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  1. Home
  2. /Batteries
  3. /Emotion and Mood Battery
  4. /Guide

Battery guide

Emotion and Mood Battery guide

Four tasks for mood and anxiety research: attention to threat words, emotional interference, effort for reward and reward anticipation.

Guide version
1.2.0
Battery version
1.0.0
Research use only

ConductCognition, https://conductcognition.com/batteries/emotion-mood/guide

Back to the battery

On this page

  1. What it measures
  2. Tests in order
  3. Time and devices
  4. Languages
  5. How to give it
  6. How each test is scored
  7. Session quality rules
  8. Published norms used
  9. How to cite

What it measures

Who it is for: Mood and anxiety research.

It measures Attentional bias to threat, Emotional interference, Effort-based decision-making and Reward anticipation.

Attention: Keeping attention on a task and picking out what matters.

Executive function: Planning, switching rules, handling conflict and making decisions.

Scores describe how a person performs on these tasks. Research use only.

Tests in order

The tests run in this order. A study started from the battery keeps the order and the settings.

1. Dot-Probe Task. Measures whether attention is drawn toward threatening words. A threat word and a neutral word flash above and below a cross, then a dot appears where one of them was and participants report its position with the arrow keys.

2. Emotional Stroop Task. Measures how much emotional words slow color naming. Negative, positive and neutral words appear in red, green, blue or yellow ink, and participants press the key for the ink color, ignoring the word.

3. Effort Discounting Task. Measures how much mental effort lowers the value of a reward. Participants learn the n-back at 1, 2 and 3 back, each level named by a color, then choose between redoing the 1-back for fewer points and redoing a harder level for 640 points. Adjusting choices give the subjective value of each harder level.

4. Monetary Incentive Delay. Measures how the chance to win or the threat of losing points speeds responses to a brief target, a behavioral index of reward anticipation.

Tests in order
OrderTestDomainTime
1Dot-Probe TaskAttention3 to 5 minutes
2Emotional Stroop TaskAttention3 to 5 minutes
3Effort Discounting TaskExecutive function7 to 9 minutes
4Monetary Incentive DelayExecutive function6 to 9 minutes

Time and devices

Allow about 28 minutes for the whole battery. The table gives each test's time.

The battery has timed tests. Participants need a desktop or laptop with a mouse or trackpad, and the timed tests run in full screen. Tablets and phones cannot run it.

On a desktop or laptop the screen must be at least 1024 by 700 pixels.

Participants need Chrome, Edge, Firefox or Safari.

Time and devices
TestTimingDevices
Dot-Probe TaskTimedDesktop or laptop
Emotional Stroop TaskTimedDesktop or laptop
Effort Discounting TaskTimedDesktop or laptop
Monetary Incentive DelayTimedDesktop or laptop

Languages

Runs in English only: Dot-Probe Task and Emotional Stroop Task keep their words and sentences in English.

How to give it

Start a study from the battery in the app. The tests, their order and their settings are already set and stay fixed. If you change, reorder or customize a test, the study becomes a custom study and no longer carries the battery.

Each test opens with its instructions. Participants see these:

Dot-Probe Task: Press the up or down arrow to show where the dot appears, as quickly and accurately as you can.

Emotional Stroop Task: Press R, G, B or Y for the ink color of each word, as quickly and accurately as you can. Ignore what the word says.

Effort Discounting Task: Press the spacebar when a letter is a match. Then choose which letter task you would rather do again for the points offered. There is no right or wrong choice.

Monetary Incentive Delay: A shape shows whether points can be won, lost or neither. Press the spacebar while a brief white square is on the screen. The points are hypothetical unless your study pays.

How to give it
StepBefore you invite participants
1Preview the emotional words in the first two tasks and include them in your ethics submission.
2Give participants a way to contact the study team after the session.
3Tell participants that the points in the tasks are not paid out.
4Pilot the battery yourself on a desktop or laptop.

How each test is scored

The server scores each test when the participant finishes it. The primary score is the one the app compares with a norm. The other scores are reported with it.

Every result records its scoring version. For this battery they are Dot-Probe Task 1.0.1, Emotional Stroop Task 1.0.0, Effort Discounting Task 1.0.0 and Monetary Incentive Delay 1.0.0.

How each test is scored
TestScoreWhat it isBetter
Dot-Probe TaskAttentional Bias (ms, primary)Incongruent minus congruent mean correct response time on threat trials.Positive values mean attention was drawn to threat words
Dot-Probe TaskCongruent RT (ms)Mean correct response time when the dot replaced the threat word.Lower is faster
Dot-Probe TaskIncongruent RT (ms)Mean correct response time when the dot replaced the neutral word.Lower is faster
Dot-Probe TaskNeutral RT (ms)Mean correct response time on neutral filler trials.Lower is faster
Dot-Probe TaskAccuracy (proportion)Share of all test trials answered with the dot's side.Higher is better
Dot-Probe TaskBias, Odd Trials (ms)The bias score from odd-numbered threat trials.For split-half reliability across a study
Dot-Probe TaskBias, Even Trials (ms)The bias score from even-numbered threat trials.For split-half reliability across a study
Emotional Stroop TaskEmotional Interference (ms, primary)Negative minus neutral mean correct response time.Positive values mean negative words slowed color naming
Emotional Stroop TaskPositive Interference (ms)Positive minus neutral mean correct response time.Positive values mean positive words slowed color naming
Emotional Stroop TaskNegative RT (ms)Mean correct response time to negative words.Lower is faster
Emotional Stroop TaskPositive RT (ms)Mean correct response time to positive words.Lower is faster
Emotional Stroop TaskNeutral RT (ms)Mean correct response time to neutral words.Lower is faster
Emotional Stroop TaskNegative Accuracy (proportion)Share of negative words answered with the ink color.Higher is better
Emotional Stroop TaskNeutral Accuracy (proportion)Share of neutral words answered with the ink color.Higher is better
Emotional Stroop TaskAccuracy (proportion)Share of all test trials answered with the ink color.Higher is better
Effort Discounting TaskMean Subjective Value (proportion, primary)Mean subjective value of the harder levels: each level's indifference point divided by the 640 points offered for it.Higher means less discounting of effort
Effort Discounting TaskArea Under the Curve (proportion)Area under the subjective value curve across the harder levels, by trapezoids. With the standard 2 and 3 back it equals the mean subjective value.Higher means less discounting of effort
Effort Discounting TaskSubjective Value, 2-Back (proportion)Indifference point for the 2-back divided by 640.1 means the 2-back was worth as much as the 1-back
Effort Discounting TaskSubjective Value, 3-Back (proportion)Indifference point for the 3-back divided by 640.1 means the 3-back was worth as much as the 1-back
Effort Discounting TaskSubjective Value, 4-Back (proportion)Indifference point for the 4-back divided by 640, when the study runs it.1 means the 4-back was worth as much as the 1-back
Effort Discounting TaskHarder Choices (proportion)Share of choices for the harder level.Higher means more choices of effort
Effort Discounting TaskN-Back Accuracy (proportion)Share of letters answered correctly in the blocks before the choices, all levels together.Higher is better
Effort Discounting TaskMatch Response Time (ms)Mean time to press for a match in the blocks before the choices.Lower is faster
Effort Discounting TaskChoice Time (ms)Mean time to make a choice.Shows how long choices took
Effort Discounting TaskEarly PressesPresses under 100 ms after a letter appeared, counted as no press.Lower is better
Effort Discounting TaskPlay-Out Accuracy (proportion)Share of letters answered correctly in the block played out after the choices.Higher is better
Effort Discounting TaskOther Minus Self Effort Value (proportion)Other-person mean subjective value minus self mean subjective value, available after both sets of choices are complete.Negative means more discounting for the other person
Effort Discounting TaskSubjective Value for Self (proportion)Mean subjective value of harder levels for points for the participant.Higher means less discounting of effort
Effort Discounting TaskSubjective Value for Other (proportion)Mean subjective value of harder levels for points for the other person.Higher means less discounting of effort
Effort Discounting TaskHarder Choices for Self (proportion)Share of harder choices for the participant.Compare within the study
Effort Discounting TaskHarder Choices for Other (proportion)Share of harder choices for the other person.Compare within the study
Effort Discounting TaskEffort Area for Self (proportion)Area under the subjective-value curve for the participant.Higher means less discounting of effort
Effort Discounting TaskEffort Area for Other (proportion)Area under the subjective-value curve for the other person.Higher means less discounting of effort
Monetary Incentive DelayAnticipatory Speeding (ms, primary)Mean response time on neutral rounds minus mean response time on gain rounds.Higher means a larger speed-up when points can be won
Monetary Incentive DelayLoss-Avoidance Speeding (ms)Mean response time on neutral rounds minus mean response time on loss rounds.Higher means a larger speed-up when points can be lost
Monetary Incentive DelayMean RT, Gain Rounds (ms)Mean time from target onset to the press on gain rounds, over presses at or after 100 ms.Informational
Monetary Incentive DelayMean RT, Loss Rounds (ms)Mean time from target onset to the press on loss rounds, over presses at or after 100 ms.Informational
Monetary Incentive DelayMean RT, Neutral Rounds (ms)Mean time from target onset to the press on neutral rounds, over presses at or after 100 ms.Informational
Monetary Incentive DelayHit Rate, Gain Rounds (proportion)Share of gain rounds with a press while the target was shown.Informational
Monetary Incentive DelayHit Rate, Loss Rounds (proportion)Share of loss rounds with a press while the target was shown.Informational
Monetary Incentive DelayHit Rate, Neutral Rounds (proportion)Share of neutral rounds with a press while the target was shown.Informational
Monetary Incentive DelayHit Rate (proportion)Share of all rounds hit. The adaptive target time aims for 66% as standard.Informational
Monetary Incentive DelayTotal Points (points)Points won on gain rounds minus points lost on loss rounds.Informational
Monetary Incentive DelayAnticipationsPresses under 100 ms after the target appeared.Lower is better
Monetary Incentive DelayEarly PressesRounds with a press during the cue or the cross.Lower is better
Monetary Incentive DelayOmissionsRounds with no press at all.Lower is better
Monetary Incentive DelayFinal Target Duration (ms)Target duration on the last round, set by the adaptive rule.Informational

Session quality rules

The app checks every session when it scores it and records one of four states.

An Invalid session stays in the study's results, labelled with its reason, and does not count toward norms.

A session can carry warnings and still be valid. The results list the warnings next to the scores.

Session quality rules
StateWhat it means
Norm-readyThe session passed every check and a norm exists for it, so the app can show a percentile.
Raw-onlyThe scores are usable, but the app shows no percentile. Typical reasons are no norm for the test, changed settings, or a warning that makes a comparison unfair, such as a restart or a screen too short for the display.
Invalid technicalThe setup broke the timing or the task. Examples are leaving full screen, a browser tab that lost focus during a timed test, and long pauses.
Invalid behavioralThe responses suggest the task was not done as asked. Examples are a failed attention check, repeated switching away from the task, and accuracy at or below chance on a choice task.

Published norms used

No published norm is used for any test in this battery.

ConductCognition also builds norms from its own participants. An age band of a test uses them once it holds at least 50 valid sessions on the same device and input type, run with standard settings and scored with the current scoring version. Sessions from paying customers' studies and from clinical or patient samples do not count.

A report shows a percentile only when the app has stored one for that session. Otherwise it shows the raw scores.

Every reference group covers ages 18 and over. No reference group covers a participant under 18, so their report shows raw scores only, and their sessions do not count toward norms.

How to cite

ConductScience, Inc. Emotion and Mood Battery guide, version 1.2.0. ConductCognition. https://conductcognition.com/batteries/emotion-mood/guide

Cite the guide version you used. Name the battery version (1.0.0) and the scoring versions listed in this guide.

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