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Social Cognition

Ultimatum Game

Measure responses to unfair offers: participants accept or reject splits of 10 points from programmed partners, scored by how often unfair offers are accepted.

3-6 minUntimed

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Papers, 2021 to 2025
592
Evidence grade
C
Registered clinical studies
10
How these are counted
You get
2
Partner keeps
8
Accept
Reject
Unfair offer acceptanceAcceptance by offer
Accept or reject a split of 10 points
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measures responses to unfair offers: the participant accepts or rejects splits of 10 points offered by programmed partners, where a rejection leaves both with nothing.

Constructs

  • Fairness
  • Social preferences
  • Costly punishment
  • Social decision making

Research uses

  • Behavioral economics research
  • Fairness and social norm studies
  • Social decision-making research in clinical groups
  • Within-study group comparison

How the paradigm works

The Ultimatum Game measures how people respond to unfair offers. In each round a partner has 10 points and offers the participant part of them. If the participant accepts, both get the split; if the participant rejects, neither gets anything, so turning down an unfair offer costs points. Partners are computer programs that follow set rules, and by default the instructions say so.

More about the paradigm

The task follows Güth, Schmittberger and Schwarze (1982) in the responder role, with fair and unfair offers as in Sanfey and colleagues (2003). Offers run from 1 to 5 of the 10 points. Each appears 4 times as standard, each from a new partner, in blocks of the five splits shuffled from the session's seed, for 20 offers. The outcome shows after each choice, and a comprehension question with feedback comes first. Researchers can set 2 to 5 offers per split, add a proposer block in which the participant makes 5 offers to programmed responders, use a neutral partner wording, and choose the payment line.

Scores

Unfair Offer Acceptance%
Share of offers of 3 points or fewer (of 10) accepted.
Higher means more unfair offers accepted
Acceptance Rate%
Share of all offers accepted.
Informational
Acceptance at 1 Point%
Share of 1-point offers (a 9:1 split) accepted. Rates are also reported for offers of 2, 3, 4 and 5 points.
Informational
Lowest Consistently Accepted Offerpoints
The lowest offer from which every offer as high or higher was accepted. Empty when an equal split was rejected.
Lower means more offers accepted
Comprehension Check%
Share of the comprehension questions answered correctly.
1 supports interpretation
Mean Offer Share%
In the optional proposer block, the amount offered as a proportion of the 10 points, averaged over rounds.
Higher means more generous offers

Use and evidence

592 papers from 2021 to 2025 name this task in their title or abstract, about the same as from 2016 to 2020. That ranks it 39 of 395 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Ultimatum Game, 2000 to 2025Bar chart. 2021: 118; 2022: 97; 2023: 94; 2024: 119; 2025: 164 papers. Peak year 2025.0501001502002000: 24 papers2001: 27 papers2002: 19 papers2003: 31 papers2004: 43 papers2005: 36 papers2006: 35 papers2007: 58 papers2008: 85 papers2009: 79 papers2010: 83 papers2011: 103 papers2012: 126 papers2013: 127 papers2014: 135 papers2015: 136 papers2016: 118 papers2017: 141 papers2018: 130 papers2019: 126 papers2020: 78 papers2021: 118 papers2022: 97 papers2023: 94 papers2024: 119 papers2025: 164 papers200020052010201520202025
Papers per year naming the Ultimatum Game, 2000 to 2025Bar chart. 2021: 118; 2022: 97; 2023: 94; 2024: 119; 2025: 164 papers. Peak year 2025.0501001502002000: 24 papers2001: 27 papers2002: 19 papers2003: 31 papers2004: 43 papers2005: 36 papers2006: 35 papers2007: 58 papers2008: 85 papers2009: 79 papers2010: 83 papers2011: 103 papers2012: 126 papers2013: 127 papers2014: 135 papers2015: 136 papers2016: 118 papers2017: 141 papers2018: 130 papers2019: 126 papers2020: 78 papers2021: 118 papers2022: 97 papers2023: 94 papers2024: 119 papers2025: 164 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
2025164
2024119
202394
202297
2021118
202078
2019126
2018130
2017141
2016118
2015136
2014135
2013127
2012126
2011103
201083
200979
200885
200758
200635
200536
200443
200331
200219
200127
200024
B

Use grade B

300 to 999 papers from 2021 to 2025.

C

Evidence grade C

At least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies.

Papers on test-retest reliability
3
Papers on reliability or validity
61
Registered clinical studies using it as an outcome
10
How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Partners
Computer programs that follow set rules, a new one for each offer, named by letter. The standard instructions say so; a neutral wording says only "your partner".
Offers
1 to 5 of the 10 points (splits 9:1 to 5:5), each 4 times (standard; 2 to 5), so 20 offers, in blocks of the five splits shuffled from the session's seed.
Choice
Accept: both get the split. Reject: neither gets anything. Two buttons, in an order drawn from the seed for the whole session.
Outcome
Shows for 1,500 ms after each choice.
Unfair offers
3 points or fewer (splits 7:3, 8:2 and 9:1).
Check
One question with feedback before the offers: what a rejection pays, for an example offer drawn from the seed.
Proposer block
Off by default. When on, 5 offers to programmed responders that accept any offer at or above a minimum of 1, 2, 3, 4 or 5 points, one each; their answers show at the end.
Money
Points are hypothetical by default; a setting changes the instruction line to say the study pays.

Güth and colleagues paired participants who bargained over real money. Here partners are programmed, the participant answers offers at set splits from 1 to 5 of 10 points, and the points are hypothetical unless the study pays.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scored rows: the scored run's choices on offers, and its proposals when the proposer block is on. No choice is correct, so accuracy is not judged against chance, and accepting or rejecting every offer is accepted. A wrong comprehension answer, or rejecting every equal split, is flagged for review. Choices under 200 ms on at least half the decisions invalidate.

Why these rules

There is no correct option to compare with chance, so accuracy is not judged against chance. Accepting every offer, or rejecting every unfair one, is a stable preference, so repeated choices are not checked. A participant who misreads what a rejection does may choose the opposite of what they intend, so a wrong comprehension answer is flagged for review and never invalidates; so is rejecting every equal split, which may mean the rule was misread. An answer under 200 ms is faster than a simple visual reaction, so it cannot reflect the item. Following response-time effort screening for untimed tests (Wise and Kong 2005), the session is invalid only when at least half the answers are that fast.

No percentile. Scores and quality flags only.

Running this test

Settings you can change

SettingStandardAllowed
Offers per split42 to 5
Proposer blockOffOn or off
Partner wordingA computer program (standard)A computer program (standard), Neutral: your partner
Payment lineHypothetical points (standard)Hypothetical points (standard), The study pays for points

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Untimed test: runs on desktops, laptops, tablets and phones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • No percentile. Scores and quality flags only. How norms work
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Ultimatum Game in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Güth W, Schmittberger R, Schwarze B, 1982; Sanfey AG, Rilling JK, Aronson JA, Nystrom LE, Cohen JD, 2003), with the standard settings (offers per split: 4; proposer block: Off; partner wording: A computer program; payment line: Hypothetical points). The main score was unfair offer acceptance (share of offers of 3 points or fewer (of 10) accepted).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Güth, W., Schmittberger, R., & Schwarze, B. (1982). An experimental analysis of ultimatum bargaining. Journal of Economic Behavior & Organization, 3(4), 367-388. https://doi.org/10.1016/0167-2681(82)90011-7
  • Sanfey, A. G., Rilling, J. K., Aronson, J. A., Nystrom, L. E., & Cohen, J. D. (2003). The neural basis of economic decision-making in the Ultimatum Game. Science, 300(5626), 1755-1758. https://doi.org/10.1126/science.1082976Fair and unfair offers to the responder.
  • Oosterbeek, H., Sloof, R., & van de Kuilen, G. (2004). Cultural differences in ultimatum game experiments: Evidence from a meta-analysis. Experimental Economics, 7(2), 171-188. https://doi.org/10.1023/B:EXEC.0000026978.14316.74Typical offers and rejection rates.

Source papers

  • Güth, Schmittberger and Schwarze (1982): the ultimatum game. Oosterbeek, Sloof and van de Kuilen (2004): meta-analysis of 37 papers with 75 results.Paradigm source, Adults

Questions

How long does the Ultimatum Game take?

About 3 to 6 minutes, as listed in the test library.

What device does a participant need?

Untimed test: runs on desktops, laptops, tablets and phones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Unfair Offer Acceptance, Acceptance Rate, Acceptance at 1 Point, Lowest Consistently Accepted Offer, Comprehension Check and Mean Offer Share. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Ultimatum Game used in research?

592 papers from 2021 to 2025 name it in their title or abstract, about the same as from 2016 to 2020. That ranks it 39 of 395 test families in the ConductCognition test census (use grade B). Source: ConductCognition test census 0.14.0, counted 31 October 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Ultimatum Game have?

In the published research, 3 papers report its test-retest reliability and 10 registered clinical studies use it as an outcome (evidence grade C in the ConductCognition test census).

Does it report a percentile?

No. Scores and quality flags only.

Which settings can a researcher change?

Offers per split (2 to 5), proposer block (On or off), partner wording (A computer program (standard), Neutral: your partner) and payment line (Hypothetical points (standard), The study pays for points). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

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