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Battery guide

School-Age Battery guide

Five tests of working memory, planning and arithmetic fluency, for child development and education research.

Guide version
1.2.0
Battery version
1.0.0
Research use only

ConductCognition, https://conductcognition.com/batteries/school-age/guide

Back to the battery

On this page

  1. What it measures
  2. Tests in order
  3. Time and devices
  4. Languages
  5. How to give it
  6. How each test is scored
  7. Session quality rules
  8. Published norms used
  9. How to cite

What it measures

Who it is for: Child development and education research.

It measures Visuospatial working memory span, Verbal working memory span, Working memory updating, Planning and Arithmetic fluency.

Working memory: Holding and updating information for a few seconds.

Executive function: Planning, switching rules, handling conflict and making decisions.

Processing speed: How quickly people take in information and respond.

Scores describe how a person performs on these tasks. Research use only.

Tests in order

The tests run in this order. A study started from the battery keeps the order and the settings.

1. Corsi Block-Tapping Test. Measures visuospatial short-term and working memory by asking participants to reproduce sequences across a fixed nine-block layout.

2. Digit Span Test. Measures verbal working memory capacity by asking participants to recall sequences of digits in forward and backward order.

3. 1-Back Task. Measures working memory by requiring participants to indicate whether the current stimulus matches the one presented N items ago.

4. Tower Planning. Measures planning with Tower of London puzzles. Participants move three balls between pegs to match a goal in as few moves as possible.

5. Arithmetic Fluency Task. Measures how quickly and accurately people solve simple arithmetic. Single-digit addition, subtraction and multiplication problems appear one at a time in three timed blocks, one per operation, and participants type each answer.

Tests in order
OrderTestDomainTime
1Corsi Block-Tapping TestWorking memory5 to 8 minutes
2Digit Span TestWorking memory5 to 7 minutes
31-Back TaskWorking memory3 to 4 minutes
4Tower PlanningExecutive function6 to 9 minutes
5Arithmetic Fluency TaskProcessing speed4 to 5 minutes

Time and devices

Allow about 33 minutes for the whole battery. The table gives each test's time.

The battery has timed tests. Participants need a desktop or laptop with a mouse or trackpad, and the timed tests run in full screen. Tablets and phones cannot run it.

On a desktop or laptop the screen must be at least 1024 by 700 pixels.

Participants need Chrome, Edge, Firefox or Safari.

Time and devices
TestTimingDevices
Corsi Block-Tapping TestUntimedDesktop or laptop, tablet or phone
Digit Span TestUntimedDesktop or laptop, tablet or phone
1-Back TaskTimedDesktop or laptop
Tower PlanningUntimedDesktop or laptop, tablet or phone
Arithmetic Fluency TaskTimedDesktop or laptop

Languages

Runs in all eight participant languages.

How to give it

Start a study from the battery in the app. The tests, their order and their settings are already set and stay fixed. If you change, reorder or customize a test, the study becomes a custom study and no longer carries the battery.

Each test opens with its instructions. Participants see these:

Corsi Block-Tapping Test: Watch the blocks light up, then click the same blocks in order. In the optional backward phase, click them in reverse order.

Digit Span Test: You will see a sequence of digits shown one at a time. After the sequence, type the digits in the order you saw them (forward) or in reverse order (backward).

1-Back Task: You will see a series of letters. Press the SPACEBAR if the current letter is the SAME as the one shown immediately before it (1 back). Otherwise, do not press anything.

Tower Planning: Move one ball at a time until your board matches the goal. Plan all your moves before you start.

Arithmetic Fluency Task: Type the answer to each problem and press Enter. Answer as many as you can, as quickly and accurately as you can.

How to give it
StepBefore you invite participants
1Get a parent's or guardian's permission and the child's agreement before the first test.
2Record each child's age: no reference group covers ages under 18, so reports show raw scores only.
3An adult sets up the device, then the child takes the tests in a quiet room.
4Pilot the battery with one or two children to check that they follow the instructions.

How each test is scored

The server scores each test when the participant finishes it. The primary score is the one the app compares with a norm. The other scores are reported with it.

Every result records its scoring version. For this battery they are Corsi Block-Tapping Test 1.0.0, Digit Span Test 1.0.0, 1-Back Task 1.0.0, Tower Planning 2.0.0 and Arithmetic Fluency Task 1.0.0.

How each test is scored
TestScoreWhat it isBetter
Corsi Block-Tapping TestForward Span (primary)Longest block sequence correctly recalled in presented order.Higher is better
Corsi Block-Tapping TestBackward SpanLongest block sequence correctly recalled in reverse order. Null if backward phase is disabled.Higher is better
Corsi Block-Tapping TestTotal ScoreForward span plus backward span when both phases are enabled.Higher is better
Corsi Block-Tapping TestForward Accuracy (proportion)Proportion of forward Corsi trials reproduced correctly.Higher is better
Corsi Block-Tapping TestBackward Accuracy (proportion)Proportion of backward Corsi trials reproduced correctly.Higher is better
Corsi Block-Tapping TestOrder ErrorsTrials where the entered block order did not match the expected sequence.Lower is better
Digit Span TestForward Span (primary)Longest digit sequence correctly recalled in forward order. Primary capacity measure.Higher is better
Digit Span TestBackward SpanLongest digit sequence correctly recalled in reverse order. Null if backward phase not included.Higher is better
Digit Span TestTotal ScoreForward span + backward span. Composite working memory measure.Higher is better
Digit Span TestLongest ForwardSame as forward span. Maximum sequence length achieved.Higher is better
Digit Span TestLongest BackwardSame as backward span. Maximum reverse sequence length achieved.Higher is better
1-Back TaskOverall Accuracy (proportion)Proportion of all trials (targets + non-targets) correctly classified.Higher is better
1-Back TaskHitsNumber of targets correctly identified (pressed spacebar on match).Higher is better
1-Back TaskMissesNumber of targets missed (failed to press on match).Lower is better
1-Back TaskFalse AlarmsResponses to non-target stimuli (pressed spacebar on non-match).Lower is better
1-Back TaskCorrect RejectionsNon-target stimuli correctly ignored.Higher is better
1-Back Taskd-Prime (primary)Signal detection sensitivity: Z(hit rate) - Z(false alarm rate). Primary measure of working memory discriminability.Higher is better
1-Back TaskHit RT (ms)Average reaction time on correct target detections.Lower is better
Tower PlanningExcess Moves (moves, primary)Moves above the minimum, summed over puzzles. An unsolved puzzle counts as using the full move limit.Lower is better
Tower PlanningPuzzles SolvedPuzzles brought to the goal within the move and time limits.Higher is better
Tower PlanningSolved in Minimum MovesPuzzles solved with no extra moves.Higher is better
Tower PlanningPlanning Time (ms)Mean time from the puzzle appearing to picking up the first ball.Informational
Tower PlanningMean Puzzle Time (ms)Mean time from the puzzle appearing to its end. totalTime gives the sum over puzzles.Informational
Tower PlanningBlocked MovesAttempts to put a ball on a full peg. The interface refuses these moves.Lower is better
Tower PlanningTimeoutsPuzzles ended by the 2-minute limit.Lower is better
Arithmetic Fluency TaskCorrect per Minute (correct/min, primary)Correct answers divided by the minutes of block time.Higher is better
Arithmetic Fluency TaskAccuracy (proportion)Share of submitted answers that were correct.Higher is better
Arithmetic Fluency TaskMedian Correct RT (ms)Median time from problem onset to the Enter press, over correct answers.Lower is faster
Arithmetic Fluency TaskAddition per Minute (correct/min)Correct answers per minute in the addition block.Higher is better
Arithmetic Fluency TaskSubtraction per Minute (correct/min)Correct answers per minute in the subtraction block.Higher is better
Arithmetic Fluency TaskMultiplication per Minute (correct/min)Correct answers per minute in the multiplication block.Higher is better
Arithmetic Fluency TaskAddition Accuracy (proportion)Share of submitted addition answers that were correct.Higher is better
Arithmetic Fluency TaskSubtraction Accuracy (proportion)Share of submitted subtraction answers that were correct.Higher is better
Arithmetic Fluency TaskMultiplication Accuracy (proportion)Share of submitted multiplication answers that were correct.Higher is better
Arithmetic Fluency TaskTotal CorrectCorrect answers across the three blocks.Higher is better
Arithmetic Fluency TaskErrorsSubmitted answers that were wrong or came under 100 ms.Lower is better

Session quality rules

The app checks every session when it scores it and records one of four states.

An Invalid session stays in the study's results, labelled with its reason, and does not count toward norms.

A session can carry warnings and still be valid. The results list the warnings next to the scores.

Session quality rules
StateWhat it means
Norm-readyThe session passed every check and a norm exists for it, so the app can show a percentile.
Raw-onlyThe scores are usable, but the app shows no percentile. Typical reasons are no norm for the test, changed settings, or a warning that makes a comparison unfair, such as a restart or a screen too short for the display.
Invalid technicalThe setup broke the timing or the task. Examples are leaving full screen, a browser tab that lost focus during a timed test, and long pauses.
Invalid behavioralThe responses suggest the task was not done as asked. Examples are a failed attention check, repeated switching away from the task, and accuracy at or below chance on a choice task.

Published norms used

No published norm is used for any test in this battery.

ConductCognition also builds norms from its own participants. An age band of a test uses them once it holds at least 50 valid sessions on the same device and input type, run with standard settings and scored with the current scoring version. Sessions from paying customers' studies and from clinical or patient samples do not count.

A report shows a percentile only when the app has stored one for that session. Otherwise it shows the raw scores.

Every reference group covers ages 18 and over. No reference group covers a participant under 18, so their report shows raw scores only, and their sessions do not count toward norms.

How to cite

ConductScience, Inc. School-Age Battery guide, version 1.2.0. ConductCognition. https://conductcognition.com/batteries/school-age/guide

Cite the guide version you used. Name the battery version (1.0.0) and the scoring versions listed in this guide.

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