ConductCognition
  • Domains

    Tests

    • Processing speed43
    • Attention113
    • Working memory50
    • Executive function143
    • Episodic memory72
    • Response inhibition9
    • Social cognition75
    • Language42

    Most used

    Evidence

    1. Verbal Fluency TestGradeA
    2. Stroop Color-Word TestGradeA
    3. Trail Making TestGradeA
    4. N-Back TaskGradeA
    5. Go/No-Go TaskGradeA
    6. Digit Span TestGradeA
    7. Symbol Coding TestGradeA
    8. Verbal Learning TestGradeA
    REDTry it nowStroop Color-Word Test
    All 547 tests

    Browse by

    • Phone290
    • Tablet323
    • Untimed326
    • Up to 5 minutes69
    • Evidence grade A40
  • First studies

    Grade, length

    • Reaction Time StudyGradeA7 min
    • Pilot ScreeningGradeA15 min
    • Medication StudiesGradeA−26 min
    • Language-Minimized ScreeningGradeA−30 min

    Age groups

    • Older Adult Executive SpeedGradeA20 min
    • School-AgeGradeA−33 min

    Memory

    • At-Home MemoryGradeA26 min
    • Working Memory and LearningGradeA−19 min
    • Associative MemoryGradeB32 min
    • Working Memory CapacityGradeB34 min

    Language and perception

    • LanguageGradeA−33 min
    • Visual PerceptionGradeB27 min
    • Listening and Auditory ProcessingGradeB31 min

    Executive function and attention

    • Executive ControlGradeA18 min
    • Attention and ImpulsivityGradeA−26 min
    • Visual AttentionGradeB27 min
    • Creativity and Flexible ThinkingGradeB30 min
    • Reasoning and SpatialGradeB32 min

    Movement

    • Motor and AttentionGradeA−29 min
    • Motor LearningGradeB34 min

    Behavior, mood and choice

    • Food Choice and Self-ControlGradeA−29 min
    • Sleep and FatigueGradeB23 min
    • Social CognitionGradeB23 min
    • Impulsivity and Substance UseGradeB26 min
    • Emotion and MoodGradeB28 min
    • Decisions and RewardGradeB29 min
    All 26 batteries

    Find one

    Up to 15 minutes2Up to 30 minutes19Phone8
    Test order labBattery gradesHow batteries work
  • Use and evidence

    • Overview
    • Compare all 547 tests
    • Test-retest
    • Reliability and validity
    • Battery grades26
    • Download and cite

    Clinical trials

    • Overview
    • By condition25
    • By test101
    • Trial design benchmark
    • Cognitive outcomes, 2026

    Conditions

    Registered studies

    • Dementia and Alzheimer's1,673
    • Aging, frailty and exercise1,398
    • Depression and bipolar disorder1,247
    • Stroke1,233
    • Substance use and addiction895
    • Parkinson's disease892
    • Cancer760
    All 25 conditions
    16,361Registered studies name a cognitive test in an outcome measure11,688 name a test you can run hereExplore the studies
  • 1

    Build

    • Study design
    • Customize tests
    • Repeat visits
    • Study cost calculator
    2

    Recruit

    • Recruitment setup
    • Prolific
    • Sona Systems
    • CloudResearch Connect
    • Qualtrics
    3

    Run

    • Remote testing
    • Participant devices
    • Phone timing check
    • Offline edition
    4

    Results

    • Automated scoring
    • Test norms
    • Study Quality Monitor
    • Data export
    Platform overview

    Compliance

    • HIPAA-ready testing
    • US clinical research
    • Data Policy
    • Privacy Policy
    • Terms of Use
  • Research areas

    Tests used in each

    • Aging and dementia188
    • Decisions and reward105
    • Child development and education87
    • Language and bilingualism64
    • Social behavior62
    • Psychiatric groups35
    • Training and intervention28
    • Mood, anxiety and trauma25
    • Substance use and impulsivity25
    • Neurological and movement research19
    • Brain injury and concussion14
    • Sleep and fatigue14
    • ADHD11
    • Eating and obesity8
    • Medication and drug trials8

    Research settings

    • Student participant pools
    • Teaching a class
    • Clinical trials
    • US clinical research
    • Sites without internet
    Planning a study?
  • Methods

    • How evidence grades work
    • How test batteries work
    • How test order works
    Methods and questions

    Help

    • FAQ
    • Recruitment guides
    • Compare platforms

    Updates

    • Blog
    • New tests by email
    Latest post10 November 2026What you can do in ConductCognition todayA short tour of ConductCognition as it stands on 10 November. After this, we'll post when something changes how you run a study.Read the post
  • Pricing
Start Free
Log In
Log InStart Free
  1. Home
  2. /Tests
  3. /Reference Game

Social Cognition

Reference Game

Also called: referential communication game, pragmatic reference task, rational speech act task

Measure how people use context to understand a message. Participants choose an object from one word and choose a word for a simulated listener.

5-7 minUntimed

Create a study with this test

Free to start: 10 free participants per account, then $0.99 per participant for academic research, or any yearly plan. Try it here first, with no account.

Papers, 2021 to 2025
81
Evidence grade
D
Registered clinical studies
0
How these are counted

“blue”

Which word would help the listener?

blue · circle
Context-sensitive choices
Choose the object from a one-word message
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measures how people use context to understand and choose a one-word message. Participants select an object named by a simulated speaker and choose a word for a simulated listener. Scores separate context-sensitive choices, clear messages and informative descriptions.

Constructs

  • Pragmatic inference
  • Referential communication
  • Message informativeness

Research uses

  • Social cognition research
  • Pragmatic language research
  • Within-study group comparison

How the paradigm works

The Reference Game measures how people use the other objects in view to interpret a one-word message. Participants choose an object for a simulated speaker and choose a true word to help a simulated listener identify a marked object. All three objects are visible to both players.

More about the paradigm

Each role has 24 choices by default, or 12 as a setting. Equal numbers of unique, asymmetric overlapping and symmetric contexts separate clear reference from contextual inference. The role order, colors, shapes, object positions and word positions follow the saved seed. One practice choice introduces each role, with feedback; test choices receive no feedback.

The primary measure is the percentage of ambiguous asymmetric listener choices that select the object favored by an informative-speaker model. Its word weights are the reciprocal of the number of objects matching each true word, with a uniform object prior. This is a model-consistent choice, not an objectively correct answer. Informative-message choices compare the two true words only when one fits fewer objects. Unique-message accuracy and literal consistency provide separate comprehension checks.

Scores

Context-Sensitive Choices%
Model-consistent choices among answered asymmetric ambiguous listener trials.
Descriptive research measure
Informative Messages%
Choices of the word matching fewer objects, when the two true words differ in specificity.
Descriptive research measure
Unique-Message Accuracy%
Correct referents among answered unique listener messages.
Descriptive research measure
Literal Consistency%
Listener choices that match the given word.
Descriptive research measure
Median Response Timems
Median answered-choice time, excluding answers under 100 ms.
Descriptive research measure
Choices Answeredcount
Recognized object and word choices.
Descriptive research measure
Choices Setcount
Planned choices in both roles.
Descriptive research measure
Answer Rate%
Answered choices as a percentage of those planned.
Descriptive research measure
Anticipationscount
Answers under 100 ms.
Descriptive research measure

Use and evidence

81 papers from 2021 to 2025 name this task in their title or abstract, up 45% compared with 2016 to 2020. That ranks it 273 of 582 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Reference Game, 2000 to 2025Bar chart. 2021: 16; 2022: 9; 2023: 7; 2024: 19; 2025: 30 papers. Peak year 2025.01020302000: 0 papers2001: 0 papers2002: 0 papers2003: 2 papers2004: 0 papers2005: 2 papers2006: 0 papers2007: 2 papers2008: 2 papers2009: 1 papers2010: 0 papers2011: 0 papers2012: 0 papers2013: 3 papers2014: 2 papers2015: 2 papers2016: 9 papers2017: 6 papers2018: 9 papers2019: 14 papers2020: 18 papers2021: 16 papers2022: 9 papers2023: 7 papers2024: 19 papers2025: 30 papers200020052010201520202025
Papers per year naming the Reference Game, 2000 to 2025Bar chart. 2021: 16; 2022: 9; 2023: 7; 2024: 19; 2025: 30 papers. Peak year 2025.01020302000: 0 papers2001: 0 papers2002: 0 papers2003: 2 papers2004: 0 papers2005: 2 papers2006: 0 papers2007: 2 papers2008: 2 papers2009: 1 papers2010: 0 papers2011: 0 papers2012: 0 papers2013: 3 papers2014: 2 papers2015: 2 papers2016: 9 papers2017: 6 papers2018: 9 papers2019: 14 papers2020: 18 papers2021: 16 papers2022: 9 papers2023: 7 papers2024: 19 papers2025: 30 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
202530
202419
20237
20229
202116
202018
201914
20189
20176
20169
20152
20142
20133
20120
20110
20100
20091
20082
20072
20060
20052
20040
20032
20020
20010
20000
D

Use grade D

30 to 99 papers from 2021 to 2025.

D

Evidence grade D

Little published measurement evidence found.

Papers on test-retest reliability
0
Papers on reliability or validity
7
Registered clinical studies using it as an outcome
0

Measured on ConductCognition

Pooled across the studies that feed our platform norms, by device group. A figure needs 50 or more people.

No pooled figure yet.

Note on the counts: includes games between two people and studies of language models.

How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.39.0, counted 8 November 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Display
3 generated objects vary in color and shape. Both players see the same objects; the partner is simulated.
Session
24 choices per role by default, or 12. Each role contains equal numbers of unique, asymmetric overlapping and symmetric contexts.
Roles
As listener, choose an object from a one-word message; as speaker, choose one of two true words for a marked object. Role order and displays follow the seed.
Practice
1 separate practice choice per role, with feedback. Test choices receive no feedback.
Timing
No response deadline. A 500 ms lead-in precedes each role, with a 300 ms gap after choices.
Languages
Instructions and messages follow the session language in English, Italian, German, Spanish, French, Japanese, Portuguese and Chinese.

A repeated forced-choice adaptation of the published probability-allocation task. Ambiguous listener choices are compared with an informative-speaker model with a uniform prior. Scores describe this task; percentiles are off.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scored rows: reference_game_choice from the most complete run. Ambiguous choices are descriptive, not errors. Fewer than 75% of planned choices answered invalidates; other incomplete runs and fewer than 50% correct unique messages are flagged. Answers under 200 ms on at least half of 4 or more answers invalidate. A hidden tab is flagged.

Why these rules

Context-sensitive choices and message preferences are the outcomes. Unique messages check comprehension separately. Completion and fast-response limits are ConductScience choices; reading times are not pure reaction times.

No percentile. Scores and quality flags only.

Running this test

Settings you can change

SettingStandardAllowed
Choices in each role24 choices (standard)12 choices, 24 choices (standard)

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Untimed test: runs on desktops, laptops, tablets and phones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • No percentile. Scores and quality flags only. How norms work
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Reference Game in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Frank MC, Goodman ND, 2012), with the standard settings (choices in each role: 24 choices). The main score was context-sensitive choices (model-consistent choices among answered asymmetric ambiguous listener trials).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Frank, M. C., & Goodman, N. D. (2012). Predicting pragmatic reasoning in language games. Science, 336(6084), 998. https://doi.org/10.1126/science.1218633One-word reference and informative-speaker reasoning; our displays, repeated choices and uniform prior are adaptations.

Source papers

  • Frank, M. C., & Goodman, N. D. (2012). Predicting pragmatic reasoning in language games. Science, 336(6084), 998.Paradigm source, Adults in the source study

Questions

How long does the Reference Game take?

About 5 to 7 minutes, as listed in the test library.

What device does a participant need?

Untimed test: runs on desktops, laptops, tablets and phones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Context-Sensitive Choices, Informative Messages, Unique-Message Accuracy, Literal Consistency, Median Response Time, Choices Answered, Choices Set, Answer Rate and Anticipations. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Reference Game used in research?

81 papers from 2021 to 2025 name it in their title or abstract, up 45% compared with 2016 to 2020. That ranks it 273 of 582 test families in the ConductCognition test census (use grade D). Source: ConductCognition test census 0.39.0, counted 8 November 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Reference Game have?

In the published research, 0 papers report its test-retest reliability and 0 registered clinical studies use it as an outcome (evidence grade D in the ConductCognition test census).

Does it report a percentile?

No. Scores and quality flags only.

Which settings can a researcher change?

Choices in each role (12 choices, 24 choices (standard)). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese, with its words in the same language. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

Every test: the full test list.

New tests and features, about once a month. Unsubscribe at any time.

Run this test in your next study

Start free with 10 free participants on any test, then use participant credits or a yearly plan.

Start free

Related tests

Director TaskIndirect Hints TaskEveryday Intent Task
ConductCognition

Hosted browser-native cognitive testing for academic and commercial research workflows.

A product of ConductScience, Inc.

Tests

  • All cognitive tests
  • Test batteries
  • Use and evidence
  • Test norms
  • Trail Making Test
  • N-Back Task
  • Automated scoring
  • Study design
  • New tests by email

Guides

  • Methods and questions
  • Blog
  • Recruitment setup
  • Participant devices
  • Prolific
  • Sona Systems
  • CloudResearch Connect
  • Qualtrics

Use cases

  • Student participant pools
  • Aging and dementia research
  • Clinical trials
  • US clinical research
  • Remote testing

Compare and buy

  • Pricing
  • Compare platforms
  • Offline edition
  • FAQ

Trust

  • Study Quality Monitor
  • HIPAA-ready testing
  • Data export
  • Privacy Policy
  • Terms of Use
  • Data Policy

Company

  • ConductScience
  • Affiliate Program
© 2026 ConductScience, Inc. Research use only.