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Beat Tapping Task

Also called: sensorimotor synchronization task, synchronization-continuation task, paced finger tapping, metronome tapping, tapping to a beat

Measure how steadily people tap with a beat as participants tap the space bar with tones at two tempos, then keep the pace after the tones stop.

7-9 minTimed: desktop or laptop with a mouse or trackpad

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Papers, 2021 to 2025
236
Evidence grade
B
Registered clinical studies
7
How these are counted
SPACE
Keep the beat
Asynchrony SDMean asynchronyContinuation timing
Tap the space bar with a beat of tones, then keep the beat when they stop
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measures how steadily people tap in time with a beat. Participants tap the space bar with a steady series of tones at two tempos, then keep tapping at the same pace after the tones stop. The main score is the variability of the taps' timing against the tones.

Constructs

  • Sensorimotor synchronization
  • Rhythm and timing
  • Motor timing
  • Beat keeping

Research uses

  • Timing and rhythm research
  • Motor control research
  • Developmental and aging research
  • Within-study group comparison

How the paradigm works

The Beat Tapping Task measures sensorimotor synchronization: how steadily a person taps in time with a beat (Repp, 2005; Repp and Su, 2013). It follows the synchronization-continuation paradigm (Wing and Kristofferson, 1973). Each round plays 20 short tones at a steady tempo, and the participant taps the space bar with each tone; then the tones stop and the participant keeps tapping at the same pace for 20 more beats, until a low tone says stop. The test plays only tones made by the browser, and it needs headphones and normal hearing. Before it starts, the participant sets a comfortable volume and passes a headphone check (Woods, Siegel, Traer and McDermott, 2017).

More about the paradigm

The standard tempos are intervals of 500 and 800 ms between tones, in the range where tapping variability grows in step with the interval (Repp and Su, 2013); a study can use 400 and 600 ms or 600 and 1,000 ms instead. Each tempo runs in 4 rounds (2 to 8 as a setting), in runs that hold each tempo once, in an order drawn from the session's seed, after a practice round at 600 ms that says only how many taps were counted. Every tone of a round plays from one buffer on the device's audio clock, so the intervals are exact, and each tap is timed on the same clock as the tones. The first 4 tones of each round, while the beat is found, are not scored.

Asynchrony is the time of a tap minus the time of its tone. The main score is the standard deviation of the asynchronies within a round, averaged over rounds: lower is steadier synchronization. The mean asynchrony is usually negative, because people tap slightly ahead of the beat (Aschersleben, 2002; Repp and Su, 2013). It is given against each tone as the device reports it heard, which corrects for the output delay the device reports, and against the moment the browser played it, before that delay. After the tones stop, the coefficient of variation of the intervals between taps shows how steadily the beat was kept alone, and Wing and Kristofferson's model splits that variability into a timekeeper part and a motor part. Scores support research and do not diagnose.

Scores

Asynchrony Variabilityms
Standard deviation of tap minus tone within a round, over the scored tones with a tap, averaged over rounds.
Lower is steadier synchronization
Asynchrony Variability as a Percent of the Interval%
Each round's asynchrony standard deviation as a percent of its interval between tones, averaged over rounds.
Lower is steadier synchronization
Mean Asynchronyms
Mean of tap minus tone, against each tone as the device reports it heard, averaged over rounds.
Usually negative: taps lead the tones
Mean Asynchrony Before the Output Delayms
Mean of tap minus tone, against the moment the browser played each tone, before the output delay the device reports.
Informational
Asynchrony Variability, Faster Tempoms
The asynchrony standard deviation over rounds at the shorter interval.
Lower is steadier synchronization
Asynchrony Variability, Slower Tempoms
The asynchrony standard deviation over rounds at the longer interval.
Lower is steadier synchronization
Mean Asynchrony, Faster Tempoms
The mean asynchrony over rounds at the shorter interval.
Usually negative: taps lead the tones
Mean Asynchrony, Slower Tempoms
The mean asynchrony over rounds at the longer interval.
Usually negative: taps lead the tones
Continuation Variabilityscore
Standard deviation of the intervals between taps after the tones stopped, divided by their mean, averaged over rounds.
Lower is steadier timing without the beat
Continuation Variability, Faster Temposcore
The continuation variability over rounds at the shorter interval.
Lower is steadier timing without the beat
Continuation Variability, Slower Temposcore
The continuation variability over rounds at the longer interval.
Lower is steadier timing without the beat
Continuation Temposcore
Mean interval between taps after the tones stopped, divided by the interval between the tones, averaged over rounds.
Under 1 means the tapping sped up
Lag-One Autocorrelationscore
Correlation of each interval between taps after the tones stopped with the interval before it, averaged over rounds.
Wing and Kristofferson's model predicts 0 to -0.5
Timekeeper Variabilityms
Wing and Kristofferson's timekeeper standard deviation, from the continuation intervals at each tempo, averaged over the tempos where the model holds.
Lower is steadier timing
Motor Variabilityms
Wing and Kristofferson's motor delay standard deviation, from the same intervals.
Lower is steadier movement
Tones with a Tap%
Share of the scored tones with a tap within half an interval.
Under 0.8 is flagged; under 0.5 makes the session invalid
Extra Tapscount
Taps beyond the one nearest a tone within half an interval of it.
Informational
Anticipationscount
Presses less than 100 ms after the press before them, left out of the scores.
More than max(2, 20%) of presses makes the session invalid
Rounds with Focus Losscount
Rounds during which the page lost focus, left out of the scores.
Above 0 is flagged for review
Output Delayms
Median delay between the browser playing a tone and the device reporting it heard.
Set by the device; wireless headphones can add delay the device does not report
Rounds Scored with the Tonescount
Rounds with a tap on at least half their scored tones and no focus loss.
Informational
Rounds Scored after the Tonescount
Rounds with at least half their planned intervals after the tones stopped and no focus loss.
Informational
Roundscount
Rounds in the scored run.
Informational
Headphone Check Passedflag
1 when the headphone check before the test passed, 0 when it did not and the study's setting ran the test anyway.
0 is flagged for review

Use and evidence

236 papers from 2021 to 2025 name this task in their title or abstract, up 27% compared with 2016 to 2020. That ranks it 106 of 395 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Beat Tapping Task, 2000 to 2025Bar chart. 2021: 41; 2022: 32; 2023: 42; 2024: 51; 2025: 70 papers. Peak year 2025.0204060802000: 11 papers2001: 11 papers2002: 18 papers2003: 20 papers2004: 24 papers2005: 11 papers2006: 16 papers2007: 18 papers2008: 18 papers2009: 34 papers2010: 28 papers2011: 27 papers2012: 35 papers2013: 24 papers2014: 32 papers2015: 40 papers2016: 25 papers2017: 40 papers2018: 46 papers2019: 43 papers2020: 32 papers2021: 41 papers2022: 32 papers2023: 42 papers2024: 51 papers2025: 70 papers200020052010201520202025
Papers per year naming the Beat Tapping Task, 2000 to 2025Bar chart. 2021: 41; 2022: 32; 2023: 42; 2024: 51; 2025: 70 papers. Peak year 2025.0204060802000: 11 papers2001: 11 papers2002: 18 papers2003: 20 papers2004: 24 papers2005: 11 papers2006: 16 papers2007: 18 papers2008: 18 papers2009: 34 papers2010: 28 papers2011: 27 papers2012: 35 papers2013: 24 papers2014: 32 papers2015: 40 papers2016: 25 papers2017: 40 papers2018: 46 papers2019: 43 papers2020: 32 papers2021: 41 papers2022: 32 papers2023: 42 papers2024: 51 papers2025: 70 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
202570
202451
202342
202232
202141
202032
201943
201846
201740
201625
201540
201432
201324
201235
201127
201028
200934
200818
200718
200616
200511
200424
200320
200218
200111
200011
C

Use grade C

100 to 299 papers from 2021 to 2025.

B

Evidence grade B

At least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers.

Papers on test-retest reliability
8
Papers on reliability or validity
33
Registered clinical studies using it as an outcome
7
How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Before the test
A volume step on a steady 1 kHz tone, then the headphone check of Woods and colleagues (2017): 6 rounds of three 200 Hz tones, passed with at least 5 right. A failed check ends the test unless the study chooses to continue.
Round
20 tones of 1 kHz, 50 ms each, at one tempo, then 20 intervals of tapping on without them until a 400 Hz stop tone. The participant taps the space bar; the screen does not change while they tap.
Tempos
Intervals between tones of 500 and 800 ms (standard), 400 and 600 ms, or 600 and 1,000 ms.
Rounds
4 per tempo (standard, 2 to 8), in runs that hold each tempo once, in an order drawn from the session's seed: 8 rounds. First, a practice round of 10 tones and 10 intervals at 600 ms, given once more when fewer than half the taps were made.
Timing
All tones of a round play from one buffer on the audio clock. Each tap is timed by its key event and each tone by when the device reports it heard; the output delay the device reports is saved.
Score
Asynchrony is a tap minus its tone, matching the tap nearest each tone within half an interval; the first 4 tones are not scored, and a press under 100 ms after the one before is left out. The main score is the asynchrony standard deviation within a round, averaged over rounds.

The test plays tones and needs headphones and normal hearing. Wired headphones are best: wireless headphones play sound late. Times include keyboard and audio delays that differ between computers, so compare mean asynchronies within one device setup. The scores support research and do not diagnose.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scored responses: every press of the space bar in the rounds (synchronization_trial) of the scored run. Tapping has no correct answer, so accuracy is not judged against chance. A press less than 100 ms after the press before it is an anticipation: more than max(2, 20%) of presses invalidate and any is flagged. A matched tap on fewer than 50% of the scored tones invalidates and fewer than 80% is flagged. Asynchronies spread more than 20% of the interval, no round scored after the tones stopped, a round during which the page lost focus and a failed headphone check under the continue setting are flagged. A session the headphone check stopped has no results.

Why these rules

There is no correct option to compare with chance, so accuracy is not judged against chance. Rounds are paced by the tones, so there is no missed response, but a person who taps with few tones is not synchronizing, and the asynchronies of a person who taps at random against the beat spread about 29% of the interval. A second press within 100 ms cannot be a tap to a beat at least 400 ms apart, so presses that fast follow the platform's anticipation rule. Taps are timed on the page, so a hidden tab or another window can lose presses; a percentile is withheld after one. A failed headphone check means the sound may have come from loudspeakers, where the participant may not hear the tones as played (Woods et al. 2017).

Running this test

Settings you can change

SettingStandardAllowed
Tempos500 and 800 ms (standard)500 and 800 ms (standard), 400 and 600 ms, 600 and 1,000 ms
Rounds per tempo42 to 8
When the headphone check failsStop the testStop the test, Continue the test

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Timed test: participants need a desktop or laptop with a mouse or trackpad. Needs headphones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Beat Tapping Task in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Wing and Kristofferson, 1973; Repp, 2005), with the standard settings (tempos: 500 and 800 ms; rounds per tempo: 4; when the headphone check fails: Stop the test). The main score was asynchrony variability (standard deviation of tap minus tone within a round, over the scored tones with a tap, averaged over rounds).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Wing, A. M., & Kristofferson, A. B. (1973). Response delays and the timing of discrete motor responses. Perception & Psychophysics, 14(1), 5-12. https://doi.org/10.3758/BF03198607Tapping with tones, then on without them, and the timekeeper and motor model.
  • Repp, B. H. (2005). Sensorimotor synchronization: A review of the tapping literature. Psychonomic Bulletin & Review, 12(6), 969-992. https://doi.org/10.3758/BF03206433The task: tapping in time with a beat.
  • Repp, B. H., & Su, Y.-H. (2013). Sensorimotor synchronization: A review of recent research (2006-2012). Psychonomic Bulletin & Review, 20(3), 403-452. https://doi.org/10.3758/s13423-012-0371-2Asynchronies, their variability and the effect of tempo.
  • Aschersleben, G. (2002). Temporal control of movements in sensorimotor synchronization. Brain and Cognition, 48(1), 66-79. https://doi.org/10.1006/brcg.2001.1304Taps that lead the tones: the negative mean asynchrony.
  • Dalla Bella, S., Farrugia, N., Benoit, C.-E., Bégel, V., Verga, L., Harding, E., & Kotz, S. A. (2017). BAASTA: Battery for the Assessment of Auditory Sensorimotor and Timing Abilities. Behavior Research Methods, 49(3), 1128-1145. https://doi.org/10.3758/s13428-016-0773-6Tempos and round lengths in a short battery.
  • Anglada-Tort, M., Harrison, P. M. C., & Jacoby, N. (2022). REPP: A robust cross-platform solution for online sensorimotor synchronization experiments. Behavior Research Methods, 54(5), 2271-2285. https://doi.org/10.3758/s13428-021-01722-2Keyboard and audio delays in online tapping.
  • Woods, K. J. P., Siegel, M. H., Traer, J., & McDermott, J. H. (2017). Headphone screening to facilitate web-based auditory experiments. Attention, Perception, & Psychophysics, 79(7), 2064-2072. https://doi.org/10.3758/s13414-017-1361-2The headphone check.

Source papers

  • Wing and Kristofferson (1973): the synchronization-continuation paradigm and the timekeeper and motor model. Repp and Su (2013): asynchronies, their variability and the effect of tempo. Dalla Bella and colleagues (2017): tempos and trial lengths in a short battery.Paradigm source, Adults

Questions

How long does the Beat Tapping Task take?

About 7 to 9 minutes, as listed in the test library.

What device does a participant need?

Timed test: participants need a desktop or laptop with a mouse or trackpad. Needs headphones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Asynchrony Variability, Asynchrony Variability as a Percent of the Interval, Mean Asynchrony, Mean Asynchrony Before the Output Delay, Asynchrony Variability, Faster Tempo, Asynchrony Variability, Slower Tempo, Mean Asynchrony, Faster Tempo, Mean Asynchrony, Slower Tempo, Continuation Variability, Continuation Variability, Faster Tempo, Continuation Variability, Slower Tempo, Continuation Tempo, Lag-One Autocorrelation, Timekeeper Variability, Motor Variability, Tones with a Tap, Extra Taps, Anticipations, Rounds with Focus Loss, Output Delay, Rounds Scored with the Tones, Rounds Scored after the Tones, Rounds and Headphone Check Passed. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Beat Tapping Task used in research?

236 papers from 2021 to 2025 name it in their title or abstract, up 27% compared with 2016 to 2020. That ranks it 106 of 395 test families in the ConductCognition test census (use grade C). Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Beat Tapping Task have?

In the published research, 8 papers report its test-retest reliability and 7 registered clinical studies use it as an outcome (evidence grade B in the ConductCognition test census).

Which settings can a researcher change?

Tempos (500 and 800 ms (standard), 400 and 600 ms, 600 and 1,000 ms), rounds per tempo (2 to 8) and when the headphone check fails (Stop the test, Continue the test). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

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