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  1. Home
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  3. /Visual Attention Battery
  4. /Guide

Battery guide

Visual Attention Battery guide

Four timed tasks of responding to rare targets, spatial orienting, response conflict and inhibition, for visual attention research.

Guide version
1.2.0
Battery version
1.0.0
Research use only

ConductCognition, https://conductcognition.com/batteries/visual-attention/guide

Back to the battery

On this page

  1. What it measures
  2. Tests in order
  3. Time and devices
  4. Languages
  5. How to give it
  6. How each test is scored
  7. Session quality rules
  8. Published norms used
  9. How to cite

What it measures

Who it is for: Visual attention research.

It measures Responding to rare targets, Spatial orienting of attention, Spatial response conflict and Inhibition of reflexive orienting.

Attention: Keeping attention on a task and picking out what matters.

Executive function: Planning, switching rules, handling conflict and making decisions.

Response inhibition: Stopping or holding back a response.

Scores describe how a person performs on these tasks. Research use only.

Tests in order

The tests run in this order. A study started from the battery keeps the order and the settings.

1. Oddball Target Detection.

2. Posner Cueing. Measures how quickly attention shifts to a location that briefly flashes. Response times to a dot in the flashed box (valid cue) are compared with the other box (invalid cue) and with trials where both boxes flash (neutral cue).

3. Simon Task. Measures interference from a location that is irrelevant to the task. Participants press the key for a red or blue square's color while the square appears left or right of center. Half of sessions use F for red and J for blue, the other half the reverse.

4. Antisaccade Task. Measures the ability to stop a reflexive glance toward a sudden cue. A small square flashes on one side, then a brief arrow appears and is covered. In the antisaccade block the arrow appears on the opposite side, so participants must look away from the cue at once to read it. They answer with the arrow keys.

Tests in order
OrderTestDomainTime
1Oddball Target DetectionAttention6 to 7 minutes
2Posner CueingAttention3 to 4 minutes
3Simon TaskExecutive function2 to 4 minutes
4Antisaccade TaskResponse inhibition10 to 12 minutes

Time and devices

Allow about 27 minutes for the whole battery. The table gives each test's time.

The battery has timed tests. Participants need a desktop or laptop with a mouse or trackpad, and the timed tests run in full screen. Tablets and phones cannot run it.

On a desktop or laptop the screen must be at least 1024 by 700 pixels.

Participants need Chrome, Edge, Firefox or Safari.

Time and devices
TestTimingDevices
Oddball Target DetectionTimedDesktop or laptop
Posner CueingTimedDesktop or laptop
Simon TaskTimedDesktop or laptop
Antisaccade TaskTimedDesktop or laptop

Languages

Runs in all eight participant languages.

How to give it

Start a study from the battery in the app. The tests, their order and their settings are already set and stay fixed. If you change, reorder or customize a test, the study becomes a custom study and no longer carries the battery.

Each test opens with its instructions. Participants see these:

Oddball Target Detection: Press the spacebar for the star. Do not press for any other shape.

Posner Cueing: Keep your eyes on the central cross. When the dot appears, press F if it is in the left box or J if it is in the right box.

Simon Task: Press the key for the square's color, F for one color and J for the other, as the screen shows. Ignore which side the square appears on.

Antisaccade Task: Keep your eyes on the cross. When the square flashes, look to the side where the arrow will appear, then press the arrow key for its direction: left, up or right.

How to give it
StepBefore you invite participants
1Ask participants to use a desktop or laptop with a keyboard, in a quiet room, in one sitting.
2Ask participants to sit centered in front of the display, about an arm's length away.
3Pilot the battery yourself: the four tasks take about 27 minutes.
4Review quality flags before comparing groups.

How each test is scored

The server scores each test when the participant finishes it. The primary score is the one the app compares with a norm. The other scores are reported with it.

Every result records its scoring version. For this battery they are Oddball Target Detection 1.0.0, Posner Cueing 2.0.0, Simon Task 2.0.0 and Antisaccade Task 1.0.0.

How each test is scored
TestScoreWhat it isBetter
Oddball Target DetectionMedian Target Response Time (ms, primary)Median response time of correct presses to the rare target, from the shape's onset.Lower is faster
Oddball Target DetectionHit Rate (proportion)Share of targets pressed for at or after 100 ms.Higher is better
Oddball Target DetectionFalse Alarm Rate (proportion)Share of frequent shapes pressed for at or after 100 ms.Lower is better
Oddball Target Detectiond-primez(hit rate) minus z(false alarm rate), with the log-linear correction.Higher means targets were better told apart from the frequent shape
Oddball Target DetectionMean Target Response Time (ms)Mean response time of correct presses to the target.Lower is faster
Oddball Target DetectionResponse Time SD (ms)Standard deviation of the response times of correct presses to the target.Lower is steadier
Oddball Target DetectionResponse Time VariabilityStandard deviation divided by the mean of the response times of correct presses to the target.Lower is steadier
Oddball Target DetectionSlowing Across the Session (ms/trial)Slope of target response time on trial number, with at least 10 correct presses.Positive values mean slowing across the session
Oddball Target DetectionHit Rate, First Half (proportion)Hit rate in the first half of the session.Higher is better
Oddball Target DetectionHit Rate, Second Half (proportion)Hit rate in the second half of the session.Higher is better
Oddball Target DetectionChange in Hit Rate (proportion)Second-half hit rate minus first-half hit rate.Negative values mean more targets were missed later on
Oddball Target DetectionSequence Effect (ms/item)Slope of target response time on the number of standards just before the target, with at least 10 correct presses.Negative values mean faster responses after longer runs of standards
Oddball Target DetectionAnticipationsPresses under 100 ms from a shape's onset, on any shape. They count as neither hits nor false alarms.Lower is better
Oddball Target DetectionDistractor False Alarm Rate (proportion)Share of distractors pressed for, when the three-stimulus version runs.Lower is better
Oddball Target DetectionHitsTargets pressed for at or after 100 ms.Informational
Oddball Target DetectionMissesTargets with no press.Lower is better
Oddball Target DetectionFalse AlarmsFrequent shapes pressed for at or after 100 ms.Lower is better
Oddball Target DetectionTarget Trials (trials)Targets shown in the scored run.Informational
Oddball Target DetectionStandard Trials (trials)Frequent shapes shown in the scored run.Informational
Oddball Target DetectionDistractor Trials (trials)Distractors shown in the scored run.Informational
Oddball Target DetectionPlanned Trials (trials)Trials the session planned to show.Informational
Oddball Target DetectionTotal Trials (trials)Trials in the scored run.Under 90% of the planned trials is invalid
Posner CueingOrienting Cost (ms, primary)Invalid-cue minus valid-cue mean response time, correct trials only.Larger values mean a stronger pull of the cue
Posner CueingValid Cue RT (ms)Mean correct response time when the dot appears in the flashed box.Lower is faster
Posner CueingInvalid Cue RT (ms)Mean correct response time when the dot appears in the other box.Lower is faster
Posner CueingNeutral Cue RT (ms)Mean correct response time when both boxes flash.Lower is faster
Posner CueingCue Benefit (ms)Neutral minus valid mean response time.Informational
Posner CueingCue Cost (ms)Invalid minus neutral mean response time.Informational
Posner CueingAccuracy (proportion)Share of test trials answered with the key for the dot's side.Higher is better
Posner CueingAnticipation Rate (proportion)Share of responses faster than 100 ms after the dot appears. These are left out of response-time means.Lower is better
Simon TaskSimon Effect (ms, primary)Incongruent minus congruent mean response time, correct trials only.Larger values mean more interference
Simon TaskCongruent RT (ms)Mean correct response time when the square is on the side of its key.Lower is faster
Simon TaskIncongruent RT (ms)Mean correct response time when the square is on the opposite side.Lower is faster
Simon TaskMean Correct RT (ms)Mean response time on all correct test trials.Informational
Simon TaskAccuracy (proportion)Share of test trials answered with the key for the square's color.Higher is better
Simon TaskCongruency Accuracy Cost (proportion)Congruent minus incongruent accuracy.Larger values mean more interference
Antisaccade TaskAntisaccade Accuracy (proportion, primary)Share of antisaccade trials answered with the arrow's direction; a missed response counts as an error.Higher is better
Antisaccade TaskProsaccade Accuracy (proportion)Share of prosaccade (cued side) trials answered with the arrow's direction.Higher is better
Antisaccade TaskAntisaccade Cost (proportion)Prosaccade accuracy minus antisaccade accuracy.Larger values mean a bigger drop when the arrow appears opposite the cue
Antisaccade TaskAntisaccade RT (ms)Mean correct response time on antisaccade trials, from the mask onset.Lower is faster
Antisaccade TaskProsaccade RT (ms)Mean correct response time on prosaccade trials, from the mask onset.Lower is faster
Antisaccade TaskAntisaccade RT Cost (ms)Antisaccade minus prosaccade mean correct response time.Larger values mean more slowing when the arrow appears opposite the cue

Session quality rules

The app checks every session when it scores it and records one of four states.

An Invalid session stays in the study's results, labelled with its reason, and does not count toward norms.

A session can carry warnings and still be valid. The results list the warnings next to the scores.

Session quality rules
StateWhat it means
Norm-readyThe session passed every check and a norm exists for it, so the app can show a percentile.
Raw-onlyThe scores are usable, but the app shows no percentile. Typical reasons are no norm for the test, changed settings, or a warning that makes a comparison unfair, such as a restart or a screen too short for the display.
Invalid technicalThe setup broke the timing or the task. Examples are leaving full screen, a browser tab that lost focus during a timed test, and long pauses.
Invalid behavioralThe responses suggest the task was not done as asked. Examples are a failed attention check, repeated switching away from the task, and accuracy at or below chance on a choice task.

Published norms used

No published norm is used for any test in this battery.

ConductCognition also builds norms from its own participants. An age band of a test uses them once it holds at least 50 valid sessions on the same device and input type, run with standard settings and scored with the current scoring version. Sessions from paying customers' studies and from clinical or patient samples do not count.

A report shows a percentile only when the app has stored one for that session. Otherwise it shows the raw scores.

Every reference group covers ages 18 and over. No reference group covers a participant under 18, so their report shows raw scores only, and their sessions do not count toward norms.

How to cite

ConductScience, Inc. Visual Attention Battery guide, version 1.2.0. ConductCognition. https://conductcognition.com/batteries/visual-attention/guide

Cite the guide version you used. Name the battery version (1.0.0) and the scoring versions listed in this guide.

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