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Battery guide

Creativity and Flexible Thinking Battery guide

Four tests of idea generation, nonverbal and letter fluency, and set shifting, for creativity and cognitive flexibility research.

Guide version
1.2.0
Battery version
1.0.0
Research use only

ConductCognition, https://conductcognition.com/batteries/creativity-flexibility/guide

Back to the battery

On this page

  1. What it measures
  2. Tests in order
  3. Time and devices
  4. Languages
  5. How to give it
  6. How each test is scored
  7. Session quality rules
  8. Published norms used
  9. How to cite

What it measures

Who it is for: Creativity and cognitive flexibility research.

It measures Divergent thinking, Nonverbal fluency, Letter fluency and Set shifting.

Executive function: Planning, switching rules, handling conflict and making decisions.

Scores describe how a person performs on these tasks. Research use only.

Tests in order

The tests run in this order. A study started from the battery keeps the order and the settings.

1. Alternative Uses Task. Measures divergent thinking. Participants see the name of an everyday object and type as many creative uses for it as they can, one at a time, with 3 minutes for each of 2 objects by default. The main score is fluency, the mean number of different uses per object. Every answer is kept for originality ratings.

2. Design Fluency Test. A nonverbal fluency measure in the five-point format. Each box holds five dots placed as on a die, and participants join them with straight lines to make as many different designs as they can in the time limit. Scores give the count of different designs, repeats, lines per design, pace across the time limit and turned or mirrored designs.

3. Verbal Fluency. Measures letter fluency. Participants type as many words as they can that start with F, A and S, with 60 seconds per letter by default.

4. Card Sorting Test (Berg). Measures set shifting and perseveration. Participants sort cards by color, shape or number, learn the rule from Right and Wrong feedback, and have to notice when it changes without warning.

Tests in order
OrderTestDomainTime
1Alternative Uses TaskExecutive function8 to 9 minutes
2Design Fluency TestExecutive function4 to 5 minutes
3Verbal FluencyExecutive function4 to 6 minutes
4Card Sorting Test (Berg)Executive function6 to 10 minutes

Time and devices

Allow about 30 minutes for the whole battery. The table gives each test's time.

Participants can use a desktop or laptop, tablet or phone.

On a desktop or laptop the screen must be at least 1024 by 700 pixels.

A tablet or phone needs a screen of at least 360 by 640 pixels.

On phones and tablets, each test is compared only with sessions on the same kind of device. A test shows a percentile there once that reference group holds 50 valid sessions in the participant's age band; until then the report shows raw scores and says so.

Participants need Chrome, Edge, Firefox or Safari.

Time and devices
TestTimingDevices
Alternative Uses TaskUntimedDesktop or laptop, tablet or phone
Design Fluency TestUntimedDesktop or laptop, tablet or phone
Verbal FluencyUntimedDesktop or laptop, tablet or phone
Card Sorting Test (Berg)UntimedDesktop or laptop, tablet or phone

Languages

Runs in English, Spanish, French, German, Italian and Portuguese (Brazil). In the other participant languages, Verbal Fluency uses English words.

How to give it

Start a study from the battery in the app. The tests, their order and their settings are already set and stay fixed. If you change, reorder or customize a test, the study becomes a custom study and no longer carries the battery.

Each test opens with its instructions. Participants see these:

Alternative Uses Task: Type as many creative uses as you can for each object, one use at a time, pressing Enter after each one, until the time runs out.

Design Fluency Test: Join the dots with straight lines to make as many different designs as you can before the time runs out.

Verbal Fluency: Type as many words as you can that start with each letter, pressing Enter after each word. Do not use names of people or places, numbers, or the same word with a different ending.

Card Sorting Test (Berg): Match each new card to one of the four cards at the top. Use the Right and Wrong feedback to work out how to match.

How to give it
StepBefore you invite participants
1Decide whether you will rate the alternative uses for originality: the results keep every answer.
2Ask participants to take the battery in one quiet sitting, without help and without looking anything up.
3Pilot the battery yourself on the kind of device your participants will use.

How each test is scored

The server scores each test when the participant finishes it. The primary score is the one the app compares with a norm. The other scores are reported with it.

Every result records its scoring version. For this battery they are Alternative Uses Task 1.0.0, Design Fluency Test 1.0.0, Verbal Fluency 2.0.0 and Card Sorting Test (Berg) 1.0.0.

How each test is scored
TestScoreWhat it isBetter
Alternative Uses TaskFluency (primary)Mean number of different uses per object, after cleaning.Higher means more ideas
Alternative Uses TaskElaborationMean number of words per different use, over all objects.Higher means more detailed uses
Alternative Uses TaskTotal UsesDifferent uses over all objects.Higher means more ideas
Alternative Uses TaskRepeatsEntries that repeated an earlier use for the same object. Each use counts once.Informational
Alternative Uses TaskEmpty EntriesEntries with no letter, such as punctuation only. They are not counted.Informational
Alternative Uses TaskPaste AttemptsAttempts to paste or drop text into the entry box, which were blocked.Above 0 is flagged for review
Alternative Uses TaskObjects Without UsesObjects for which no use was entered.Above 0 is flagged for review
Alternative Uses TaskObjects Completed (items)Objects scored, each run to the end of its time.Equal to the number of objects when the task was finished
Design Fluency TestUnique Designs (primary)Number of different designs kept within the time limit.Higher means more different designs
Design Fluency TestTotal DesignsEvery design kept, repeats included.Higher means more designs made
Design Fluency TestRepeatsDesigns kept that had already been made.Lower means fewer repeated designs
Design Fluency TestRepeat Percent (%)Repeats as a percent of all designs.Lower means fewer repeats for the designs made
Design Fluency TestMean Lines per DesignMean number of the 8 segments in each design; a corner to opposite corner line counts as two.Higher means more complex designs
Design Fluency TestPace, First Third (designs/min)Designs per minute in the first third of the time limit.Compare across the three thirds
Design Fluency TestPace, Second Third (designs/min)Designs per minute in the second third of the time limit.Compare across the three thirds
Design Fluency TestPace, Last Third (designs/min)Designs per minute in the last third of the time limit.Compare across the three thirds
Design Fluency TestTurned or Mirrored DesignsDesigns that are a turn or mirror image of the design just before, a strategy measure.Higher means more use of this strategy
Design Fluency TestMost Repeated Design (proportion)Share of all designs taken by the most common design.Used for the quality check
Design Fluency TestTime Limit Reached (0/1)1 when the run lasted to the time limit.Used for the quality check
Design Fluency TestTime Limit (seconds)The time limit set for the session.Compare scores only at the same time limit
Verbal FluencyUnique Valid Words (primary)Words that start with the letter and follow the rules, without repeats. Includes words flagged for review.Higher is better
Verbal FluencyVerified WordsValid words confirmed by the English word list.Higher is better
Verbal FluencyWords for ReviewValid-looking words the word list does not recognize. They count and are flagged for review.Informational
Verbal FluencyRepetitionsRepeats of an earlier word for the same letter, including simple plurals.Lower is better
Verbal FluencyRule ViolationsWrong first letter, numbers, names of people or places, and non-words.Lower is better
Verbal FluencyPossible VariantsWords that may repeat an earlier word with a different ending. They count and are flagged for review.Informational
Verbal FluencyRequires Review1 when any entry needs researcher review.Informational
Verbal FluencyTotal EntriesAll entries, including repetitions and rule violations.Informational
Card Sorting Test (Berg)Perseverative Errors (primary)Errors that follow the rule of the previous category, counted from the first rule change.Lower is better
Card Sorting Test (Berg)Perseverative Errors (%)Perseverative errors per 100 cards sorted.Lower is better
Card Sorting Test (Berg)Categories CompletedRuns of 10 correct sorts in a row, from 0 to 6.Higher is better
Card Sorting Test (Berg)Total ErrorsSorts that did not follow the rule in force.Lower is better
Card Sorting Test (Berg)Failures to Maintain SetErrors made after 5 or more correct sorts in a row within a category.Lower is better
Card Sorting Test (Berg)Cards to First CategoryCards sorted up to and including the one that completed the first category.Lower is faster learning
Card Sorting Test (Berg)Conceptual Level Responses (%)Correct sorts that are part of runs of three or more correct sorts, per 100 cards.Higher is better

Session quality rules

The app checks every session when it scores it and records one of four states.

An Invalid session stays in the study's results, labelled with its reason, and does not count toward norms.

A session can carry warnings and still be valid. The results list the warnings next to the scores.

Session quality rules
StateWhat it means
Norm-readyThe session passed every check and a norm exists for it, so the app can show a percentile.
Raw-onlyThe scores are usable, but the app shows no percentile. Typical reasons are no norm for the test, changed settings, or a warning that makes a comparison unfair, such as a restart or a screen too short for the display.
Invalid technicalThe setup broke the timing or the task. Examples are leaving full screen, a browser tab that lost focus during a timed test, and long pauses.
Invalid behavioralThe responses suggest the task was not done as asked. Examples are a failed attention check, repeated switching away from the task, and accuracy at or below chance on a choice task.

Published norms used

No published norm is used for any test in this battery.

ConductCognition also builds norms from its own participants. An age band of a test uses them once it holds at least 50 valid sessions on the same device and input type, run with standard settings and scored with the current scoring version. Sessions from paying customers' studies and from clinical or patient samples do not count.

A report shows a percentile only when the app has stored one for that session. Otherwise it shows the raw scores.

Every reference group covers ages 18 and over. No reference group covers a participant under 18, so their report shows raw scores only, and their sessions do not count toward norms.

How to cite

ConductScience, Inc. Creativity and Flexible Thinking Battery guide, version 1.2.0. ConductCognition. https://conductcognition.com/batteries/creativity-flexibility/guide

Cite the guide version you used. Name the battery version (1.0.0) and the scoring versions listed in this guide.

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