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Reward and Decision Making

Reward Perseveration Task

Also called: door-opening task, response perseveration task, declining-reward task

Measure how long people keep seeking points as gains become less frequent. Participants reveal a capsule or stop and keep their total; scores describe persistence and the points gained or lost.

2-7 minUntimed

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Papers, 2021 to 2025
2
Evidence grade
D
Registered clinical studies
0
How these are counted
Your total: 100 points
RevealStop and keep points
You gain 10 points.Your total: 110 points
Capsules revealedWhen to stop
Reveal another capsule or stop and keep your points
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measures how long people continue seeking points as gains become less frequent. Participants reveal one capsule at a time or stop and keep their current total. The main score is the number revealed before stopping, up to 90.

Constructs

  • Reward perseveration
  • Response to declining rewards
  • Voluntary stopping
  • Learning from outcomes

Research uses

  • Research on reward sensitivity and impulsivity
  • Studies of stopping decisions after gains and losses
  • Within-study comparisons of reward persistence

How the paradigm works

The Reward Perseveration Task measures when people stop seeking rewards as the returns become less favorable. It belongs to the door-opening family of response-perseveration tasks introduced by Daugherty and Quay (1991). The main outcome is how many opportunities the participant takes before stopping. This captures persistence in pursuit of points; it is different from response inhibition on a stop-signal task.

More about the paradigm

Participants begin with 100 points and reveal one capsule at a time. Each reveal adds or removes 10 points. They can stop and keep their total at any choice, including before the first reveal. Stopping ends the whole task. There are at most 90 reveals in nine blocks of ten. The blocks contain nine gains, then eight, down to one, with their order shuffled within every block from a saved seed. Each outcome remains visible for 3,000 ms. Two practice reveals, one gain and one loss, use separate points; a question checks that stopping ends the task. The point unit is a setting from 1 to 100, with a starting balance ten times that unit. Choices have no response deadline and work by click or tap.

The primary score is capsules revealed. Additional scores describe persistence after the first 50 opportunities, gains and losses, final and highest points, points below the peak, and whether a voluntary stop followed a loss. The scorer reconstructs outcomes from the saved seed rather than trusting stored point totals. A short completed run is a valid stopping decision. Missing endings and unreadable rows are flagged for review.

Scores

Capsules Revealedcount
Reveals before the voluntary stop, or 90 when every capsule was opened. Zero is a valid stopping choice.
Higher means continuing for longer as gains become less frequent
Reveals After the Even Blockcount
Reveals after opportunity 50, when each block contains more losses than gains.
Higher means more persistence during unfavorable blocks
Final Pointspoints
Starting balance plus gains minus losses, reconstructed from the saved seed and choices.
Informational
Gainscount
Reveals that added points.
Informational
Lossescount
Reveals that removed points.
Informational
Highest Point Totalpoints
Highest balance reached, including the starting balance.
Informational
Points Below Peakpoints
Highest balance minus the final balance.
Informational
Stopped After a Loss0/1
1 if the voluntary stop immediately followed a loss; 0 after a gain; null without a preceding reveal or at the automatic limit.
Informational
Median Choice Timems
Median reveal/stop choice time at or above 100 ms.
Informational
Choices Under 100 mscount
Accepted choices within 100 ms of the next screen; participants can prepare a choice during feedback.
Quality check; not excluded from the preference score
Stopping Check Correct0/1
1 for understanding that stopping ends the whole task; 0 for the other answer.
Quality check
Complete Sequence0/1
1 for an intact sequence ending in a stop choice or all 90 reveals; otherwise 0.
Quality check
Recorded Decisionscount
Readable decisions, including the final stop when chosen.
Informational
Unreadable Decisionscount
Decisions that could not be reconstructed in sequence from the saved settings.
Quality check

Use and evidence

2 papers from 2021 to 2025 name this task in their title or abstract. That ranks it 485 of 495 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Reward Perseveration Task, 2000 to 2025Bar chart. 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 1 papers. Peak year 2014.02462000: 1 papers2001: 1 papers2002: 2 papers2003: 1 papers2004: 2 papers2005: 3 papers2006: 3 papers2007: 4 papers2008: 1 papers2009: 2 papers2010: 0 papers2011: 1 papers2012: 1 papers2013: 5 papers2014: 6 papers2015: 1 papers2016: 1 papers2017: 0 papers2018: 1 papers2019: 2 papers2020: 0 papers2021: 1 papers2022: 0 papers2023: 0 papers2024: 0 papers2025: 1 papers200020052010201520202025
Papers per year naming the Reward Perseveration Task, 2000 to 2025Bar chart. 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 1 papers. Peak year 2014.02462000: 1 papers2001: 1 papers2002: 2 papers2003: 1 papers2004: 2 papers2005: 3 papers2006: 3 papers2007: 4 papers2008: 1 papers2009: 2 papers2010: 0 papers2011: 1 papers2012: 1 papers2013: 5 papers2014: 6 papers2015: 1 papers2016: 1 papers2017: 0 papers2018: 1 papers2019: 2 papers2020: 0 papers2021: 1 papers2022: 0 papers2023: 0 papers2024: 0 papers2025: 1 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
20251
20240
20230
20220
20211
20200
20192
20181
20170
20161
20151
20146
20135
20121
20111
20100
20092
20081
20074
20063
20053
20042
20031
20022
20011
20001
E

Use grade E

Fewer than 30 papers from 2021 to 2025.

D

Evidence grade D

Little published measurement evidence found.

Papers on test-retest reliability
1
Papers on reliability or validity
1
Registered clinical studies using it as an outcome
0

Note on the counts: Original capsule version; not published norms..

How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.22.0, counted 2 November 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Sequence
Up to 90 reveals in nine blocks of ten. Gain counts are 9, 8, 7, 6, 5, 4, 3, 2 and 1 per block; every block is shuffled from the saved seed.
Points
10 points gained or lost per reveal by default; a setting from 1 to 100. Starting balance is ten times this amount: 100 points by default.
Stopping
Stop and keep points ends the entire sequence. Stopping before the first reveal is a complete zero-open result.
Practice
Two practice reveals, one gain and one loss, followed by a stopping-rule question with feedback. Practice points do not count.
Timing
No response deadline. Outcomes remain visible for 3,000 ms before the next choice. About 2 to 7 minutes, depending on when the participant stops.
Scores
Capsules revealed is primary. Also reports reveals after opportunity 50, gains, losses, final and highest points, points below the peak and stopping after a loss. Preference scores have no universal better direction; percentiles are off.
Devices
Click or tap on desktop, tablet or phone, with a minimum touch screen of 360 by 640.

An original capsule version of the door-opening method. Unlike Munsch and colleagues, every block is shuffled; there is one sequence for points, without food/nonfood rewards. The task uses no source graphics or software.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Scores reveal/stop choices from the latest attempt. Stopping at any point, including before the first reveal, is a complete result. No choice is marked wrong and repeated revealing is accepted. A missing ending, unreadable rows or a wrong practice check is flagged for review.

Why these rules

The outcome is how long a person keeps seeking points as gains become less frequent. Early stopping and repeated revealing are the behavior being measured. Participants can prepare their next choice during feedback, so choice speed does not invalidate a preference.

No percentile. Scores and quality flags only.

Running this test

Settings you can change

SettingStandardAllowed
Points gained or lost101 to 100
Payment lineHypothetical points (standard)Hypothetical points (standard), The study pays for points

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Untimed test: runs on desktops, laptops, tablets and phones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • No percentile. Scores and quality flags only. How norms work
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Reward Perseveration Task in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Daugherty & Quay, 1991; Munsch et al., 2019), with the standard settings (points gained or lost: 10; payment line: Hypothetical points). The main score was capsules revealed (reveals before the voluntary stop, or 90 when every capsule was opened).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Daugherty, T. K., & Quay, H. C. (1991). Response perseveration and delayed responding in childhood behavior disorders. Journal of Child Psychology and Psychiatry, 32(3), 453–461. https://doi.org/10.1111/j.1469-7610.1991.tb00323.xHistorical response-perseveration method; abstract consulted.
  • Munsch, S., Dremmel, D., Wilhelm, P., Baierlé, S., Fischer, S., & Hilbert, A. (2019). To eat or not to eat: Reward delay impulsivity in children with loss of control eating, attention deficit / hyperactivity disorder, a double diagnosis, and healthy children. PLOS ONE, 14(9), e0221814. https://doi.org/10.1371/journal.pone.0221814Full task methods: declining gain frequency and voluntary stopping.

Source papers

  • Munsch S, Dremmel D, Wilhelm P, Baierlé S, Fischer S, Hilbert A (2019). PLOS ONE, 14(9):e0221814.N 100, 8–13 years

Questions

How long does the Reward Perseveration Task take?

About 2 to 7 minutes, as listed in the test library.

What device does a participant need?

Untimed test: runs on desktops, laptops, tablets and phones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Capsules Revealed, Reveals After the Even Block, Final Points, Gains, Losses, Highest Point Total, Points Below Peak, Stopped After a Loss, Median Choice Time, Choices Under 100 ms, Stopping Check Correct, Complete Sequence, Recorded Decisions and Unreadable Decisions. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Reward Perseveration Task used in research?

2 papers from 2021 to 2025 name it in their title or abstract. That ranks it 485 of 495 test families in the ConductCognition test census (use grade E). Source: ConductCognition test census 0.22.0, counted 2 November 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Reward Perseveration Task have?

In the published research, 1 paper reports its test-retest reliability and 0 registered clinical studies use it as an outcome (evidence grade D in the ConductCognition test census).

Does it report a percentile?

No. Scores and quality flags only.

Which settings can a researcher change?

Points gained or lost (1 to 100) and payment line (Hypothetical points (standard), The study pays for points). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

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