ConductCognition
  • Domains

    Tests

    • Processing speed43
    • Attention113
    • Working memory50
    • Executive function143
    • Episodic memory72
    • Response inhibition9
    • Social cognition75
    • Language42

    Most used

    Evidence

    1. Verbal Fluency TestGradeA
    2. Stroop Color-Word TestGradeA
    3. Trail Making TestGradeA
    4. N-Back TaskGradeA
    5. Go/No-Go TaskGradeA
    6. Digit Span TestGradeA
    7. Symbol Coding TestGradeA
    8. Verbal Learning TestGradeA
    REDTry it nowStroop Color-Word Test
    All 547 tests

    Browse by

    • Phone290
    • Tablet323
    • Untimed326
    • Up to 5 minutes69
    • Evidence grade A40
  • First studies

    Grade, length

    • Reaction Time StudyGradeA7 min
    • Pilot ScreeningGradeA15 min
    • Medication StudiesGradeA−26 min
    • Language-Minimized ScreeningGradeA−30 min

    Age groups

    • Older Adult Executive SpeedGradeA20 min
    • School-AgeGradeA−33 min

    Memory

    • At-Home MemoryGradeA26 min
    • Working Memory and LearningGradeA−19 min
    • Associative MemoryGradeB32 min
    • Working Memory CapacityGradeB34 min

    Language and perception

    • LanguageGradeA−33 min
    • Visual PerceptionGradeB27 min
    • Listening and Auditory ProcessingGradeB31 min

    Executive function and attention

    • Executive ControlGradeA18 min
    • Attention and ImpulsivityGradeA−26 min
    • Visual AttentionGradeB27 min
    • Creativity and Flexible ThinkingGradeB30 min
    • Reasoning and SpatialGradeB32 min

    Movement

    • Motor and AttentionGradeA−29 min
    • Motor LearningGradeB34 min

    Behavior, mood and choice

    • Food Choice and Self-ControlGradeA−29 min
    • Sleep and FatigueGradeB23 min
    • Social CognitionGradeB23 min
    • Impulsivity and Substance UseGradeB26 min
    • Emotion and MoodGradeB28 min
    • Decisions and RewardGradeB29 min
    All 26 batteries

    Find one

    Up to 15 minutes2Up to 30 minutes19Phone8
    Test order labBattery gradesHow batteries work
  • Use and evidence

    • Overview
    • Compare all 547 tests
    • Test-retest
    • Reliability and validity
    • Battery grades26
    • Download and cite

    Clinical trials

    • Overview
    • By condition25
    • By test101
    • Trial design benchmark
    • Cognitive outcomes, 2026

    Conditions

    Registered studies

    • Dementia and Alzheimer's1,673
    • Aging, frailty and exercise1,398
    • Depression and bipolar disorder1,247
    • Stroke1,233
    • Substance use and addiction895
    • Parkinson's disease892
    • Cancer760
    All 25 conditions
    16,361Registered studies name a cognitive test in an outcome measure11,688 name a test you can run hereExplore the studies
  • 1

    Build

    • Study design
    • Customize tests
    • Repeat visits
    • Study cost calculator
    2

    Recruit

    • Recruitment setup
    • Prolific
    • Sona Systems
    • CloudResearch Connect
    • Qualtrics
    3

    Run

    • Remote testing
    • Participant devices
    • Phone timing check
    • Offline edition
    4

    Results

    • Automated scoring
    • Test norms
    • Study Quality Monitor
    • Data export
    Platform overview

    Compliance

    • HIPAA-ready testing
    • US clinical research
    • Data Policy
    • Privacy Policy
    • Terms of Use
  • Research areas

    Tests used in each

    • Aging and dementia188
    • Decisions and reward105
    • Child development and education87
    • Language and bilingualism64
    • Social behavior62
    • Psychiatric groups35
    • Training and intervention28
    • Mood, anxiety and trauma25
    • Substance use and impulsivity25
    • Neurological and movement research19
    • Brain injury and concussion14
    • Sleep and fatigue14
    • ADHD11
    • Eating and obesity8
    • Medication and drug trials8

    Research settings

    • Student participant pools
    • Teaching a class
    • Clinical trials
    • US clinical research
    • Sites without internet
    Planning a study?
  • Methods

    • How evidence grades work
    • How test batteries work
    • How test order works
    Methods and questions

    Help

    • FAQ
    • Recruitment guides
    • Compare platforms

    Updates

    • Blog
    • New tests by email
    Latest post10 November 2026What you can do in ConductCognition todayA short tour of ConductCognition as it stands on 10 November. After this, we'll post when something changes how you run a study.Read the post
  • Pricing
Start Free
Log In
Log InStart Free
  1. Home
  2. /Tests
  3. /Collective Risk Game

Social Cognition

Collective Risk Game

Also called: collective-risk social dilemma, threshold contribution game

Measure cooperation toward a shared target. Participants contribute points alongside five simulated members; falling short can cost everyone their remaining points. Scores report contributions, target success and final points.

3-5 minUntimed

Create a study with this test

Free to start: 10 free participants per account, then $0.99 per participant for academic research, or any yearly plan. Try it here first, with no account.

Papers, 2021 to 2025
62
Evidence grade
D
Registered clinical studies
0
How these are counted
Round 3 of 10
Group total: 24 of 120 points
0
2
4
You contributed 2 points.
Group total: 36 of 120 points
Contribution rateTarget reached
Contribute points toward a shared target
  • Overview
  • Evidence
  • Task design
  • Quality checks
  • Settings
  • Cite
  • Questions

What it measures

Measure contributions toward a shared target when falling short puts everyone's remaining points at risk. The participant plays ten rounds with five simulated members. The main score is the share of starting points contributed.

Constructs

  • Cooperation toward a shared target
  • Contribution under collective risk
  • Adjustment to group progress

Research uses

  • Behavioral economics research
  • Collective-action research
  • Group comparisons within a study

How the paradigm works

The Collective Risk Game measures contributions toward a shared target when falling short can cost everyone their remaining points. The participant and five simulated members each start with 40 points and contribute 0, 2 or 4 in each of ten rounds. If their combined contributions reach 120, they keep what they have left. Otherwise, one shared draw removes everyone’s remaining points with a stated chance of 90% (standard; 10%, 50% or 90%). Points have no monetary value.

More about the paradigm

This follows the collective-risk social dilemma of Milinski and colleagues (2008). Their paid experiment used six people, ten rounds, the same contribution amounts and target, and a climate-change framing. Our neutral points version uses simulated members and displays the cumulative total. Each program independently contributes 0, 2 or 4 with probabilities 0.2, 0.6 and 0.2. All member choices and the final draw are fixed by the session seed before play. Feedback shows each member’s contribution in a fixed order, the cumulative group total and the participant’s remaining points. Instructions and the final screen disclose the simulation.

Scores

Contribution Ratescore
Total points contributed divided by the initial 40 points.
Read across a group; no better direction
Total Contributedpoints
Points contributed across the ten rounds.
Informational
First Contributionpoints
Points contributed before any feedback.
Informational
Last Contributionpoints
Points contributed in the final round.
Informational
Change in Contributionspoints
Last-five-round mean minus first-five-round mean in a completed game.
Positive values mean larger later contributions
Group Totalpoints
Cumulative contributions of all six members.
Compare with the target of 120
Target Reachedflag
1 when the group reaches 120; 0 otherwise.
A group outcome under the programmed rule
Points Kept Before Outcomepoints
40 minus the participant’s contributions.
Informational
Final Pointspoints
Points kept after resolving the shared loss event.
An outcome of choices and the shared draw
Points Lostflag
1 when missing the target triggers loss of retained points.
Informational
Check Correctflag
1 for a correct check answer; 0 otherwise.
1 supports interpretation
Median Choice Timems
Median choice time excluding choices under 100 ms.
Informational
Choices Under 100 mscount
Number of choices under 100 ms.
0 expected
Roundscount
Number of rounds played.
10 in a completed game

Use and evidence

62 papers from 2021 to 2025 name this task in their title or abstract, up 170% compared with 2016 to 2020. That ranks it 332 of 582 test families in our census. See the counts for every test.

2021 to 2025, the years gradedEarlier years
Papers per year naming the Collective Risk Game, 2000 to 2025Bar chart. 2021: 6; 2022: 10; 2023: 20; 2024: 13; 2025: 13 papers. Peak year 2023.051015202000: 0 papers2001: 0 papers2002: 0 papers2003: 0 papers2004: 0 papers2005: 0 papers2006: 0 papers2007: 0 papers2008: 2 papers2009: 1 papers2010: 0 papers2011: 4 papers2012: 4 papers2013: 2 papers2014: 4 papers2015: 3 papers2016: 2 papers2017: 3 papers2018: 5 papers2019: 6 papers2020: 7 papers2021: 6 papers2022: 10 papers2023: 20 papers2024: 13 papers2025: 13 papers200020052010201520202025
Papers per year naming the Collective Risk Game, 2000 to 2025Bar chart. 2021: 6; 2022: 10; 2023: 20; 2024: 13; 2025: 13 papers. Peak year 2023.051015202000: 0 papers2001: 0 papers2002: 0 papers2003: 0 papers2004: 0 papers2005: 0 papers2006: 0 papers2007: 0 papers2008: 2 papers2009: 1 papers2010: 0 papers2011: 4 papers2012: 4 papers2013: 2 papers2014: 4 papers2015: 3 papers2016: 2 papers2017: 3 papers2018: 5 papers2019: 6 papers2020: 7 papers2021: 6 papers2022: 10 papers2023: 20 papers2024: 13 papers2025: 13 papers200020052010201520202025
Papers per year whose title or abstract names this task (OpenAlex).
Show the numbers
YearPapers
202513
202413
202320
202210
20216
20207
20196
20185
20173
20162
20153
20144
20132
20124
20114
20100
20091
20082
20070
20060
20050
20040
20030
20020
20010
20000
D

Use grade D

30 to 99 papers from 2021 to 2025.

D

Evidence grade D

Little published measurement evidence found.

Papers on test-retest reliability
0
Papers on reliability or validity
2
Registered clinical studies using it as an outcome
0

Measured on ConductCognition

Pooled across the studies that feed our platform norms, by device group. A figure needs 50 or more people.

No pooled figure yet.

Note on the counts: Original numeric points adaptation with simulated members; no published items or norms..

How the grades work

Use: A is 1,000 or more papers from 2021 to 2025, B 300 to 999, C 100 to 299, D 30 to 99 and E fewer than 30. Evidence: A means at least 25 papers report its test-retest reliability and at least 25 registered clinical studies use it as an outcome; B, at least 8 test-retest papers, and either 5 registered clinical studies or 150 reliability or validity papers; C, at least 2 test-retest papers, 30 reliability or validity papers or 3 registered clinical studies; D, little published measurement evidence found. The counts measure use. They include every paper that names the task in its title or abstract. Grades describe the published research on this task, not ConductCognition's version of it.

Source: ConductCognition test census 0.39.0, counted 8 November 2026 from OpenAlex and ClinicalTrials.gov.

Task design

The trial sequence as the test runs in ConductCognition.

Group and points
One participant and five simulated members, each with 40 points. Points only, with no monetary payment.
Rounds
10 rounds. Each member contributes 0, 2 or 4 points per round. Contributions stay in the group total and cannot be taken back.
Target and loss
The group needs 120 points after round 10. Reaching the target preserves remaining private points. Missing it triggers one shared loss event with a stated chance of 90% (standard; 10%, 50% or 90%); if it occurs, everyone loses all remaining points.
Members
Each program independently contributes 0, 2 or 4 with probabilities 0.2, 0.6 and 0.2. Member contributions and the shared loss draw are fixed by the seed before play. Programs do not respond to the participant.
Feedback
After each round, a separate screen shows all five member contributions in a fixed order, the cumulative group total and the participant’s remaining points.
Practice
One question with feedback: after contributing 20 points, how many remain if the group reaches 120? The answer is 20.
Scores
Contribution rate (total divided by 40), total contributed, first and last contributions, last-five minus first-five mean, group total, target success, retained points and final points.
Disclosure
Instructions and the end screen state that the group members are programs.

An original points adaptation of Milinski and colleagues’ collective-risk social dilemma. Simulated members, neutral framing and a visible cumulative total differ from the paid group experiment. Scores describe behavior under the selected rule and do not diagnose. No percentile output.

Quality checks

Each session is marked valid, needs review or invalid, with the reason, before you see its scores.

Choices have no right answer and repeated choices are accepted. Incomplete games and a wrong practice answer are flagged for review. Choices under 200 ms on at least half the rounds invalidate.

Why these rules

There is no correct option to compare with chance, so accuracy is not judged against chance. Repeated choices are legitimate resource strategies. An answer under 200 ms is faster than a simple visual reaction, so it cannot reflect the item. Following response-time effort screening for untimed tests (Wise and Kong 2005), the session is invalid only when at least half the answers are that fast.

No percentile. Scores and quality flags only.

Running this test

Settings you can change

SettingStandardAllowed
Loss chance (%)90% (standard)10%, 50%, 90% (standard)

Yearly plans can change settings within these limits. Free and pay-as-you-go studies use the standard settings.

How test settings work

Need a setting this test does not have?

Devices and languages

  • Untimed test: runs on desktops, laptops, tablets and phones. Participant devices
  • Languages: English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese.
  • Available on: Every plan, including the free plan.
  • No percentile. Scores and quality flags only. How norms work
  • Recruiting online? See the setup guides for Prolific, Sona Systems, CloudResearch Connect and Qualtrics.

Cite and describe

Methods text, with the standard settings

Participants completed the Collective Risk Game in a web browser (ConductCognition task version 1.0.0, scoring version 1.0.0; Milinski M et al., 2008), with the standard settings (loss chance (%): 90%). The main score was contribution rate (total points contributed divided by the initial 40 points).

ConductCognition versions: task version 1.0.0, scoring version 1.0.0. Every export records the versions each session used, for a methods section.

  • Milinski, M., Sommerfeld, R. D., Krambeck, H.-J., Reed, F. A., & Marotzke, J. (2008). The collective-risk social dilemma and the prevention of simulated dangerous climate change. Proceedings of the National Academy of Sciences, 105(7), 2291-2294. https://doi.org/10.1073/pnas.0709546105Six members, ten rounds, 0/2/4 contributions, a 120-point target and shared loss probabilities.

Source papers

  • Milinski and colleagues (2008), collective-risk social dilemma. This adaptation uses simulated members and points only.Paradigm source, Adults

Questions

How long does the Collective Risk Game take?

About 3 to 5 minutes, as listed in the test library.

What device does a participant need?

Untimed test: runs on desktops, laptops, tablets and phones. The browser must be Chrome, Edge, Firefox or Safari.

What scores does it produce?

Contribution Rate, Total Contributed, First Contribution, Last Contribution, Change in Contributions, Group Total, Target Reached, Points Kept Before Outcome, Final Points, Points Lost, Check Correct, Median Choice Time, Choices Under 100 ms and Rounds. Each session is also marked valid, needs review or invalid, with the reason.

How widely is the Collective Risk Game used in research?

62 papers from 2021 to 2025 name it in their title or abstract, up 170% compared with 2016 to 2020. That ranks it 332 of 582 test families in the ConductCognition test census (use grade D). Source: ConductCognition test census 0.39.0, counted 8 November 2026 from OpenAlex and ClinicalTrials.gov.

How much reliability evidence does the Collective Risk Game have?

In the published research, 0 papers report its test-retest reliability and 0 registered clinical studies use it as an outcome (evidence grade D in the ConductCognition test census).

Does it report a percentile?

No. Scores and quality flags only.

Which settings can a researcher change?

Loss chance (%) (10%, 50%, 90% (standard)). Settings can be changed on yearly plans; free and pay-as-you-go studies use the standard settings.

Which languages can participants use?

Participants can take this test in English, Spanish, French, German, Italian, Portuguese (Brazil), Chinese (Simplified) and Japanese. English is on every plan, and the other languages come with yearly plans. Have a native speaker read the machine-translated text before launch.

Is this a clinical test?

No. ConductCognition is for research use only. It runs, scores and exports the test; clinical interpretation is outside the platform.

Every test: the full test list.

New tests and features, about once a month. Unsubscribe at any time.

Run this test in your next study

Start free with 10 free participants on any test, then use participant credits or a yearly plan.

Start free

Related tests

Public Goods GameShared Pool GameMinimum Effort Game
ConductCognition

Hosted browser-native cognitive testing for academic and commercial research workflows.

A product of ConductScience, Inc.

Tests

  • All cognitive tests
  • Test batteries
  • Use and evidence
  • Test norms
  • Trail Making Test
  • N-Back Task
  • Automated scoring
  • Study design
  • New tests by email

Guides

  • Methods and questions
  • Blog
  • Recruitment setup
  • Participant devices
  • Prolific
  • Sona Systems
  • CloudResearch Connect
  • Qualtrics

Use cases

  • Student participant pools
  • Aging and dementia research
  • Clinical trials
  • US clinical research
  • Remote testing

Compare and buy

  • Pricing
  • Compare platforms
  • Offline edition
  • FAQ

Trust

  • Study Quality Monitor
  • HIPAA-ready testing
  • Data export
  • Privacy Policy
  • Terms of Use
  • Data Policy

Company

  • ConductScience
  • Affiliate Program
© 2026 ConductScience, Inc. Research use only.