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  1. Home
  2. /Batteries
  3. /Sleep and Fatigue Battery
  4. /Guide

Battery guide

Sleep and Fatigue Battery guide

Four tests of alertness for sleep and fatigue research: vigilance lapses, reaction speed, sustained attention and visual search.

Guide version
1.2.0
Battery version
1.0.0
Research use only

ConductCognition, https://conductcognition.com/batteries/sleep-fatigue/guide

Back to the battery

On this page

  1. What it measures
  2. Tests in order
  3. Time and devices
  4. Languages
  5. How to give it
  6. How each test is scored
  7. Session quality rules
  8. Published norms used
  9. How to cite

What it measures

Who it is for: Sleep and fatigue research.

It measures Vigilance and lapses of attention, Psychomotor speed, Sustained attention and response control and Visual search efficiency.

Attention: Keeping attention on a task and picking out what matters.

Processing speed: How quickly people take in information and respond.

Scores describe how a person performs on these tasks. Research use only.

Tests in order

The tests run in this order. A study started from the battery keeps the order and the settings.

1. Psychomotor Vigilance Task. Measures sustained attention by requiring rapid responses to infrequent visual targets over variable waiting intervals.

2. Simple Reaction Time. Measures basic processing speed by asking participants to respond as quickly as possible when a stimulus appears on screen.

3. Sustained Attention to Response. Measures sustained attention and response inhibition. Digits 1 to 9 appear at a fixed pace, and participants press for every digit except 3, which appears on about 11% of trials.

4. Visual Search Test.

Tests in order
OrderTestDomainTime
1Psychomotor Vigilance TaskAttention4 to 6 minutes
2Simple Reaction TimeProcessing speed2 to 3 minutes
3Sustained Attention to ResponseAttention5 to 7 minutes
4Visual Search TestAttention5 to 7 minutes

Time and devices

Allow about 23 minutes for the whole battery. The table gives each test's time.

The battery has timed tests. Participants need a desktop or laptop with a mouse or trackpad, and the timed tests run in full screen. Tablets and phones cannot run it.

On a desktop or laptop the screen must be at least 1024 by 700 pixels.

Participants need Chrome, Edge, Firefox or Safari.

Time and devices
TestTimingDevices
Psychomotor Vigilance TaskTimedDesktop or laptop
Simple Reaction TimeTimedDesktop or laptop
Sustained Attention to ResponseTimedDesktop or laptop
Visual Search TestTimedDesktop or laptop

Languages

Runs in all eight participant languages.

How to give it

Start a study from the battery in the app. The tests, their order and their settings are already set and stay fixed. If you change, reorder or customize a test, the study becomes a custom study and no longer carries the battery.

Each test opens with its instructions. Participants see these:

Psychomotor Vigilance Task: Keep your eyes on the screen and press the SPACEBAR as soon as the stimulus appears. Respond quickly but avoid anticipatory presses.

Simple Reaction Time: Press the spacebar as quickly as you can when you see the target appear on screen.

Sustained Attention to Response: Press SPACEBAR for every digit except 3. Do not press when you see a 3.

Visual Search Test: Decide whether the target is present in each display. Displays vary in search type and number of items.

How to give it
StepBefore you invite participants
1Decide when in the day participants take the battery, and keep that time for every session.
2Record hours slept and time awake before each session if your protocol needs them.
3Ask participants to sit somewhere they will not be interrupted for about 25 minutes.
4Pilot the battery yourself on a desktop or laptop.

How each test is scored

The server scores each test when the participant finishes it. The primary score is the one the app compares with a norm. The other scores are reported with it.

Every result records its scoring version. For this battery they are Psychomotor Vigilance Task 1.0.1, Simple Reaction Time 1.0.0, Sustained Attention to Response 2.0.0 and Visual Search Test 1.0.0.

How each test is scored
TestScoreWhat it isBetter
Psychomotor Vigilance TaskMean Reaction Time (ms, primary)Average valid response latency across scored trials.Lower is better
Psychomotor Vigilance TaskMedian Reaction Time (ms)Median response latency, less influenced by outlier lapses.Lower is better
Psychomotor Vigilance TaskRT Standard Deviation (ms)Intraindividual variability of response speed.Lower is better
Psychomotor Vigilance TaskLapsesMissed responses or responses slower than the lapse threshold set for the study (500 ms standard).Lower is better
Psychomotor Vigilance TaskFalse StartsAnticipatory responses under 100ms.Lower is better
Psychomotor Vigilance TaskResponse Rate (proportion)Proportion of trials with any response before timeout.Higher is better
Simple Reaction TimeMean Reaction Time (ms, primary)Average reaction time across valid trials, excluding anticipatory responses (<100ms).Lower is better
Simple Reaction TimeMedian Reaction Time (ms)Median reaction time, more robust to outliers than the mean. Preferred when the RT distribution is skewed.Lower is better
Simple Reaction TimeRT Standard Deviation (ms)Standard deviation of reaction times. Reflects response consistency (intraindividual variability). Elevated IIV is a biomarker for cognitive decline.Lower is better
Simple Reaction TimeMinimum RT (ms)Informational
Simple Reaction TimeMaximum RT (ms)Slowest response recorded. May indicate lapses in attention.Informational
Simple Reaction TimeAccuracy (proportion)Proportion of trials with a valid response. Expected near ceiling for healthy participants.Higher is better
Sustained Attention to ResponseCommission Errors (primary)Presses on a 3, where the response should be withheld.Lower is better
Sustained Attention to ResponseCommission Error Rate (proportion)Commission errors divided by the number of 3s shown.Lower is better
Sustained Attention to ResponseOmission ErrorsDigits other than 3 with no press.Lower is better
Sustained Attention to ResponseGo RT (ms)Mean response time on digits other than 3, from digit onset. Presses under 100 ms are left out.Informational
Sustained Attention to ResponseRT VariabilityCoefficient of variation of go response times (standard deviation divided by mean).Lower is more consistent
Sustained Attention to ResponsePost-Error Slowing (ms)Response time after a commission error minus the mean of the responses four trials before and after it.Informational
Sustained Attention to ResponseAccuracy (proportion)Share of trials with a press on digits other than 3 and no press on 3.Higher is better
Sustained Attention to ResponseThought Probes AnsweredWith the thought probe setting on: test probes answered.Informational
Sustained Attention to ResponseOn the Task (proportion)With the thought probe setting on: share of probes answered with attention on the task, the digits and the presses.Informational; compare groups and conditions
Sustained Attention to ResponseThoughts About the Task (proportion)With the thought probe setting on: share answered with attention on how the task was going or how long it would last.Informational
Sustained Attention to ResponseSurroundings or Body (proportion)With the thought probe setting on: share answered with attention on something around the participant or in the body.Informational
Sustained Attention to ResponseMind Wandering (proportion)With the thought probe setting on: share answered with attention on thoughts unrelated to the task.Informational; compare groups and conditions
Sustained Attention to ResponseMind Blank (proportion)With the thought probe setting on: share answered with attention nowhere, the mind blank.Informational
Sustained Attention to ResponseOff the Task (proportion)With the thought probe setting on: share answered with attention away from the task (surroundings or body, unrelated thoughts, or nowhere).Informational; compare groups and conditions
Sustained Attention to ResponseRT Variability Before On-Task AnswersWith the thought probe setting on: coefficient of variation of go response times in the 8 trials before each probe answered on the task, averaged over those probes; a window needs 5 go responses at or after 100 ms.Informational; compare with the off-task value
Sustained Attention to ResponseRT Variability Before Off-Task AnswersWith the thought probe setting on: the same before probes answered away from the task.Informational; Bastian and Sackur (2013) found it higher than before on-task answers
Sustained Attention to Response3s Pressed Before On-Task Answers (proportion)With the thought probe setting on: share of the 3s in the 8 trials before probes answered on the task that were pressed.Informational; compare with the off-task value
Sustained Attention to Response3s Pressed Before Off-Task Answers (proportion)With the thought probe setting on: share of the 3s in the 8 trials before probes answered away from the task that were pressed.Informational
Visual Search TestOverall Accuracy (proportion)Proportion of scored visual-search trials answered correctly.Higher is better
Visual Search TestTarget-Present Accuracy (proportion)Accuracy when the target was present.Higher is better
Visual Search TestTarget-Absent Accuracy (proportion)Accuracy when the target was absent.Higher is better
Visual Search TestFeature Search Slope (ms/item)RT-by-set-size slope for feature-search trials.Lower is better
Visual Search TestConjunction Search Slope (ms/item, primary)RT-by-set-size slope for conjunction-search trials.Lower is better
Visual Search TestTarget-Absent Cost (ms)Mean correct target-absent RT minus mean correct target-present RT.Lower is better when accuracy is adequate

Session quality rules

The app checks every session when it scores it and records one of four states.

An Invalid session stays in the study's results, labelled with its reason, and does not count toward norms.

A session can carry warnings and still be valid. The results list the warnings next to the scores.

Session quality rules
StateWhat it means
Norm-readyThe session passed every check and a norm exists for it, so the app can show a percentile.
Raw-onlyThe scores are usable, but the app shows no percentile. Typical reasons are no norm for the test, changed settings, or a warning that makes a comparison unfair, such as a restart or a screen too short for the display.
Invalid technicalThe setup broke the timing or the task. Examples are leaving full screen, a browser tab that lost focus during a timed test, and long pauses.
Invalid behavioralThe responses suggest the task was not done as asked. Examples are a failed attention check, repeated switching away from the task, and accuracy at or below chance on a choice task.

Published norms used

No published norm is used for any test in this battery.

ConductCognition also builds norms from its own participants. An age band of a test uses them once it holds at least 50 valid sessions on the same device and input type, run with standard settings and scored with the current scoring version. Sessions from paying customers' studies and from clinical or patient samples do not count.

A report shows a percentile only when the app has stored one for that session. Otherwise it shows the raw scores.

Every reference group covers ages 18 and over. No reference group covers a participant under 18, so their report shows raw scores only, and their sessions do not count toward norms.

How to cite

ConductScience, Inc. Sleep and Fatigue Battery guide, version 1.2.0. ConductCognition. https://conductcognition.com/batteries/sleep-fatigue/guide

Cite the guide version you used. Name the battery version (1.0.0) and the scoring versions listed in this guide.

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