not calibrated to the viewing distance. No percentile: susceptibility to the illusion is not a better or worse score. The scores support research and do not diagnose.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scored rows: sound_induced_flash_test from the scored run, one or two flashes answered with no time limit. Only the four control conditions (flashes alone, or with as many beeps as flashes) have a right answer (chance 50%); the illusion trials are the measure and are not judged. Below chance on the controls invalidates and not above chance is flagged; one key on 90% of answers invalidates when the controls are not above chance. A headphone check that stopped the test invalidates, and one that failed while the test ran on is flagged. Under 75% right on the flashes with no sound, no fission rate, a run short of its planned trials, or fewer than 90% of trials with their flashes on time is flagged for review. Answer times are not checked: the answer comes after the flashes and beeps, when it may already be decided.

Why these rules

Accuracy significantly below chance (one-sided exact test, p < .05) cannot come from guessing; it means the response mapping was reversed or the task was not followed (Slick, Sherman and Iverson 1999 treat below-chance forced-choice performance as definite response bias). Chance-level accuracy can be a real result in impaired participants, so it is only flagged. One option on at least 90% of answered trials, when the correct options are balanced and accuracy is not above chance, means the answers did not depend on the items (the task counterpart of long-string responding in surveys; Curran 2016). Without conflicting sound, one and two flashes are easy to tell apart (Shams, Kamitani and Shimojo 2002, Figure 4), so the controls show whether the task was followed; on the illusion trials a wrong count is the illusion itself. The fission and fusion rates mean little when the flashes alone could not be counted, or when the sounds may not have reached both ears through headphones.

No percentile. Scores and quality flags only.

Running this test

Settings you can change

SettingStandardAllowed
Rounds106 to 14
When the headphone check failsStop the testStop the test, Continue the test

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Timed test: participants need a desktop or laptop with a mouse or trackpad. Needs headphones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • No percentile. Scores and quality flags only. How norms work
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Sound-Induced Flash Illusion task in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Shams L, Kamitani Y, Shimojo S, 2000, 2002), with the standard settings (rounds: 10; when the headphone check fails: Stop the test). The main score was fission rate (share of one-flash, two-beep trials answered two flashes).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Shams, L., Kamitani, Y., & Shimojo, S. (2000). What you see is what you hear. Nature, 408(6814), 788. https://doi.org/10.1038/35048669
  • Shams, L., Kamitani, Y., & Shimojo, S. (2002). Visual illusion induced by sound. Cognitive Brain Research, 14(1), 147-152. https://doi.org/10.1016/S0926-6410(02)00069-1The flash, the beep and the window of about 100 ms in which the beeps act.
  • Andersen, T. S., Tiippana, K., & Sams, M. (2004). Factors influencing audiovisual fission and fusion illusions. Cognitive Brain Research, 21(3), 301-308. https://doi.org/10.1016/j.cogbrainres.2004.06.004The fusion illusion: two flashes with one beep seen as one.
  • McGovern, D. P., Roudaia, E., Stapleton, J., McGinnity, T. M., & Newell, F. N. (2014). The sound-induced flash illusion reveals dissociable age-related effects in multisensory integration. Frontiers in Aging Neuroscience, 6, 250. https://doi.org/10.3389/fnagi.2014.00250The six conditions, the beeps over headphones, and d-prime and criterion for fission and fusion.
  • Keil, J. (2020). Double flash illusions: Current findings and future directions. Frontiers in Neuroscience, 14, 298. https://doi.org/10.3389/fnins.2020.00298Control conditions in laboratory and online studies.
  • Woods, K. J. P., Siegel, M. H., Traer, J., & McDermott, J. H. (2017). Headphone screening to facilitate web-based auditory experiments. Attention, Perception, & Psychophysics, 79(7), 2064-2072. https://doi.org/10.3758/s13414-017-1361-2The headphone check.

Source papers

  • Shams L, Kamitani Y, Shimojo S (2000). What you see is what you hear. Nature, 408(6814):788.N 8, Adults
  • Shams L, Kamitani Y, Shimojo S (2002). Visual illusion induced by sound. Cognitive Brain Research, 14(1):147-152.N 16, Adults (19 to 41)
  • McGovern DP, Roudaia E, Stapleton J, McGinnity TM, Newell FN (2014). The sound-induced flash illusion reveals dissociable age-related effects in multisensory integration. Frontiers in Aging Neuroscience, 6:250.N 50, Adults 18 to 30 and 65 to 88

Questions

How long does the Sound-Induced Flash Illusion take?

About 6 to 8 minutes, as listed in the test library.

What device does a participant need?

Timed test: participants need a desktop or laptop with a mouse or trackpad. Needs headphones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Fission Rate, Fusion Rate, Fission Effect, Fusion Effect, Fission d-prime, Fission Criterion, Fusion d-prime, Fusion Criterion, Accuracy Without Sound, Accuracy With Matching Beeps, Median Answer Time, Displays on Time, Beep to Flash Offset, Reported Output Delay and Headphone Check Passed. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Sound-Induced Flash Illusion used in research?

101 papers from 2021 to 2025 name it in their title or abstract, up 20% compared with 2016 to 2020. That ranks it 186 of 395 test families in the ConductCognition test census (use grade C). Source: ConductCognition test census 0.14.0, counted 2 November 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Sound-Induced Flash Illusion have?

In the published research, 0 papers report its test-retest reliability and 1 registered clinical study uses it as an outcome (evidence grade D in the ConductCognition test census).

Does it report a percentile?

No. Scores and quality flags only.

Which settings can a researcher change?

Rounds (6 to 14) and when the headphone check fails (Stop the test, Continue the test). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

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